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106
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Developer / Audio / Re: Show us some of your music!
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on: January 11, 2011, 06:54:56 AM
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Here is a song for the mouse platformer I want to make one of these days... Near the end it gets pretty WIP, but the beginning is pretty much finalized. Also an arrangement of my favorite songs from Earthbound. Too much glock I think, but I'm probably not going to work on it anymore! Your music has gotten so good, man. I just want to sit around and listen to it all day. I showed some of it to bort recently and he said it reminded him of Masashi Hamauzu too. I think of all the indie game composers out there, you're the best.
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107
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Developer / Audio / Re: The "How do I get this sound?" thread
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on: December 14, 2010, 02:42:05 AM
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At the risk of sounding like I started this thread purely to ask a question of my own, I'd like to kick things off by asking how the
(it starts at about 0:54 and continues throughout most of the song). I can't even figure out what waveforms are in it. I believe that CRS68K originally ran on an old computer, so I doubt it took a bunch of complex synthesis and editing.
This is a normal sine wave done with a YM2151. I don't know the specific values for it but sine waves are pretty easy to make. You probably don't have an X68000, so use VOPM, a VST that emulates the YM2151 sound chip.
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110
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Developer / Audio / Re: Genesis sounds!
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on: October 10, 2010, 03:09:30 PM
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I've been using VOPM for about about a year now. It took me maybe 6 months to figure it out and really understand what I was doing with it, but at times I still feel like I'm just hitting buttons to make noises. It's a very complicated VST and it's hard to imagine how people were able to use the YM2151 sound chip with an even less streamlined interface. One of the things that really helped me figure it out was downloading an x68k audio emulator called Hoot.  VOPM mimics the sounds of the YM2151, which was the sound chip used in the x68k. As far as I know, it's the only 16 bit FM synth VST around. Hoot is cool because it lets you look at how these x68k songs were constructed, what techniques they used, and most importantly, the hex values of the sounds they used. See all those hex values on the right underneath Driver Work? Each of those corresponds to a hex value in the VOPM VST.  It's pretty overwhelming and confusing at first, but if you give it a lot of time and put effort into it, you can figure it out. I don't think there's any English documentation on VOPM, but if you can read Japanese you can find a bunch here. Also, I've never used it before, but there's a Sega Genesis emulator called KGen that can also show the hex values for each of the instruments in the debug mode. You're probably not interested in accuracy, but in case you are, the x68k had 8 channels of FM and 1 channel for samples. The YM2612, which is what the Genesis used, had almost identical architecture and could do anything that the x68k could do. It had 6 FM channels, one of which could be turned off in order to play PCM samples. So yeah, it's daunting getting into it, but it's fun and interesting. At the very least, if you download Hoot you'll be able to listen to music that was never in any American games.
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111
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Player / Games / Re: League of Legends
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on: July 09, 2010, 10:00:53 PM
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i played with this loser im9today yesterday and he fucking sucks. want to know the reasons why? you're about to find out...
1. he used quintarius but didn't use his dwarf racial abilities. what the fuck? i mean... just what the FUCK? 2. first item he bought? studded jerkin of wisdom... come on dude. 3. consumed 12 mandrake roots and STILL couldn't "jungle" the orc queen. 4. he put 4 points into phantasmal muscles before he even put a single point into eldritch tomes. 5. he said "lah" at the end of every single sentence (Map Hack) 6. equipped a falcon instead of a armor.. 7. possible DIAPER BABY? 8. and much more...
my advice? DON'T join his forum. DON'T play with him. and DON'T let him map hack you like he did to me and changed my desktop picture which i can't even change back now
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112
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Developer / Audio / Re: Original gameboy esque music needed
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on: June 26, 2010, 09:41:13 PM
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Oh, dude, I should clarify that you need a .dll to do it. I don't know what the name of the .dll is but it's what I'm using for Frankie's game, so ask him about it. I just know that it loops .oggs perfectly.
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115
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Developer / Audio / Re: Show us some of your music!
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on: March 12, 2010, 02:42:10 AM
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Josiah Tobin- that sounds freakin sweet. i'll have to skip out on that rappy track, I'm not much of a fan of rap.I especially liked warm green something, thats more my kind of thing. something a bit jungley wip with my dream game in mind... an fps rpg about alternate dimensions or time travel, dinosaurs, robots and aliens and a little bit of the mafia, lightly inspired by Chrono Trigger with a classy and ambient soundtrack. if any wants to make this happen with me them lemme know!speaking of chrono trigger, another song I made after playing Chrono Trigger a lot. perhaps for the worldmap around a city area called Knewbius in the "present" time. I cannot believe how good you've gotten, dude. These are fantastic. PM me a bunch of your songs and also the VSTs you're using. This stuff is so great. Also your last post reminded me a lot of Masashi Hamauzu. I don't know if that's what you were going for but it was great.
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117
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Player / Games / Re: On indie games
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on: January 05, 2010, 10:25:51 AM
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i don't think indie games are that incestuous or that derek yu is a bad guy if that's what you're saying.
but i've only played like 3 indie games.
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118
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Developer / Audio / Re: Including Copyrighted Audio
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on: September 09, 2009, 06:40:18 PM
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Gangles, people probably won't play your game if they have to do more work than just install it. I would not distribute a game based entirely around a song without also distributing the song, especially because there are likely many versions of it and people might use the wrong one. The risk is marginal and if worse comes to worst and you do get a cease and desist, they won't ask you to stop distributing the game, they'll ask you to stop distributing the song. I am probably one of the people most experienced in doing this on TIGSource and I wouldn't have recommended it if I hadn't actually done it.
But you haven't said yet if you're selling the game or not. I probably wouldn't sell a game with copyrighted material in it!
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119
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Developer / Audio / Re: Including Copyrighted Audio
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on: September 08, 2009, 06:44:49 PM
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If you're not selling it, don't worry about it. The Beatles or the Jackson family or whoever owns the copyright isn't going to sue you if you're not making money off of it. Don't cripple yourself by not providing the MP3, especially since there are probably tons of versions of the song you've based this game around and there's no guarantee that whoever downloads this song will have the right one.
This is something I speak from personal experience on. Do not worry.
This is terrible advice. If you give away an MP3 for free you will be under fire from the labels for the same thing people are getting attacked for downloading music - although you will be SHARING it (not downloading it) so you have potential for much more trouble. There are specific copyright (read: copyleft) licenses for this sort of thing that the music WOULD be released under if it were okay to do what you're planning. (The http://creativecommons.org/ licenses) I suggest going with your original audience-limiting plan unless you can't wait for a cease and desist later that would simply shut down your whole project. Not trying to sound like the jerk or black sheep here, but it's how the industry works (and yes, we all know how shitty that is). It is not terrible advice. I made a game (based on a copyright) that used graphics stolen from other games and copyrighted music. Hundreds of thousands of people played the game and I was never met with legal action. Lots of people do this. Unless you're selling the game or advertising the song as yours, they won't care. You will not get a cease and desist. The Beatles will not give a fuck that you are creatively utilizing their music. This is the equivalence of putting a Beatles song in a YouTube video.
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120
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Developer / Audio / Re: Including Copyrighted Audio
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on: September 07, 2009, 05:22:11 PM
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If you're not selling it, don't worry about it. The Beatles or the Jackson family or whoever owns the copyright isn't going to sue you if you're not making money off of it. Don't cripple yourself by not providing the MP3, especially since there are probably tons of versions of the song you've based this game around and there's no guarantee that whoever downloads this song will have the right one.
This is something I speak from personal experience on. Do not worry.
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