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Community / DevLogs / Re: The Frankie and Monster king CUT THAT PROCRASTINATION SHIT OUT thread
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on: August 05, 2012, 11:10:29 PM
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Doing more work today! Again on the alt characters. While working on all of that stuff I decided to cut half of the alt characters I had thought of, picking the six more interesting/different ones and merging some of the concepts together. The goal here is that every one of them feels like it changes the game enough to go through it again.
NOOOOOOOOOOOOOOOOOOooooooooo
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65
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Developer / Audio / Re: Show us some of your music!
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on: August 01, 2012, 04:54:02 PM
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The Echo of a Hero song was fantastic! I love it, this kind of stuff is right up my ally. So is Humanity rose above the world. If you don't mind me asking, what kind of rpg is this going to be for? I love the sound of this, very beautiful.  And Meckz, I quite like it. It has that vibrant, hi-fidelity tracker sound I've never really been able to acheive myself. Good job! Seagaia, sounds really nice no matter what you use it for! but I think it sounds like an ethereal forest- dark, kind of gloomy, but not in a sinister way. Dark and gloomy is a mystical, magical way. Speaking of music, here's a song, has kind of a deep meaning to me. besides making music, I've found that composing the best way for me to capture and guage my feelings about something or in a moment in time. This is one them there type of songs.  You've gotten so gatdam good, man. I'm crazy about your music!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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67
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Player / Games / Re: What are your favorite game genres and why
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on: July 23, 2012, 12:07:42 PM
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games that simulate mental illness and obsessive compulsive disorder by abstracting all variables into visible, manipulable numbers
OR!
RPGs - games with emphasis on strategy in combat, character customization and development, exploration, choice and consequence. Storytelling takes a backseat, I care a lot more about interesting and deep mechanics, getting lost in bOnKeRs worlds and the ability to make my own choices whenever I want. I don't like to be railroaded through games! I prefer turn-based combat over action, but games like Gothic and Dark Souls have great combat too.
I like RPGs that experiment with mechanics and I've only played one or two that brought absolutely nothing new or good to the table. They're all worth exploring if you're interested in design and seeing what they're capable of and what they've already done. I especially like Akitoshi Kawazu for his ability to consistently reinvent the RPG. Even when his games don't turn out so great, they always have a ton of new, interesting ideas. If you want to make RPGs, you could learn a lot from this guy!!
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69
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Developer / Audio / Re: FM synth article
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on: July 12, 2012, 10:12:53 PM
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I 100% guarantee you, and if I'm wrong I will send you my nipple in the mail, that Chrono Trigger did not use FM synth.
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70
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Player / Games / Re: Spelunky XBLA
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on: July 09, 2012, 08:07:37 PM
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HOW DO YOU CONNECT YOUR XBOX TO THE INTENRNET< I DID IT ONCE BEFORE. I AM 86 YEARS OLD. HELP. I WANT TO PLAY THIS GAME. I SERVED IN THE KOREAN WAR.
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71
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Community / Creative / Re: Your First Game
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on: July 09, 2012, 05:03:06 PM
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I made a ton of really terrible games with the Forgotten Realms: Unlimited Adventures program when I was like 6. It was sort of like RPG Maker for first person RPGs, but a lot more limited and with D&D mechanics. I don't remember what the crap I made was about, but I remember you got this golem as a party member, but you couldn't actually have him in your party because his sprite was too big, so you'd have this golem ally in every single battle you fought regardless of whether you'd actually met him yet or if he had previously died. It was cool. I also made a series of games, I think maybe 4, called Buffalo Fucker with the Playstation RPG Maker when I was 11 or 12. I don't remember much about them either, but the final game was a BIG DEAL at my school and everyone wanted to play it. Your main character was a homeless guy and you had a bunch of really terrible sidekicks - Chief Smokumweed, a Native American who ran a casino, Timmy the Tooth, a giant tooth (I made his sprite!!! it took a whole block on the memory card) and this monkey who only had one ball because his nuts were hit with a paddle. Anyway, it was awful.
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72
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Player / Games / Re: What games have inspired you the most?
