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1411317 Posts in 69331 Topics- by 58383 Members - Latest Member: Unicorling

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1  Community / Townhall / Arcane Golf is out on Steam, 8 months after my first devlog! on: July 27, 2018, 02:03:00 PM
A lot has changed since then, including the entire direction of the project, and taking on a dev partner, but I'm super excited and proud.  Thanks to those early responders (sounds like a medical emergency) that shared positive vibes and feedback!  Anyway, Here's a trailer:





Feels fitting to post here, since Derek Yu was a big inspiration for my journey toward being an indie dev.  Followed him and Mr. Perry all the way back in the Blackeye Software days, and occassionally got involved in PixFu forum shennanigans (I was known as the confusing to read "ste7en" back then).  

Edit: Oh, and here is a link to the game on Steam..probably a good idea to post that: https://store.steampowered.com/app/897800/Arcane_Golf/
2  Community / DevLogs / Re: Arcane Golf- Now w/ Gameplay montage! on: July 27, 2018, 01:48:28 PM
The first game to come out of the previously titled "Lost Arcade" project has finally released.

Here's a trailer:



3  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: March 31, 2018, 02:18:37 PM


Made a quick level today to show off some of the elements from the 4th dungeon in Arcane Golf.
4  Community / DevLogs / Re: 99999 (working title) - a 2D high-score platformer/arena-shooter on: March 30, 2018, 04:11:21 PM
This looks really promising.  Love the feedback from shooting, feels weighty already. Look forward to seeing more.

Thanks! Coffee  I could say the same to you, Arcane Golf looks like something that's right up my alley  Well, hello there!

Thanks for saying so!  I appreciate any feedback I can get.
5  Community / DevLogs / Re: 99999 (working title) - a 2D high-score platformer/arena-shooter on: March 29, 2018, 10:54:30 AM
This looks really promising.  Love the feedback from shooting, feels weighty already. Look forward to seeing more.
6  Community / DevLogs / Re: Arcane Golf- Now w/ Gameplay montage! on: March 29, 2018, 10:43:57 AM
Main Menu.  There are lots of Hearthstone-like interactive elements as well.  I borrowed the spiders from one of my other Lost Arcade games.

7  Community / DevLogs / Re: Arcane Golf- Now w/ Gameplay montage! on: March 28, 2018, 12:54:08 PM
This looks real cool

you're a real neat person

lets get some coffeee and talk about intellectual things

Thanks, and thanks! I do love coffee and intellectual things.
8  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 28, 2018, 09:39:02 AM
Montage!

9  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 27, 2018, 09:54:14 AM
Some traps and creatures from the game

10  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 26, 2018, 09:51:48 AM
Menu Monday...lol.... Here's a little piece of the main menu

11  Community / DevLogs / Re: Dark Drive (2D Turn-Based RPG, Rouge-lite) on: March 25, 2018, 09:36:51 AM
This looks stellar.  I love the syle, animation, and energy to it all!  Truly impressive!
12  Community / DevLogs / Re: Parkasaurus on: March 25, 2018, 09:35:52 AM
Love the bright colors.

Thanks re: bright colours. It was a very conscious objective to go with that colour style - there has been some pretty intense push back from a small camp of the internet - but we feel reflect the whimsical style we're trying to get across...also, it's just more fun for us to make shaders for Smiley  (and do we really need another dino game with "realistic textures"...)

Yeah, I'm glad you did.  There are enough brown/grey games in the world.  I could use more color in my life right now.
13  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 25, 2018, 09:26:24 AM
Starting a new tradition called #BuggySunday on twitter.  Here are some clips showing an early version of the slime trap, and its many failings, and the solution that fixed all the issues.


The initial plan was to allow the ball to come to rest at any angle on the surface of the trap.  High speed physics and precise collision detection don't mix with low res pixel art too well.


That wasn't the only problem early on though.  The code was just non-sense for a variety of reasons.



Ultimately we had the ball become enveloped by the slime, creating a consistent experience (into and out of the trap) that wasn't affected by collision detection even at high speeds.  I've also since gone in and reworked a lot of the physics and collision detection to be far more precise, but this solution is still ideal for consistency of puzzles.


For more regular content updates please follow us @ https://twitter.com/Gold5Games and we'd be happy to check out yours too!
14  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 24, 2018, 11:17:24 AM
Screenshot Saturday

The pre-game ready screen w/new custom cursor (I'm hoping to add a bunch of mini wands and cursors)


One of the more elaborate levels in the Forest Ruins
15  Community / DevLogs / Re: Tiny Thor on: March 23, 2018, 02:30:19 PM
...the todo list is getting longer and longer. However most of the time it feels like the right thing.  Tongue

I know that feeling.  Every new bug I fix, I add 3 new features to my own game.
16  Community / DevLogs / Re: Tiny Thor on: March 23, 2018, 12:44:11 PM
Really coming along.  Really enjoy the style and energy of all the new stuff you've shared.
17  Community / DevLogs / Re: Parkasaurus on: March 23, 2018, 10:25:57 AM
Haven't been around to see the progress recently, but I'm glad to see it now.  Everything looks great, and I can't wait to see more.  Love the bright colors.
18  Community / DevLogs / Re: Arcane Golf- Previously from "Lost Arcade" on: March 23, 2018, 10:16:08 AM
After major changes in development and hours of behind the scenes work, I have returned with updates.  Check the original post to see how this project has changed, and as a bonus gift, here are a few sample animations from the project in its current state:





I have a ton more stuff to share, and you can see even more at my new official gamedev twitter.  Expect more regular updates and contributions from my new development partner.

Follow us @ https://twitter.com/Gold5Games
19  Community / DevLogs / Re: Lost Arcade - Arcade games that never were on: December 15, 2017, 02:40:02 PM
Oh baby!  Yes! :D

<3
20  Community / DevLogs / Re: Lost Arcade - Arcade games that never were on: December 15, 2017, 11:21:12 AM
Update: 12/15/2017

The 6th and final game of the first batch for Lost Arcade. 

Note: There are more working prototypes for games I plan to eventually include, but I will be focusing on the 6 revealed until they are much further along before I consider bringing in more games.

What's this game all about?

This is a co-op, turn based horde mode style of game for 1-2 players.  It has fully destructible terrain and a variety of cool spells to use as you fend off waves of demonic forces. 

The pacing is much faster, and the weapons are more forgiving than in something like Worms. Again, this is about taking a variety of gameplay styles I grew up with, and infusing an arcade-y ethos into them.

Here is a gif from an early version of the engine, and a sample of how the art has improved (in my opinion) since then.




The deeper blue background offers better contrast to the variety of spell effects
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