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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:22:34 PM

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21  Community / DevLogs / Re: Pharaohs Return on: February 13, 2015, 01:27:39 PM

Rats in egypt graves are smarter than expected... maybe...
22  Community / DevLogs / Re: Frog Tale - a metroidvania game for touch devices on: December 02, 2014, 10:22:17 AM
"Jabba the toad"  Grin
23  Developer / Art / Re: show us some of your pixel work on: October 17, 2014, 11:09:05 AM
@Cellusious: Ah... finally some color. I like that... tentacle-thing on the topleft. Everything looks a bit raw, though
24  Community / DevLogs / Re: Powerglove on: September 13, 2014, 11:21:05 AM
finally, it's finished.  Grin
25  Developer / Art / Re: show us some of your pixel work on: August 28, 2014, 09:16:20 AM

Whoohoo, finally more colors than a NES! I hope a mockup will follow!
edit: ok, I saw the mockup one page later.  Gentleman  But ok, what about a 2nd one?  Wink
26  Community / DevLogs / Re: The Walled Garden (Updated 1st page) on: July 05, 2014, 01:25:43 AM
The colorful pixels come up nicely. Finally something of the bones-style I know from the past. (that's a good thing) Grin  Small quirk: Doesn't the fireball looks down too early? (when it is still moving up) Don't like the main character very much, though. Hey, didn't you want to replace him with a female one? Maybe it's about time...
27  Community / DevLogs / Re: Betelgeuse ( FIRST GAMEPLAY VIDEO! ) on: June 07, 2014, 05:04:04 AM
Sprite flicker test for NES version of game:

Ahhhh!!! "NES version of the game" sounds like a symphony! But "sprite flicker" does not... What about adjusting the enemy AI that they don't move into a row with too many other enemies? Then the flicker is avoided.
28  Community / DevLogs / Re: The Walled Garden on: June 07, 2014, 05:01:45 AM
Thumbs up for that circle cloud area!  Hand Thumbs Up Left Hand Thumbs Up Right

Paintings of the hills look somewhat raw, still wip?
29  Developer / Art / Re: GIFs of games being worked on on: May 31, 2014, 03:22:50 AM

Nice pixels, but the aren't the movements a bit too fast? I am getting a dizzy while watching...  Shocked
30  Community / DevLogs / Re: Pharaohs Return on: May 30, 2014, 08:05:12 AM
@mrseguin:  Blink  hi, everything's fine, thanks. I am still working on the project. But there is nothing groundbreaking new to see. Maybe some tests for a new status display: (and 2 peeps)


31  Community / DevLogs / Re: PXL [PC+MAC DPAINT-LIKE, v0.84 WITH .PXL FORMAT!] on: May 07, 2014, 11:46:09 AM
I gave it a try because it looked promising, but...
- only fullscreen?
- no system user interface?
- no linux?
Sad
32  Community / DevLogs / Re: Betelgeuse on: April 06, 2014, 01:01:51 AM
The graphical style comes out really well. If you still have a potential port to a real NES in your mind, you may want to align your texts properly to the 8x8 tile matrix. Here's what I mean:


I hope I can see some gameplay action soon, keep it up!  Hand Thumbs Up Right
33  Community / DevLogs / Re: Otherworld on: April 04, 2014, 10:11:26 PM
Uh... gorgeous screenshots! I hope a gameplay video with light effects is coming soon.
34  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 31, 2014, 09:38:47 AM

Great... Except that white outline. Try to get rid of it!
35  Community / DevLogs / Re: Betelgeuse on: February 18, 2014, 09:45:05 PM
So here's a mockup of potentially possible NES version of this game:
Possible NES version? yeah! (would you do it yourself?) following... Screenshots look excellent, keep it up!  Hand Thumbs Up Left
36  Developer / Art / Re: GIF's of games being worked on on: February 14, 2014, 06:12:54 AM
Excellent in style and smoothness, except that "double-jump", this looks really odd I think.
Where can I read more about this project?
37  Community / DevLogs / Re: Spider and friends on: February 14, 2014, 06:09:09 AM
cool trailer!  Hand Thumbs Up Right
38  Community / DevLogs / Re: Powerglove on: December 18, 2013, 03:53:25 AM
Oh, thanks for the link, Arachne.


Here's a first test of the Lazycow-shader:
- The pixel colors blend a bit to the neighbour pixel (horizontal only)
- colors are tweaked a bit for a pseudo-dotmask
- for zoomed display, there're scanlines
39  Community / DevLogs / Powerglove on: December 01, 2013, 06:40:43 AM
Powerglove reloaded is finished.
It's available for Amiga, Windows, Mac and Linux.




free download: rgcddev.itch.io
homepage: www.lazycow.de/powerglove
40  Community / DevLogs / Re: Pharaohs Return on: October 12, 2013, 01:28:34 AM
@zachstronaut: The leveldesign is a challenge. And my weak point. We will see...

@mrseguin: Trust me, you don't want to hear me talking in english. (My english teachers are still suffering) But I would write.a script if George Clooney would do the talking...  Durr...?

If you are interested in c64 retro games, take a look over here: http://www.rgcd.co.uk/search/label/competition (One entry uses code from Pharaohs Return. Which one? Make an educated guess...)
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