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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:22:40 PM

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1  Community / Townhall / Re: HellStar Squadron - retro shmup/bullet hell coming soon! on: May 07, 2018, 02:05:33 PM
The game is now available!   

Get it at:
Steam: https://store.steampowered.com/app/843740/HellStar_Squadron/
itch.io: https://cosmiccrystal.itch.io/hellstar-squadron
2  Community / Townhall / HellStar Squadron - retro shmup/bullet hell out now! on: April 29, 2018, 05:17:51 PM

Trailer



Description
The year is 207X AD. The galactic government entity known as Paradise is at threat from a terrifying, demonic rebellion! Join the HellStar Squadron on this epic adventure as you dodge wave after wave of bullets, shoot the demons back to hell, and save the galaxy in this fresh, retro-inspired arcade shoot 'em up/bullet hell experience!

 - Three playable characters/ships to commandeer!
 - Eight cosmic stages to blast your way through!
 - Big bosses with heaps of bullets and explosions!
 - Retro arcade experience including CRT shader and TATE mode options!
 - A jammin' chiptune soundtrack!

The galaxy needs you. The HellStar Squadron awaits.

Links
Steam: https://store.steampowered.com/app/843740/HellStar_Squadron/
itch.io: https://cosmiccrystal.itch.io/hellstar-squadron

Screenshots


3  Player / Games / Re: Disembowler IV on: April 29, 2018, 04:37:40 PM
4  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: September 19, 2017, 09:16:31 PM
@jgrams: You're right, the implementation does have a ways to go. This is all very good feedback. In regards to physics/speed/etc, I am currently re-doing the code base for the game with the planning and feedback in mind. The demo is sort of just ideas stacked upon ideas so it is quite messy. Expect much faster movement and bigger levels in later releases! RE: art stuff. Working closer with an artist now and this stuff is of course being polished as we go along Smiley

@ydobemos: A lot of those "non-retro" elements are being polished up and replaced with more authentic spritework. This is good feedback, and an awesome video resource to boot! Thanks!
5  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: September 16, 2017, 11:31:31 PM
Hey everyone,

First off I just want to thank everyone for taking the time to check out and download Galactagirl! The respone has been awesome and the feedback provided so far has been very helpful in making this the best game that I can. Secondly, I would like to apologize for the poor experience provided by v0.12. It has a number of a collision issues and crashes that can break the game and this leads to an overall poor experience for the player. But, I have been hard at work listening to feedback and implementing new systems in hopes of alleviating these issues! So without further ado, v0.13 is here! Here is the changelist for the update:

- New collision checking system for exiting target lock and loop states
- Fixes for crashes/hangs caused by particle generation
- Fixed hoverboard section and impossible spawning bugs
- Updated boss behaviour
- Changed Galactagirl damage values/balancing
- Optimizations for texture/background/music loading
- Added analog stick support for gamepads
- Fixed infinitely respawning enemies in tutorial area
- Adjusted sound fx, new hub level music
- Fixed invisible player bug on exiting levels
- Can no longer take the hoverboard with you when you exit Stage 4

Known issues:
- Respawning tutorial enemy issues still sporadically occurring
- Loop exit collision is still funky
- Attacking while in the fast roll state in an enclosed area can get you stuck

Hope this update improves the game experience for everyone and make sure to keep that feedback coming! I ain't going anywhere and neither is Galactagirl Wink

As usual, you can stay tuned at any of my channels for updates on the demo and the full release!

Thanks,
Cosmic Crystal Games
6  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: September 07, 2017, 05:05:51 AM
Hi everyone!

I'm currently very tired and I suck at devlogs so I'm just gonna run through some bullet points here real quick about what's new in Galactagirl version 0.12!

  • Galactagirl physics refactored - movement and jumping physics are quite different now, but are much more "Sonic"-like. Much better acceleration and turnaround speed!
  • Target collision system refactored - Ughhh. After many headaches I hope I finally have a more fool-proof checking system which should shunt you away from solids if you get stuck in them after using the target/zoom attack. Please work.
  • Grinding physics improvements - generally snappier/more responsive.
  • Boss attacks and glitches fixed - Some of the boss' attacks were failing to trigger which has been fixed. Missing sound fx in boss fight also fixed.
  • Score screen sped up - just sped up the values for the score count screen to get through it a bit quicker.
  • Screenshake values toned down - Ahh, much better Smiley
  • Water visibility and performance improved - Much easier to see in water now, and should cause less slowdown.
  • Room transition drawing band-aid fix - Some room transitions were drawing funky. Stage 3 should be fixed now, and stage 4 has a band-aid fix to make it look a little more palatable. Room and transition drawing is currently being completely redone for the full game build, so stay tuned for updates on this front!
  • Added Galactagirl stage opening and closing animations - IT'S SO FRIGGIN' COOL!
  • General level geometry and enemy collision improvements - yada yada yada, etc.
  • Updated splash screen - shiny new logo on the splash screen, it's nice Wink

The response to the demo so far has been really great and I am very humbled by all the kind words and feedback! But the GG train ain't stopping anytime soon so keep that feedback coming in and we can make this the greatest game we can :D

Thanks again peeps! Check itch.io/indieDB/GameJolt pages for download links! GO GO GO!

