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1411284 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:30:29 PM

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1  Community / DevLogs / Re: Sword Swing [Physics based melee fighter] (DEMO) on: August 21, 2014, 04:24:10 PM
hammerfight


     Coffee
2  Developer / Playtesting / Re: The Katakijin Thread (RELEASE DATE) on: June 22, 2013, 02:29:33 AM
is it totally dead?
3  Community / DevLogs / Re: Deepest Dungeons of Doom on: April 04, 2012, 08:22:24 PM
awesome 
4  Developer / Playtesting / Re: mini blackjack on: November 02, 2011, 07:06:40 AM
 Beer!
5  Developer / Playtesting / Re: mini blackjack on: November 02, 2011, 01:44:03 AM
不会玩呀~~
6  Player / Games / Tormishire Cancelled on: January 19, 2011, 08:50:07 PM
http://www.create-games.com/newspage.asp?id=3756

so sad. Shrug
7  Developer / Playtesting / Re: The Katakijin Thread (RELEASE DATE) on: September 24, 2010, 07:38:17 PM
Hey guys.

Just thought I'd let you know that Katakijin is basically done now, but it's still really messy and takes up like 300MB of memory so I am doing a lot of testing and cleaning up at the moment.

Katakijin is now called Venge and I will be releasing it September 27th.

-Divine

Can't wait. Beer!
8  Developer / Playtesting / Re: The Katakijin Thread (RELEASE DATE) on: July 09, 2010, 03:46:19 AM
is there any new video?
9  Developer / Playtesting / Re: Beyond the Black Hole demo on: June 18, 2010, 03:33:14 AM
oh man it is awsome!
10  Developer / Playtesting / Re: Angels 2D RPG on: July 04, 2009, 08:19:53 PM
 Sad   mediafire do not work on me.  Cry
11  Developer / Playtesting / Re: the underside preview 3 on: June 29, 2009, 05:11:15 PM
snake2020: download the new patch!

shig: i like buddy too... i'm thinking of doing a spinoff game some time. you can sort of play as him in the mini-mod 'buddy's nightmare' but that mod's more just a mod showing off the capabilities of the modding system than a real game.

thx! Smiley
12  Developer / Playtesting / Re: the underside preview 3 on: June 29, 2009, 04:41:59 PM





13  Player / Games / cheers!!!hammerfight(hammerfall) will release soon!!! on: June 14, 2009, 02:11:24 AM
we are waiting for so long  Tears of Joy

link


























In the meantime, I now add the last line of code in Hammerfight v.1.0.Now, if the test publishers do not give a serious error - the game in a month will be on sale!

I want to do something like a press release for its "

So, since the publication v.0.21 has passed more than a year - it turns out, finishing the game much more difficult than starting as a Eklessiasta "end of the case better than the beginning of it."



Release version of the game two times larger than the previous one, as the size distribution and volume of the game, so, I hope, and quality.



The company has increased at least 1.5 times, all levels of processed and supplemented
All other modes also changed very significantly (though their essence remains the same).
One and a half times more side-arms
Five types of powder
A new class of missile weapons - Peltier, darts, bottle bombs and poison warfare c


But this is not important - the main thing that I had a good time to work with the balance and characteristics of each instance of weapons. All 14 new models of knives is a pleasure to use and have expressed their strengths and weaknesses. Weapon was a bilateral - that is, ax the cutting edge you need to rotate in the direction of impact. This is a very interesting moment, as many blades there are different parties in different ways - the convex side swords handy cause Secants strikes, and concave - podtseplyat armor.
On the picture one of my favorite artists


Easy to see that one side of the blade acts as a hatchet, and the other - as a sword.
Usually in games later make artificial arms much stronger than the early, just increasing the damage points - I have tried to adhere to a fundamentally different idea - the game is not strong and weak arms. Yes, late expensive blades, bit early but I wanted a player, even with the very first club might wish to pass the entire game! All the matter in physics and skill, rather than the value of the blade.


The subject of my little pride - a new firearms   Five samples spread on the game - it is really five new battle tactics and, in addition, if you know how pleased to charge the large part, to the guschu worms!



I was asked many times to add new stones in the game, and I break a lot of time to do it.  Stones, of course, good - but their properties are too much influence on the game.  This is not Diablo, where the stone simply adds the points to demedzhu.  The most important thing in the game - contact fighting, almost fencing - is it all the juice and the scope for improving the player, but the stones just distracting. So I tried to do everything so that the stones found their way into the game, not taken away from the primacy of military skill.

screen_01

Tactics computer opponents become much more diverse.  The enemies now and they can shoot and throw darts, and very successfully to use poison. I hope the veterans of previous versions will remain satisfied with



However, I did a lot that were satisfied and those who run the game for the first time. The game has rid itself of "zaparnyh" levels, learning curve has become much more comfortable. The game could not be "stall" - there is additional to the standard of living that are especially useful in hot moments, and even amnesty - - Victory in the price level of all cash savings.


Frequently asked questions on the previous version - and why in game money? Now you why - this is an opportunity to acquire rare blades and dokupit additional ammunition to level (say, a good weapon for прикупить bosa).

All right, all that's new in 1.0 and write long and do not want to.  The engine remains the same, graphics and especially sound significantly pohorosheli. GRIM HAMMERBALL and now you can play with your friends connected to the computer until 4 mice, although it is rather a bonus - the game has remained largely singlovaya.


Here, after three years of unhurried development, I definitely pleased with the result. out the maximum of the concept and the world - although, more experienced person would probably cope a year earlier - well, I did play and was a student at the same time
I hope very soon igruha will be available to a wider audience.


14  Player / Games / Re: Ivory Springs by Konjak on: May 24, 2009, 11:51:26 PM
bug
http://link.brightcove.com/services/player/bcpid24024836001?bctid=24075239001
15  Developer / Playtesting / Re: Aces Wild, baby! on: May 14, 2009, 12:58:02 AM
oh~~~on meidiafire again please!!
16  Player / Games / Re: FANTASTIC Chinese indie games review site on: April 07, 2009, 03:00:19 AM
China lacks independent game production environment

http://translate.google.cn/translate?prev=hp&hl=zh-CN&js=n&u=http%3A%2F%2Fwww.douban.com%2Fgroup%2Ftopic%2F1320607%2F&sl=zh-CN&tl=en
17  Developer / Playtesting / Re: Sword Calibre on: April 01, 2009, 05:39:31 AM
a bug? the game is too hard for me  Shrug




18  Community / Townhall / Re: "All Our Friends Are Dead" (2nd Beta now Available!) on: April 01, 2009, 01:38:09 AM
end here?
19  Developer / Playtesting / Re: Okinawa Rush (WIP) on: March 25, 2009, 11:59:29 PM
wow awsome
will it be freeware? the demo only one level?


20  Player / Games / Re: Promisingly Good Freeware Games in Development on: March 09, 2009, 04:02:52 PM




Here's a small teaser video for Sword of Legends in case anyone is interested.


EDIT: I can't embed it using the [ flash ] tags?
Smiley  nice work!
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