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on: May 13, 2012, 12:58:16 AM
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It is difficult to pinpoint the games that have had the most influence on what I expect from and enjoy about games.  There are recurring features about games that I enjoy; I like to see the ways games do them differently and similarly. How can I learn from these things and put them together and make them better?  In particular, I like character management and creation. I like ownership over the people I control. I like to be able to say who they are and where they came from and where they're going, not through a game's story, but through a game's mechanics.  Statistics are the most powerful way to define characters in a world of finite choices. Numbers extend the choices a character has available to them and expands the way I can interact with the world. The more numbers I can influence, the more I understand who the character is!  But there are only a couple of games that changed the way my brain works and I've never played any of them. And I never will!!!!!! This video blows my mind. This video is not real, it's some guy overlaying a psychedelic video on top of Depths of Dejenol footage, but I'm obsessed with what it represents. It reminds me of the SaGa games and Kawazu games and Last Remnant. It's this video of a hypothetical game governed by numbers, but where these things we just can't understand - psychedelic visions (or whatever!) - distort the world, and numbers, and mechanics and WEIRD THINGS blur everything together so it's all one thing and doesn't make sense and is this dense, impenetrable, incoherent mass of nothing and everything. It doesn't need to be coherent!!! I've gotta make this! DEHUMANIZE YOURSELF AND FACE TO BLOODSHED. I've spent a couple years thinking about this. http://www.youtube.com/watch?v=i_w7JoIigco&t=0m30sStarting at about :30 seconds. This is the best intro I've ever seen. This is amazing. + this weird old Japanese video of Grand Theft Auto: San Andreas of Touhou characters flying around and explosions everywhere and everyone killing each other. I've seen all those videos 100+ times. Put all those things together and that's the game I want to make and play.
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77
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Player / Games / Re: "Cool" games
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on: March 28, 2012, 02:37:59 AM
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Any Game Where You CAn Kiss Your Sister,Or Where You Are Forced To Kiss Your Sister.,
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78
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Player / Games / Re: Age of Decadence Public Beta
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on: March 23, 2012, 12:01:30 AM
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DAmbpf, I spent like the whol  e day playing and replaying this with different characters. This is like 20 different games in one with the insane amount of choice you get and it's very cool how, no matter who or how you play, you're just one link in this story made up of six or seven chains. Play the game as a mercenary and then play it as a loremaster or praetor. It's a totally different experience. I'll try to have a decent article in a day or two. People should play this!! Can't wait to play the finished game in like 20 years.
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79
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Player / Games / Re: Age of Decadence Public Beta
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on: March 22, 2012, 06:34:09 PM
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Hey, let's get this on the front page, this deserves way more attention. If I write an article or whatever, will you guys put it up on the front page?
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80
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Player / Games / Age of Decadence Public Beta
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on: March 22, 2012, 10:49:56 AM
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The Age of Decadence public beta is finally out (don't download that combat demo, it's like 2 years old)! This is a huge deal because this is one of the first hardcore, turn-based, nonlinear "choices and consequences" CRPGs to come out in a long time and proves what independent game developers are capable of. The game has been in development for years!! Rapidshare link: https://rapidshare.com/#!download|506p4|2722160238|AoD_Public_Beta.exe|269126|R~2E7AE3C6710B59F5ED520881FAAB193C|0|0Torrent link: http://www.file-upload.net/download-4204996/AoD_Public_Beta.exe.torrent.html Glorious stats. . . You can choose your character's class, but class is more of a statistical and background starting point - your character can do and become anything.  Dead dudes everywhere. . . One of the biggest features they've been talking about is how quests are designed to have multiple ways to finish them, and even multiple starting points. There's one quest they've talked about where you're hired to assassinate a character. You can also be hired to protect the character from an assassin - you if you had accepted that version of the quest.  Indie post-apocalyptic Greco-Roman world. . . Another big feature is that dialogue constantly checks and references your skills, stats and faction reputations. The way you develop your characters deeply influences the way your characters interact with the world and the people in it.  My Bodey Need,s Item`S To Function/. . . aaaaa download this shit do it do it do i dt duo todioi todti o do it do it do it
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