My day job took some time from my game but back at it and it actually gave me the time to finalize the game concepts.
The game will revolve around Cards and creating them. One of the main ingredient to making a card are the Phantasms. Here is a result of one of the Battler Cards you can make. A spell so powerful it can take corporal form. Battler Card except for Bladecards are your main Attackers.
We actually tried a bit more stylistic VFX first but we didn't nail it that time. You can see the older vfx in this trailer:
After that we moved onto a more conventional style with the VFX. I do agree that there is probably a style which would be better than the current or our older stylized version. The Rime VFX reference is a good point. Not sure if we have time to iterate the VFX though - as a tiny team we need to think carefully where to spend our effort. We'll see. [/quote]
I totally understand about prioritizing your efforts where it needs. You guys are doing pretty damn well of what you have now. Hope for nothing but the best for you and your small team.
This is so aesthetically pleasing. The lighting and color is really nice. This is just my opinion but you have this low poly look but the VFX are realistic. I would think a more stylistic VFX like of Rime would complement your style better.
Again just an opinion, either way, great job so far.
So, this is the start of the Battle Mechanics of the game. Tweaking is a never ending task and I do it daily.
I've done prototypes and tests on different mechanics and this is what I ended up liking: Their will be many and ongoing work-in-progress battle mechanics.
The enemy is just a dummy that follows the Player Also this is just a level for testing purposes.
Great job so far. Congrats in reaching the long stretch. Its also nice to see another toon-style and 3d game on here. The gameplay looks really cool its nice that its not another spaceship bullet hell but a fantasy one.
This so inviting and playful, great job on the progress. Love the color palette you chose.I'm not much into pixel art but this just bring back some found memories and with that said would play this game.
Implemented a lot of the main features for the character. The design might change but the code will not. Background and FX are just place holders for now. I wanted to have the foundation and have it working first before I finalize any content.
I actually met a great composer Mark Choi. Since I put my WIP of my game I got a lot of composers wanting to do the music for my game. Since my game was so early in development I was not really looking for anyone. But, Mark did not just ask to be a part of the game he actual created a playlist for just my game. The playlist was spot on, it was just the type of music I imagined for the game. It was just a WIP progress video but he immediately got it right the first time. What's even better is he and I like the same types of games, so we can easily collaborate. Can't wait to feature what he wrote for the game.
Added structural Features to easily manipulate them later, its so satisfying to see what you imagine work the way you wanted, everything is just tests I'll be changing it later but I have the structure there :
- Put a Shadow under the character when he jumps - Did custom gravity so the character fall faster and not floating down. -Automatic Leveling and Rank System -Hexacard implementation (think of this as MP like in RPGs) -Soul Energy (like HP) -Have numbers show above the character -Damage and FX where your character is at -Item Spawning and moving
The assets and FX are temporary, this is just to test the new features.
I finally have something to show. Worked on materials, style, and finally settled on the main character. Kept going back and forth but in the end I settled with what works as a whole. I know its simple but what I have plan it'll work once everything else is implemented.
I did get the basic movements down and a major feature of changing masks with different abilities.
Just giving a shout out. I know the labor of making a game and going from point A to B is not as easy as it looks. So, great job on your progression. I like the mechanics, especially the transformations!
@janthony, do you have your own social media pages that we can follow? I would love to follow your project
Not there yet I'm just at the beginning of my game. Appealing visuals is one of the key factors. I'm my worst critic when it comes to my own art. So, once I nail down the look I'm going for I'll spread it around. So, you guys and gals will see it first here and of course Unreal Engine Forums.