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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 04:00:53 PM

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101  Community / Townhall / Re: Onslaught! (an HTML5 game) on: July 21, 2010, 08:36:05 PM
Very nice!
HTML5 seems to be very promising platform for games!
102  Community / Townhall / Re: Treasure Tower - Flash edition on: July 03, 2010, 11:50:19 PM
Tutorial is confusing.
You start pressing keys, but character is moving on his own.
But all in all the game is pretty fun.
Greed vs time Smiley
103  Developer / Art / Re: Art on: July 02, 2010, 01:29:19 AM

Characters for a game I'm probably making.
They are very cute Smiley
Make it!
104  Developer / Playtesting / Re: Earth Tower Defense (My First Flash Game) on: June 23, 2010, 09:27:27 PM
jrjellybean: Basically you highlighted all the issues I wanted to write about.
And I'll second Triplefox. Art is somewhat repulsive.

Right now it is very unlikely that someone will rush next wave.
You don't get generated during that time energy for this!
Storages seems to be useless. At least on this levels.
As far as I can tell, you get +1 energy/period for every storage.
i.e. to justify energy spent for storage you need 100 ticks!

You use 'click & point' for tower placement, but drag&drop for crystals.

'Chance to freeze' and 'chance to poison' sounds as some kind of a joke
with current attack speeds.
105  Developer / Playtesting / Re: Loved - Confrontational Short Story on: June 15, 2010, 08:28:09 PM
Nice little game. Enjoyed it very much. Finished it 3 times.
Too bad, there is no 'middle' ending. When I obey/disobey 50/50.
106  Developer / Design / Re: Designing levels which encourage speedrunning on: June 14, 2010, 08:54:11 PM
IMO speedruns are more about game mechanics than level design.
In Quake there is quad damage+invulnerability+rocket jump combination.
In Quake2 there is so called 'bunny hopping' where you can
gain horizontal speed beyond normal limit by jumping continuously and strafing while midair.
Hm. But in both quakes secrets played very important role in speedruns.
So discovering all secrets and speed related powerups do count.
107  Developer / Playtesting / Re: procedurally inhabited building, and the little people LIVE !!! on: June 03, 2010, 02:28:56 AM
Poor things. It's horrible to stay in a queue to the lift half of the evening!
Make more lifts or add options to use stairs Wink
108  Community / Townhall / Re: LabChirp! Sound effect generator on: May 27, 2010, 02:53:11 AM
Xecutor, try this version. I changed the backslash into a forward slash.
This version creates file 'temp' in own directory, but still do not play it.
I tried to preview it with finder and it plays fine.
But I need to add '.wav' extension every time...
Probably that's the case?

Can't figure out where latest version creates temp file...

p.s. Ah. It's in $TMPDIR/LabChirp/temp
But still without extension.
109  Community / Townhall / Re: LabChirp! Sound effect generator on: May 26, 2010, 11:52:12 PM
Interesting indeed! What version did you use? The Windows 7 "fix" above or the one in the original post?
Original post.
110  Community / Townhall / Re: LabChirp! Sound effect generator on: May 26, 2010, 09:34:40 PM
Interesting.
It's almost working on mac os x with mono.
i.e. it's working, but 'play' do not actually play anything.
It creates file 'LabChirp\temp' one directory level higher.
If you avoid using backslash when create temporary file, it might work...
111  Community / Townhall / Re: Orton and the Princess on: May 21, 2010, 01:25:12 AM
Nice little game. Thank you!
112  Developer / Playtesting / Re: Manufactoria: A Game About Putting Robots In Their Place on: May 18, 2010, 05:41:48 AM
Just checked kongregate version on windows.
Works fine.
Probably some issue related to flash on mac+safari...
113  Developer / Playtesting / Re: Manufactoria: A Game About Putting Robots In Their Place on: May 18, 2010, 01:33:48 AM
That's... really worrying.
Does the same thing happen on my site?
Version on your site works fine.
I solved several levels and all clicks were ok.

I just checked kongregate version again.
Now it lags like hell. Mouse is moving with significant delay.
And CPU consumption is much higher.
Can flash banners on kongregate interfere with game?

Hm. Actually I played many games on kongregate and everything was fine so far.
Just checked one game - it work perfectly.
114  Developer / Playtesting / Re: Manufactoria: A Game About Putting Robots In Their Place on: May 17, 2010, 09:16:38 PM
I'm trying version on kongregate.
For some mysterious reason many mouse clicks are ignored.
Everywhere!
In menu, and in game.
There was no such problem in last version I played (quite some time ago).
115  Developer / Design / Re: The Neverending Hybrid Game Design Game on: May 12, 2010, 07:59:36 PM
Survival Horror + Dating Sim
In a city where part of population are vampires, zombies, werewolves etc, your task is to seduce a human girl/boy.
But first you need to make sure that she/he is a human.
And check that places of future dates are safe enough.
And check that her/his parents are actually her/his parents.
If anything above fails - game turns into survival/arena shooter Smiley
116  Developer / Design / Re: Platform game tricks on: May 09, 2010, 07:04:04 AM
I have somewhat different idea for mind-bending platformer.
1) Imagine that some items do block field of view.
For example there is empty room with box on the ground.
Space behind the box  is not visible to character.
Now you jump behind this box. Nothing here too.
But now place where you have been before is not
visible to you.
You jump back to the box and ... there is new box there!
Feature - parts of level that are not visible to character can change.
There can be items that make block transparent to
prevent certain things from disappearing...
2) Any 1 block width/height passage can be a portal.
Portal like in Prey. But without any visual hint that
this is portal.
You walk thru narrow passage and other side of this
passage is different room.
But if you jump over this passage - you are in old room again.

By combining this two features you can make
really big one room platformer!

Add to this 'slightly horror atmosphere', like
signs that someone was there a few moments ago,
probably some notes for the player, and it can
be pretty fun game Wink
I'm trying to make a prototype for this,
but stuck with some technical issues...
117  Community / Creative / Re: Your biggest obstacle to create a game? on: May 07, 2010, 04:36:01 AM
I'm horrible artist and even worse UI designer.
But (more or less) good software developer.
But I can't force myself to do things with
meaningless placeholder art.
I'm trying to draw something more or less
good, and failing... (or running out of patience).
118  Community / Townhall / Re: Give Up, Robot on: May 06, 2010, 08:45:04 PM
Great game. Really great.
Difficulty is perfect.
Hard enough to be of a challenge, but not frustratingly hard.
Good job!
Couldn't stop until I finished 50 levels Smiley
119  Developer / Playtesting / Re: Tetris + Shmup = Tetrishmup (Prototype) on: May 06, 2010, 07:54:16 PM
Very fun!
But rotation of 2x2 piece is wrong (IMO).
Normally you don't need to rotate it. But if it was hit, you need to.
120  Community / Townhall / Re: Sorcerer's Maze on: May 06, 2010, 02:33:09 AM
There are four sorcerers hidden throughout the levels.  The more sorcerers you find, the better the ending when you beat the game.
If one of them was dead, than I found all on first go Smiley
i.e. 3 hooded things helped me at the end.
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