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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:48:15 AM

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101  Jobs / Portfolios / Re: [Composer] VGM in the style of FTL, Binding of Issac, Hotline Miami, Fez.. on: August 09, 2017, 10:36:59 AM
Probably my favorite so far from upcoming Neon Sword..



102  Community / DevLogs / Re: Monster Sanctuary - a monster collecting Metroidvania/RPG on: August 08, 2017, 09:29:41 AM
God I really love the UI in this game, so smooth. Well done!
103  Community / DevLogs / Re: [NEW BUILD!] A roguelike, top down space shooter - uses 3D for gameplay on: August 08, 2017, 09:24:22 AM
Hey pretty good so far! Making it wider was a great choice. And I know it's early but the diversity in mobs is cool so far, for example how some ships shoot faster projectiles, keeps you on your toes. I guess the gravity thing should be used in tricky areas to pull in your ship when you may be trying to maneuver around it.

All and all pretty good progress. Pretty quiet though, haha it will be nice when there is some sound. I know I mentioned I do music, but I also do sound assets as well, I'm here if you need anything. Oh and about adding more 2D/3D mechanics- you can always have a few enemies that can only be killed with bombs and are immune to your basic blaster, this could make the player have to focus on it's Z levels if they want to clear the area. Hope that makes sense!
104  Community / DevLogs / Re: Starmancer on: August 07, 2017, 08:47:26 PM
Haha, yeah I have been watching this one on Twitter too  Grin
105  Community / DevLogs / Re: Dragon Zero - ZX Spectrum-style cyberpunk platformer on: August 07, 2017, 03:02:46 PM
Wow, he looks great running against the shadows there, and I love the garish colors of the ZX, haha. I'm here if you need audio help, I have done a fair amount of cyberpunk   Wink
106  Community / DevLogs / Re: Blip - exploration platformer set inside a computer on: August 06, 2017, 12:41:05 PM
I disagree. I think it can become repetitive and bland quickly. But if you add a bit of color variation similar to how "Machinarium" succeeded at it, then all of a sudden your monochromatic game becomes more interesting. [/size]

Or it could be just that you haven't grown up playing them   Wink
107  Community / DevLogs / Re: Solys - [ 2D Zeldavania ] on: August 06, 2017, 07:58:25 AM
Looks good so far! Yeah those gif's got a weird stippling effect added in the conversion, huh? Weird
108  Community / DevLogs / Re: Blip - exploration platformer set inside a computer on: August 05, 2017, 01:59:57 PM
There is something so comforting about monochrome pixel art
109  Community / DevLogs / Re: POSTWORLD - Postapocalyptic Hardcore Roguelike Shooter RPG on: August 05, 2017, 11:01:21 AM
Yes, this is a very good idea. Love the art too! Best of luck!  Gentleman
110  Jobs / Portfolios / Re: [Composer] VGM in the style of FTL, Binding of Issac, Hotline Miami, Fez.. on: August 05, 2017, 08:44:21 AM
For upcoming Neon Sword



111  Community / DevLogs / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED on: August 04, 2017, 08:14:01 AM
OMG binary mode! You have to be robot just to play it, haha   Cheesy
112  Community / DevLogs / Re: Neon Sword [Cyberpunk RPG] on: August 04, 2017, 08:12:17 AM
PTW!! I can't wait to hear more about the business side of things, are we gonna be able to rob people and stuff to get money for our empire? Open world cyberpunk is awesome obviously but I am also really intrigued by the real estate and business aspects. Can't wait to see progress!!

113  Community / DevLogs / Re: Chronicles of cyberpunk on: August 04, 2017, 08:07:18 AM
Awesome, unique loading screens are a really nice feature to be honest. It's one of the first things I do when I mod my Skyrim and Fallout, haha.
114  Developer / Playtesting / Re: Rize of the Summonds: Upcoming Metroidvania. Transform Into Dragon, Wraith, etc. on: August 03, 2017, 05:06:14 PM
The game looks beautiful but it needs some work when it comes to audio. Just for example, when the hero punches, the punch animation is very quick but the sound is a long 'hyah!", the problem is by the time the punch is over she is still on the "hy-" part and never gets to the "yah!" part which is where the 'action' resolves. You need to choose sounds the fit better with the animations. I hope I am explaining this in a way so you can understand! If you need audio/sound design help, let me know. I mostly do music but I also have provided sound design for a few games.

Otherwise the game is looking great! Controls could probably use a little tightening up but it's looking really good, let me know if you have any audio questions and I will try to be of help! Good luck  Wink
115  Community / DevLogs / Re: Cyber Shadow - NES style ninja platformer on: August 03, 2017, 07:13:44 AM
Nice, I love the colors for that train fight!
116  Community / DevLogs / Re: Exoder - Avoidance, Deflection, Ascension - PLAYABLE DEMO inside on: August 02, 2017, 06:34:53 PM
This looks amazing, nice work!
117  Community / DevLogs / Re: The Devil's Eight on: August 02, 2017, 05:52:37 PM
Looks great! That last shot especially looks like it could be on the page
118  Community / DevLogs / Re: HyperParasite on: August 02, 2017, 05:02:55 PM
Oh, that's cool! Kind of like what Hotline Miami did with their soundtrack. Well it definitely worked for them  Cheesy

Ok, here's my cyberpunk/synthwave playlist and I will be here, thanks!
119  Community / DevLogs / Re: Tendril: Echo Received - 2d platformer inspired by Aliens on: August 02, 2017, 04:24:21 PM
Hey I just noticed, does that guy in the first few gifs have cybernetic limbs? We will be able to fit our hosts with these?  Evil
120  Community / DevLogs / Re: HyperParasite on: August 02, 2017, 09:13:22 AM
Oh yes!! This looks great! PTW. I'm assuming you got it covered but if not I do some pretty great and interesting music for games. Cyberpunk is a specialty of mine and I'm actually working on the open world cyberpunk game Neon Sword atm but I do have time for another project   Wink

Good luck! Keeping an eye on this one
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