Telling him it was "laughable at best" after he said he had no budget (a post which he's deleted for whatever reason) was the truth.
I know. If you really want somebody to take the advice you give though, it's just not a good way to start the post, regardless of how true you think it is. Communication is a two way street; his side failed because he was overly defensive, your side failed because it lacked tact.
(This is assuming that you wanted to help him see his wrongs. And sure, it's not your job to be diplomatic, but if your goal was to actually help him, you wasted your time just because of these few extra sentences.)
Maybe he would've become less defensive once he'd felt more at home here. Maybe he wouldn't. Dunnow. No use to cry over spilled milk, I guess.
edit: Also poor wording on my part. I didn't mean that you guys drove him away while he was the poor victim, I just meant that a lot of stuff in this thread and the result could've easily been avoided.
Thread is starting out with misjudged intentions - "As expected, this project is pretty much laughable at best." might not be the best sentence to start an advice post. Dron didn't act really hostile at all until this Sad Stanley troll showed up though, adding insult to injury. Poor choice of words in Dron's answer, insulting everybody instead of just the probably intended Sad Stanley guy. People get defensive, Dron becomes more aggressive.
Which is sad, actually. Assuming that he wasn't lying about his experience, you guys drove away a promising game dev newbie. Just because he walked into the MMO landmine. Jeez.
edit: Also, who the f*ck is Sad Stanley? He only has two posts, both in that thread, and registered just for that.
By the way, you do know Prom Week, ye? You might also be interested in the presentation they held at last years Paris Game/AI Conference and in the papers listed here.
(I didn't understand it either, but it was clearly about storytelling, structure and had a "three" in it, so googling "storytelling three structure" did the trick.)
My to-do lists are in a simple text file, but it's rather bloated now and I'd like to be able to have some simple feature like being able to check off what's finished, and perhaps archive those finished tasks, or group tasks into various categories and whatnot. I don't really know of any program that has those features though.
Gosh, the stuff you're doing looks so beautiful! This stuff HAS to become a game (or at least some kind of relaxing/exploration experience thingy) - I want to play it!
There was some sort of virtual strategy board game with a time-splitting mechanic (multiple time paths depending on choice or random dice rolls) on here. It might have been for a competition. I can't seem to find it - anybody knows where it is?
There was some sort of virtual strategy board game with a time-splitting mechanic (multiple time paths depending on choice or random dice rolls) on here. It might have been for a competition. I can't seem to find it - anybody knows where it is?