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April 13, 2024, 05:44:43 PM

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21  Community / DevLogs / Re: VIGIL - Point & Click Adventure with Turn-based Combat on: December 07, 2017, 01:53:22 AM
Thank you for giving a bit more detail on the combat. Don't know if it will fit, but did you consider to implement a dodge chance along with the skill success chance?
22  Community / DevLogs / Re: TERRORhythm TRRT - music powered beat 'em up on: December 07, 2017, 01:48:23 AM
I like the the button middle with the headset and the middle right displaying the full name. Smiley

23  Community / DevLogs / Re: Parkasaurus on: December 07, 2017, 01:38:19 AM

@JoPed We are 100% focused to get this out...as long as they don't turn off our electricity (our #1 bill to be paid...)

That sounds really good, I will look forward to playing it.

The new water system looks very nice, I like the video from update #4.  Smiley
24  Community / DevLogs / Re: Gray World - 2D Mystery solving game on: December 07, 2017, 01:29:54 AM
Haha, okay  Cheesy

You call that a failed attempt?  Shocked
25  Community / DevLogs / Re: TERRORhythm TRRT - music powered beat 'em up on: December 03, 2017, 10:22:54 PM
Your are very welcome!

That sounds good, but also understandable that you are waiting to see the success on pc.
26  Community / DevLogs / Re: TERRORhythm TRRT - music powered beat 'em up on: November 29, 2017, 06:16:24 AM
I will definitely follow the development progress on this one. 

Is it only coming to windows and macOS, or are you going on consoles? Because I could see working really well on consoles.
27  Community / DevLogs / Re: Parkasaurus on: November 29, 2017, 06:04:27 AM
Normally I would never play A game it that genre, but the graphics make me wanna play this!  Wink

Also on a somewhat unrelated side note, games are never really 100% finished Tired. But I really hope this gets published. 
28  Community / DevLogs / Re: Vigil - Point & Click Adventure with Turn-based Combat on: November 29, 2017, 05:53:42 AM
The top image looks totally nice!

And as mentioned by @bombjack the idea of mixing those genres, but would also like a bit more info on the combat  Wink
29  Community / DevLogs / Re: Gray World - 2D Mystery solving game on: November 29, 2017, 05:39:10 AM
The game logo looks pretty awesome Wink
Also I like the fact that the graphics remind me of the good old pokémon games.
30  Community / DevLogs / In Service of Country on: November 28, 2017, 05:42:06 AM
Devlog #1

The Game
In Service of Country is a 2D action platformer primarily focused on local multiplayer, though we want to add online multiplayer as well. We have planned three game modes for the game
  • Capture the flag.
  • Gunplay
  • Capture the flag with GunPlay

All three modes will have different game types for example a game type could be last-man standing, first to ten or time attack.

In capture the flag 2-4 players fight for the briefcase [the flag], when a player collect the briefcase, they need to deliver it at one of the extraction points.

 

In Gunplay 2-4 players fight with guns that is spawned around the level. Players will not be spawned with a gun, but can pick them up. Each guns have different fire stats and cannot be reloaded. If ammo run out, pick up a new gun. In this mode, the game will add twin-stick control, since the players aim with the right analog stick.


The Game-play
Run, jump, dash, shoot [only gunplay and combined game mode], collect/deliver briefcase [only ctf and combined game mode] and collect power-ups to beat your competition.

Features

  • Began work on leveleditor.
  • Added four levels made by MoPed Games.
  • Added four characters made by MoPed Games.
  • Added particle effects for run, jump, wall jump, dash and briefcase.
  • Added animation to extraction points.
  • Added sound effects.
  • Added wall jumping.
    • Redesigned it to get it more balanced.
  • Added Capture the flag and gun modes.
  • Added Time, Sudden Death and Points game types.
  • Added horizontal and vertical moving platforms.
  • Began work on online multiplayer.
    • Again not gonna promise anything.
  • Added Dash ability.
  • And a bunch of other stuff.
  • Added placeholder explosions on bullet collisions.
  • Added camera shake on bullet collision.


Other news
In other news we had a team member attend Sweden Game Conference back in October, thanks to GameHub Denmark. SGC is a totally awesome place to go, if you are a smaller indie company looking for feedback on a game in development.

We got a lot of feedback, and tweaked a lot of smaller things  and did a redesign of the wall jumping system to make it feel better and give the players better control.

On a finishing note you can expect new a update biweekly - next scheduled update is Friday December 8th.

Original published on our website: https://nervedamagegames.com/blog/category/devlogs/
Follow on Facebook: https://www.facebook.com/nervedamagegames/
Follow on Twitter: https://twitter.com/PlayNDG

Nerve Damage Games

Jonas Pedersen
Co-Owner, Community &
Marketing Manager
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