Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 09:01:50 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2
1  Developer / Art / Re: show us some of your pixel work on: February 21, 2010, 06:47:15 PM
Here are some of my base sprites in my WIP "Pixelhead" (Name totally taken from the title here.)


This is the running sprite-sheet.


This is the logo/banner of it

Comments? I'm making a mockup  Smiley
I apologize for bumping this up there, but it's almost the exact same as my sprite... I also see in your other posts that you have been using this as a base for most of your sprites without permission and I would appreciate it if you would discontinue to do so and not use them in your projects considering these sprites were made for a project of mine.

Thanks.

Zack. That's You?! I was using those as a start, I made my own.
2  Developer / Art / Re: show us some of your pixel work on: February 14, 2010, 12:22:21 PM
Epic Smashing Double Post.

3  Developer / Art / Re: show us some of your pixel work on: February 14, 2010, 11:58:15 AM
I got a gif of it.



Thats the one im using
4  Developer / Art / Re: show us some of your pixel work on: February 14, 2010, 11:29:08 AM
Nice. I made some running sprites for my personal game




Im putting it into a gif now
5  Community / GAMMA / Re: GAMMA IV on: February 14, 2010, 11:13:50 AM
It's been two weeks now, it might be cool if we could get a status update.  Smiley

Tell me about it
6  Community / GAMMA / Re: GAMMA IV on: February 14, 2010, 04:35:18 AM
If you mean creating/submitting a game, unfortunately the deadline was two weeks ago. It's in the judging phases now Sad



Yea, I guess I'll just make my game anyways  Concerned
7  Community / GAMMA / Re: GAMMA IV on: February 13, 2010, 01:20:20 PM
If this is still on, count me in  Beer!
8  Developer / Art / Re: show us some of your pixel work on: February 13, 2010, 09:09:01 AM
I think it's the 6th and 7th frame, or maybe just the 6th that doesn't belong. I have put it in motion but I can't really see a bad downside. I'm going to edit it later.
I made an edit, hope you don't mind Gentleman

Arm movement, bounces when his left leg is forward, and.. that's it, actually.

Can someone make link a download link for this or something it wont let me take it out of the page.
9  Developer / Playtesting / Re: Spelunky v1.1 (and Source)! on: February 13, 2010, 07:24:31 AM
The question is why didn't he give out SourceWho, Me?


Back before 1.0 we had to decompile the thing our selves.  Roll Eyes


10  Developer / Playtesting / Re: Spelunky v1.1 (and Source)! on: February 13, 2010, 03:39:56 AM
Why did Derek give out the source.
11  Developer / Playtesting / Re: Jumpman iPhone, need beta testers on: February 13, 2010, 03:38:42 AM
Balls. I didn't know where to find it. Crap  WTF
12  Developer / Playtesting / Re: Jumpman iPhone, need beta testers on: February 12, 2010, 08:16:58 PM
I'll post soon I must find my UUID and backup my iPod on iTunes which I have been meaning to do.




WhEre for UUID?
13  Developer / Art / Re: TIGer Paint on: February 12, 2010, 04:12:02 PM
Derp, im so original

Pixel 30Pixel 30Pixel 30Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 31Pixel 31Pixel 31Pixel 31Pixel 11Pixel 11Pixel 11Pixel 11Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 11
Pixel 30Pixel 30Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 0FPixel 31Pixel 31Pixel 0FPixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 30Pixel 30Pixel 30Pixel 11Pixel 11
Pixel 11Pixel 11Pixel 11Pixel 0BPixel 0BPixel 0BPixel 11Pixel 0FPixel 30Pixel 0FPixel 0FPixel 30Pixel 0FPixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 30Pixel 11Pixel 11
Pixel 11Pixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 11Pixel 0FPixel 31Pixel 31Pixel 0FPixel 11Pixel 0BPixel 0BPixel 0BPixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11
Pixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0FPixel 0FPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 11Pixel 11
Pixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 30Pixel 30Pixel 0FPixel 0FPixel 30Pixel 30Pixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0BPixel 0B
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 30Pixel 30Pixel 31Pixel 0FPixel 0FPixel 31Pixel 30Pixel 30Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 30Pixel 11Pixel 30Pixel 31Pixel 31Pixel 30Pixel 30Pixel 30Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 11Pixel 0FPixel 0FPixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00
Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00
14  Community / Assemblee: Part 2 / Re: Bitworld [Finished (OSX+WINDOWS)] on: February 12, 2010, 02:45:56 PM
I wish i could play the game  Concerned
15  Developer / Art / Re: show us some of your pixel work on: February 12, 2010, 01:57:36 PM
I think it's the 6th and 7th frame, or maybe just the 6th that doesn't belong. I have put it in motion but I can't really see a bad downside. I'm going to edit it later.
I made an edit, hope you don't mind Gentleman

Arm movement, bounces when his left leg is forward, and.. that's it, actually.

Oh wow. I didnt see this, thanks
16  Hidden / Unpaid Work / Re: Collab Hook-Up Thread. on: February 12, 2010, 01:52:04 PM
I dont know why but i laughed for a while when i saw your post ^  Big Laff
17  Community / Tutorials / Re: Request a Tutorial on: February 12, 2010, 04:33:39 AM
I request the subtitle here on this Subfor be changed

   Tutorials
Game-making totoreals and workshops! LEVEL UP.   
18  Hidden / Unpaid Work / Re: Collab Hook-Up Thread. on: February 12, 2010, 04:31:14 AM
I'm a moderately experienced programmer who is working on a 2d engine in C++ with SDL and OpenGL at the moment. I know c++, java, python, c# and php. I haven't collabed before, but am willing to give it a shot.

Also I live in Australia and can provide photos of kangaroos if needed.


You sound great to work with. I do mainly 2D so it's perfect. PM me or drop in the Show us your pixel art thread. I was planning it in GM but something else sounds better
19  Developer / Art / Re: show us some of your pixel work on: February 11, 2010, 06:04:57 PM
I made a font for my newest title. It called "PixelHead" and it's made with Raster Font Editor.

Here is my test

Its missing the "@" and the "&" symbol as of now.

Download Here:
http://www.mediafire.com/?joenz2mdbmj

Comments? I believe it's working best on size 20
20  Community / Assemblee: Part 2 / Re: The King, the Queen and the Jester (first-person dungeon crawler) [FINISHED* on: February 11, 2010, 04:56:32 AM
I like your Minecraft-ish style. I'll try it soon
Pages: [1] 2
Theme orange-lt created by panic