Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:22:30 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 2 [3] 4 5 ... 12
41  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 11, 2013, 11:06:24 PM
alls. These are in game and runs pretty smooth Smiley
Looks fine, except: The character(s) need a shadow!
42  Community / DevLogs / Re: Pharaohs Return on: October 09, 2013, 02:21:30 AM
I had to browse through the whole thread to see if Pharaoh's Curse was mentioned as that game instantly came to my mind when I saw the first screens.

Shhht, don't say that word.  Roll Eyes  In fact, the game is inspired by several other games and movies and if you are designing a game with ancient egypt content, you will encounter hieroglyphics, statues, chambers, etc. But it is a new thing, and not a successor of another game.
43  Developer / Playtesting / Re: Retroids - Asteroids Revival on: October 08, 2013, 09:38:28 PM
cow@Lisa:~/temp/retroids$ ./retroids-launcher.sh
./retroids: 1: ./retroids: =: not found
./retroids: 1: ./retroids: =a��: not found
./retroids: 1: ./retroids: =a: not found
./retroids: 1: ./retroids: ELF: not found
./retroids: 2: ./retroids: Syntax error: ")" unexpected
  Shrug
(ubuntu 12.04 LTS)
44  Community / DevLogs / Re: Pharaohs Return on: October 06, 2013, 09:45:07 PM
Thanks for the support!

@dukope: It is freezed frozen, but I will continue working on it in January.

@siskavard:  Yes, the chances for a C64 version on a real cartridge are 75%. (And for a NES version 25%)
45  Developer / Art / Re: GIF's of games being worked on on: September 25, 2013, 09:30:56 AM
Real men write their own GIF recording and saving code to use with their programs.
roger that  Wink
46  Developer / Art / Re: GIF's of games being worked on on: September 23, 2013, 11:18:51 PM

Wir sind die Roboter!
My C64 sense is tingling…
Yep, PC and C64.

Not Pharaoh's Return is it? How is the BG not widepixel?
No Pharaohs Return, just a "small" warmup. The C64 can mix hires-pixel tiles with 2 colors and wide-pixel tiles with 4 colors in multicolor character mode.
47  Developer / Art / Re: GIF's of games being worked on on: September 22, 2013, 10:55:36 PM

Wir sind die Roboter!
48  Developer / Art / Re: GIF's of games being worked on on: August 31, 2013, 03:00:52 AM

Where is Super Mario? He has to be here somewhere!
49  Community / DevLogs / Re: A Kitty Story on: June 24, 2013, 12:26:13 AM
Very nice pixels and animation, especially for the creatures. The only part that didn't fit in there is the boulder I think. Looking forward to see more! Is there something to listen to, yet? Voting for a little youtube teaser video!  Blink
50  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 10, 2013, 09:28:44 PM
...


Very nice environment, but all connected water heights should be at the same level. That looks a bit too artificial. Blink
51  Developer / Playtesting / Re: Nanovoid on: April 27, 2013, 02:15:47 AM
but i am no fan of the controls.

Well... ok... I could include another optional control scheme. Hm, maybe... What kind of controls do you suggest? luftrausers-like?

i had the feeling if i stopped holding alt they were released again? why not just capture and then keep?
Oops, ok. That's a bug.

mr_gant: any chance to test the new version, yet?
52  Developer / Playtesting / Re: Nanovoid on: April 18, 2013, 11:31:20 PM
@mr_gant: Oops, big display! Feel free to test the BETA5, I think I have fixed the bug. Thanks for testing!

@udderdude: Moo for the feedback. It's an interesting idea to put the explosions behind all other game objects. I will think about it, but I don't think it is really a problem. The colors: Each fleet has its own shots and explosions. So the ships of your own fleet have the same shot-colors, yup  Grin

For the difficulty: It's really hard to make the game easy without making it boring. I could include a support ship that drops some shield after 3 levels, but I don't know. Once you get the trick that you have attack from the side, it is not really that difficult. Hopefully.

Ok, seems like I tamed openGL on Windows now.
next up: Mac
53  Developer / Playtesting / Re: Nanovoid on: April 18, 2013, 02:43:34 AM
Ok, here's the new BETA version of Nanovoid. I am using GLFW now, which should fix all the openGL problems.
(Just in case anyone wants to test it)
54  Developer / Playtesting / Re: Nanovoid on: March 24, 2013, 12:39:51 AM
only getting a black screen with a white dot in the bottom right corner
Ok, seems like Nanovoid still has problems with 64bit Windows. I will try to locate the problem.
(Yes, it should start FULLSCREEN) Has anyone succeeded to run it correctly with 64bit windows?
55  Developer / Playtesting / Re: Nanovoid on: March 19, 2013, 04:21:00 AM
The final BETA for Windows (and Linux) is available for download now

Any feedback is welcome!

Next up: Mac OS beta.
56  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 15, 2013, 07:09:03 AM


Any love for a frog in sunglasses?

I am not sure, but that crab!  Hand Fork LeftWell, hello there!Hand Knife Right
57  Developer / Playtesting / Re: Nanovoid on: March 08, 2013, 04:24:36 AM
Finally, the Linux beta is finished

It has been tested with Xubuntu 12.04 LTS and it's linked dynamicly. I don't know, is it better to use static linking for other distros? Any feedback is welcomed here.

Oh, and I'm not sure how the capturing craft thing works.  I seem to do it by accident sometimes.  That could do with a bit of work I think.

You have to collide with an enemy vessel and then press the "docking-button". (or guide your ship to the docking-marker, if you are using mouse control)

New Windows beta with tons of fixes coming soon...
58  Community / DevLogs / Re: Pharaohs Return on: February 26, 2013, 11:02:57 PM
@Franklins Ghost: That's too early to answer, but it will be a small game, so maybe 60 minutes

@dukope: The music definitely has to be a SID song, that is one of the essentials in a C64 game. But Pharaohs Return's composer likes the sound of the teaser video, so I think there's a good chance that there will be dark parts in the music...

Also, only one Pharaoh returns. But he's got some good old cronies...  Durr...?
59  Community / DevLogs / Re: Pharaohs Return on: February 25, 2013, 09:46:04 PM





Sorry, here's the teaser... There're still a couple of bugs in there, and I know you... You will find them all and tell me about them, but not tell me anything about the gameplay. So I have to fix them first. Also, sound is important. But next up: demo
60  Community / DevLogs / Re: Hammerwatch - Co-op Hack & Slash (GREENLIGHT TRAILER) on: February 07, 2013, 09:48:01 AM
Floor 2!  Floor 2!  Floor 2!  Previews please!  Hand Fork LeftAddictedHand Knife Right
Pages: 1 2 [3] 4 5 ... 12
Theme orange-lt created by panic