Cosmic Crystal Games
7  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 31, 2017, 04:07:42 PM
Quote
I've stuck at tutorial were teach player to use lockdown, I found balloon enemy respawn instant after my character lock and hit them which on only prevent me from chain jump but also damage character I'm not sure if I did anything wrong...

Sounds like a bug with the enemy respawning in the tutorial area. Will do some testing and get onto a fix asap. Thanks for bringing this to my attention!
8  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 31, 2017, 02:12:55 AM
Pushed a quick update with some much needed bugfixes/improvements. including:

- Much more responsive grinding behaviour and movement;
- Repaired game crash on using gamepads;
- Fixed drawing and saving of player times;
- Much improved projectile deflection;
- Faster zoom attack targeting;
- Galactagirl now takes less damage from enemies;
- Fixed Rocket enemy collisions;
- General level geometry collision improvements.

Hope this improves the experience for everyone a bit, and keep that feedback coming! I have a playtester feedback thread here on TIGforums: https://forums.tigsource.com/index.php?topic=62306.0


Thanks kindly,

Cosmic Crystal Games
9  Developer / Playtesting / Galactagirl (Demo) on: August 29, 2017, 06:05:30 PM






Summary:

Join Galactagirl on a cosmic adventure to vanquish the evil Robot Racers and their mechanical minions! In this adrenaline-pumping action-platformer inspired by retro classics such as Sonic the Hedgehog, Mega Man and Ninja Gaiden you must aid Galactagirl in her quest to be the fastest in the galaxy and stop the invasion of the Galactic Homeworlds by the Robot Racers.

Galactagirl has an advanced moveset including wall jumps, target lock-ons, rail grinding, sliding and more, which allows for a variety of ways to traverse the environment and its many challenges. Move fast, react quickly, and chain your moves together to overcome obstacles, defeat enemies, and beat the levels in the quickest time!

Features:

- High speed platforming with a variety of movement abilities!

- Dastardly robotic enemies and bosses to defeat!

- Tons of explosions and particles and... explosions!

- Gorgeous retro-styled art and graphics!

- Options including windowed mode, volume control and a retro CRT shader!



Download Links:




Looking for whatever feedback you can provide in regards to the gameplay, art, sound and performance of the game. Anything you can provide you will be of help Smiley

Thanks for taking the time to check out Galactagirl!

Much love,
Cosmic Crystal Games

10  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 29, 2017, 07:51:24 AM
Thanks for the support everyone! I am happy to say that the alpha demo is now available for download! Check it out at my itch.io, indieDB or gamejolt pages!

- Itch.io

- IndieDB

- GameJolt

The trailer is also released if you need a quick preview of the game and want to spread it around to your friends! Watch it here!






Much love,

uxas_omega / Cosmic Crystal Games
11  Community / DevLogs / Re: 3D Platform Game: Suzy Cube on: August 25, 2017, 08:03:48 PM
Wow this looks awesome. Love me some 3D platformers. Camera angles are giving me Pac-Man World vibes from the PS1.
12  Community / DevLogs / Re: Dragon Zero - ZX Spectrum-style cyberpunk platformer on: August 25, 2017, 08:01:49 PM
Amazing use of color. It looks so good in motion!
13  Community / DevLogs / Re: My Neighbor Who Once Was a Doctor but Then Became a Farmer on: August 25, 2017, 07:59:55 PM
The wheat field GIF has a really unsettling tone to it for some reason. Like something out of a horror film. Also, what a magnificent title. I dig it!
14  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: August 25, 2017, 07:58:20 PM
15  Community / DevLogs / Re: SCREENSHOTS on: August 17, 2017, 10:53:04 PM
16  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 17, 2017, 10:17:11 PM
Tweeted this. Keep up the great looking work!

 Beg

oooh right back at ya! Classic Adventure looks marvelous! Sonic x Gunstar?? hnnnnnnnngg  Kiss
17  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 17, 2017, 10:02:56 PM
Stage 3:




Stage 4:


18  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 17, 2017, 10:02:15 PM
***UPDATE 18/08/2017
So I've been trying to record some footage for trailer-making and I thought that in the meantime I might just share some gameplay with everyone to better demonstrate the mechanics in motion... and show off the current levels too Wink  

Stage 1:




Stage 2:


19  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 12, 2017, 02:48:50 AM
Thanks so much! Glad you like the art Smiley Lots of thanks go to FiveAsOne at opengameart.org for the excellent character spritework. Huge inspiration in developing the gameplay and its mechanics Smiley
20  Community / DevLogs / Re: Galactagirl - a high-speed retro action-platformer! on: August 11, 2017, 06:40:52 PM
Thanks! THPS was indeed a source of inspiration for the grinding mechanic Wink many hours of my youth were spent grinding around those levels haha!

As for music, thanks kindly for your offer! The alpha demo currently has a soundtrack set in place, but as the game develops further more music may be required. Stay tuned at any of my dev links for updates on this front Smiley
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