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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 04:03:25 AM

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201  Community / DevLogs / Re: Spider and friends on: August 01, 2012, 05:03:22 AM
Damn, how could I miss this so far! It looks gorgeous!

Today I've made cut scene system that is supposed to be easy to use for level designers.
Might I ask about how you accomplish "easy to use for level designers"? How does the system work?
202  Player / Games / Re: My Little Pony on: July 31, 2012, 03:48:44 PM
The Phubans Fan Club - Friendship Is Manly

Its logo is an ironic My Little Pony version of Phubans.
203  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 27, 2012, 07:38:46 PM
Telling him it was "laughable at best" after he said he had no budget (a post which he's deleted for whatever reason) was the truth.

I know. If you really want somebody to take the advice you give though, it's just not a good way to start the post, regardless of how true you think it is. Communication is a two way street; his side failed because he was overly defensive, your side failed because it lacked tact.

(This is assuming that you wanted to help him see his wrongs. And sure, it's not your job to be diplomatic, but if your goal was to actually help him, you wasted your time just because of these few extra sentences.)


Maybe he would've become less defensive once he'd felt more at home here. Maybe he wouldn't. Dunnow. No use to cry over spilled milk, I guess.


edit: Also poor wording on my part. I didn't mean that you guys drove him away while he was the poor victim, I just meant that a lot of stuff in this thread and the result could've easily been avoided.
204  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 27, 2012, 07:07:03 PM
From what I could tell, he was quite hostile.
From what I could tell, he grew hostile.

Thread is starting out with misjudged intentions - "As expected, this project is pretty much laughable at best." might not be the best sentence to start an advice post. Dron didn't act really hostile at all until this Sad Stanley troll showed up though, adding insult to injury. Poor choice of words in Dron's answer, insulting everybody instead of just the probably intended Sad Stanley guy. People get defensive, Dron becomes more aggressive.
205  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 27, 2012, 06:25:30 PM
Which is sad, actually. Assuming that he wasn't lying about his experience, you guys drove away a promising game dev newbie. Just because he walked into the MMO landmine. Jeez.

edit: Also, who the f*ck is Sad Stanley? He only has two posts, both in that thread, and registered just for that.
206  Player / Games / Re: My Little Pony on: July 27, 2012, 09:41:26 AM
i should make an article about muscle fight aka the best fightgame ever (no its completely broken (its still the best))

It actually sounds like you should make your own fightgame, leaving this My Little Pony game in the dust.
207  Developer / Technical / Re: The grumpy old programmer room on: July 27, 2012, 03:50:38 AM
Sir Wolf:
Ah ye, I had some problems with SFML too. Might be a bug there. (Doesn't deter me from still using it though, the library is quite cool Smiley )

Maybe try Valgrind?
208  Developer / Technical / Re: The grumpy old programmer room on: July 27, 2012, 03:20:38 AM
@Sir Wolf: Language?
209  Community / Writing / Re: procedurally generated stories on: July 26, 2012, 05:56:02 PM
By the way, you do know Prom Week, ye? You might also be interested in the presentation they held at last years Paris Game/AI Conference and in the papers listed here.
210  Player / Games / Re: My Little Pony on: July 26, 2012, 04:59:08 PM
YES! Sunny the Happy Sunflower can even safe this trainwreck of a thread!
211  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 26, 2012, 11:05:55 AM
Okay, the obvious aside, it's still astounding: Anti-virus protection? In other words, it protects you from any anti-virus?
212  Developer / Design / Re: What is the 3 X structure? on: July 24, 2012, 06:16:53 AM
Here you go: Three act structure!

(I didn't understand it either, but it was clearly about storytelling, structure and had a "three" in it, so googling "storytelling three structure" did the trick.)
213  Community / Creative / Re: archiving your projects on: July 23, 2012, 06:16:06 PM
My to-do lists are in a simple text file, but it's rather bloated now and I'd like to be able to have some simple feature like being able to check off what's finished, and perhaps archive those finished tasks, or group tasks into various categories and whatnot. I don't really know of any program that has those features though.

If you like it simple like I do, you might like http://workflowy.com Smiley
214  Community / Writing / Re: procedurally generated stories on: July 22, 2012, 07:58:43 AM
He's talking about this game: http://www.interactivestory.net
215  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: July 17, 2012, 07:49:20 AM
thaumaturgy

I like it. Made me click on your signature when I first read it, what more could you want of a name?
216  Player / Games / Re: My Little Pony on: July 14, 2012, 10:39:11 AM
Two songs have been shown at SDCC. Ingram keeps being awesome.

Cool, thanks for the tip! Gonna check it out on Youtube Smiley
217  Community / Creative / Re: Today I created... on: July 12, 2012, 04:43:05 PM
Today I made shockwave effect:



Gosh, the stuff you're doing looks so beautiful! This stuff HAS to become a game (or at least some kind of relaxing/exploration experience thingy) - I want to play it!
218  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 30, 2012, 06:59:14 AM
There was some sort of virtual strategy board game with a time-splitting mechanic (multiple time paths depending on choice or random dice rolls) on here. It might have been for a competition. I can't seem to find it - anybody knows where it is?

Oh, turns out it was one of the Three Hundred Mechanics if anyone was wondering.
219  Developer / Audio / Re: Test Subject 2 (full album of chiptunes + guitar) on: June 29, 2012, 07:14:14 AM
Where are my annual bit_rat tunes? I need more Crazy
220  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 29, 2012, 05:27:26 AM
There was some sort of virtual strategy board game with a time-splitting mechanic (multiple time paths depending on choice or random dice rolls) on here. It might have been for a competition. I can't seem to find it - anybody knows where it is?
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