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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 01:46:51 AM

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61  Developer / Art / Re: Oldschool player icons pack for free on: November 21, 2017, 06:14:35 AM
Cheers mate, it could be ussefull as Alpha images in my projectb Beer!
62  Community / Townhall / Re: My game "Wo Yao Da" on Steam. on: November 21, 2017, 06:12:53 AM
Looks great mate Wink , unfortunatelly my pockets are really tight so, I cant test it
63  Player / General / Re: Can you share your dream? on: November 21, 2017, 06:10:22 AM
As for dream.... Maybe I have one....... To become a Super Sayan Tears of Joy
64  Player / General / Re: Can you share your dream? on: November 21, 2017, 06:07:56 AM
I have no dreams, I have goals. Dreams - often does not come into reality, Goals - With really hard work almost always achievable. As for question my goal is to make good known quality games that a lot of people know about them, mostly my games will be free or sometimes cheap but, never expensive and accesible to everyones pocket.
65  Developer / Business / Re: KRAKEN - the new platform for indie games on: November 20, 2017, 05:19:57 AM
Hi mate, Im up to it, when its done mail me [email protected] or twitter me @zizulot , cheers.
66  Developer / Business / Re: Kickstarter Critique on: November 20, 2017, 05:17:34 AM
60k I think its little bit too much , hell even 10k is perfectly enough to make a good game, When I watched your trailer I remember one simmilar game which was on Java mobiles long ago , it was some kind of TNA Game google it, they used ring in that one and moves was charging up for a time, it was RPG Wrestling game, I loved it, Maybe to make it more (a Wrestling game) , you could add ring instead of parking lot,
67  Developer / Art / Re: game art tricks on: November 20, 2017, 05:10:06 AM
Cheers guys, you make my day easier with your awesome finds  Beer!
68  Community / Townhall / Re: Mind the Vikings on: November 20, 2017, 05:07:45 AM
Sounds awesome , if we talking about vikings, maybe some raids? to make some money for further developing your town?
69  Community / DevLogs / Light vs Dark on: November 19, 2017, 08:53:55 AM

Light vs Dark will be Strategy/Sim/Tower Defence type game with mature content like blood,alchohol use, Drugs use etc. I will keep you updated with progress.
70  Player / Games / Re: Fighting games with snake/dragon characters? on: November 19, 2017, 12:39:43 AM
There was some kind of Godzilla vs Something game I forgot , its old game maybe for Snes , look it up, maybe there will be something ussefull
71  Player / General / Re: Interesting Arcade Shoot 'Em Ups on: November 19, 2017, 12:37:37 AM
Used to play R-Type on Snes , well I liked that one a lot, Played it recently like couple of months ago, dunno why Im not looking for genre more.
72  Developer / Business / Re: Looking for feedback for my games website on: November 19, 2017, 12:34:10 AM
I like it =) , a lot actually, kepp it up mate =)
73  Developer / Art / Re: Paying for Artwork on: November 19, 2017, 12:31:53 AM
Best thing for that is fiver or other freelancing sites , it could get a lot of cheeper because of competition, some new up and coming artist doing it cheap because of competitivnes
74  Developer / Business / Re: Your "Debut" Game? on: November 18, 2017, 04:37:09 AM
Exactly, Im creating platformer(With some additions), than I will make RPG With same characters, and than TGC also with same characters, Of course if no one likes my platformer than I will scrap characters off from upcoming games.
75  Community / Townhall / Re: First game :D on: November 18, 2017, 04:32:54 AM
Arts looks good , but you should tweak gameplay a little Wink
76  Player / General / Re: What are you reading? on: November 18, 2017, 04:30:15 AM
Some weird  Waaagh! Im finding at Wikipedia, history mainly. Cool
77  Developer / Art / Re: Best Resoliution of character sprite image for a scrolling platformer? on: November 18, 2017, 04:25:47 AM
When you import new textures their filtering setting is set to bilinear/trilinear, to avoid the textures from getting blurry when you scale them up, set the filtering option to nearest-neighbor.

As for best resolution, it depends on the size of the sprites and what game it is.
Thank you very much Smiley , you helped me a lot Smiley
78  Developer / Business / Re: What age group do you think this game should be marketed toward? on: November 16, 2017, 08:51:28 PM
Looks like for kids/younger people , but actually as it said before kids dont like complexity
79  Developer / Business / Re: Gamejolt.com, is it worth my time? on: November 16, 2017, 08:48:30 PM
I dont know, Im using only GameJolt for now, I released few simple games, and they got some attention , from a crowd not GameJolt itself,
80  Developer / Art / Best Resoliution of character sprite image for a scrolling platformer? on: November 16, 2017, 08:42:36 PM
I want them look nice and vissible, but which resoliution i should choose? Im working with Unity and when I scale them inside theyre start to look blurry? Or its something to do with Unity?
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