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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: May 20, 2018, 09:49:39 AM
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Keep it up!
I love the art and the atmosphere, will keep a close watch on this.
I like the lights a lot but I'm not sure about the dithering around the barrel.
Well actually it's not lighting dithering, black pattern is an outside fence. I've probably messed up with layer depth so it looks like light doesn't affect on it. Thanks.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 27, 2017, 09:29:09 AM
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Hi tig. The idea of PH was born long time ago, probably when i've pick'd up a gamepad for the first time in elemetary school. I've started to work on PH in 2015-2016. I've build up some prototypes, learn'd GML, made a tons of different sprites to find the best looking style for game's atmosphere and for now i have a pretty strong story to implement in to the game. But in June 2017 shit happened. A conscription. So for the 1 year i forced to be an actual soldier of military service. Obviously it's a place where you can't do what you want and what you'd like, instead of this you should be a brainwashed unit and execute other's orders. But in one day a miracle happend. I've got an access to an old PC like for a 2 hours per day at night time. And i've decided to continue work at the game even in a such horrible environment around me, because my old friend said some words that still blinking in my head: Anything that'll happens tomorrow will not affect on work that you'll do now. But my access to PC is over since.. today. The game is not canceled. It's on-hold. Not by my own wish. There is a possibility that after week or more i'll get access to PC again but it's kinda unlikely. In a worst scenario i'll return to home/online only in June 2018. I have clear vision of how game should look and feel and i'm pretty sure that i can finish it. In any case, i'll be back, it's just a matter of time. Because gamedev is a thing that makes me feel... alive. And just because games matter. A video game development is quite tough and painful way that hundreds of developers overcome across the world everyday and i wish one day i'll become one of them. Feel free to contact viа e-mail with me if you bored or if you have something to say. Cya! 
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 24, 2017, 05:55:24 AM
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Ah, it's obvious that the 7 is replacing an 'S' visually but I'm not sure that the reasoning behind it comes across as well as you might want. Does the number 7 have a particular importance in the game? Was this just an aesthetic choice for the logo?
Actually it is 07 in the title image. I wouldn't explain meaning of that right now but i can say so far that it has connections to the story. WIP concepts of some enemies. Regular host, Pregnant guy and a lord of tentackles.  First prototype of inverse kinematics at work. I've also started make ragdolls system. Requires some tweaks with mass and offsets, but it works. What do you guys think?
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 23, 2017, 11:48:05 AM
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This looks super slick and that placeholder UI is gorgeous! I'm curious about the 7 replacing the 'S' in the logo?
Thanks! I thought that it's quite obvious that 7 replacing the s, like the first letter of word "seven". Maybe i should redesign it somehow, dunno. Love the look of the prototype, I'm looking forward to keeping up.
I'm sure "it is known" as they say, but the legs/walking animations are not yet right. I also prefer Frank with long sleeves. Makes him a little more mysterious, in my opinion.
Thanks dude. I prefer long sleeves style just like you to be honest. It's still wip until i find the best solution of how he should look.  I'm tired as fcuk but i should show you something, TIG. Instead of making AI and the first enemy i've as always sunk in to the things that i love to make. I've made some different sized fonts, polished some UI elements and started to make an inventory system. This is how it looks atm. Fade in/out of UI elements via some shaders magic WIP. First environment tiles. WIP. Guess what? WIP.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 20, 2017, 09:58:22 AM
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Hi Vance loving the look and feel of the project, especially the zombie animation. I think the main character walk could do with a little work though, he doesn't seem to be lifting his feet of the ground at all. The Animators Survival Kit might be a good read for you, its cheap or I'm sure you could find a pdf online if you wanted. Keep it up the good work  Hi Cruckz, thanks for your kind words of support. Animation Survival Kit is definitely one of the "mustreed" books for every artist and i'll take time to check it out. Meanwhile i've tried to implement physics in current build. Basically it's not a physics-based game - it will be used usually for some enviromental things but it has great potential (maybe for puzzles or sort of) with inverse kinematics system that i working on right now. Stay tuned.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 17, 2017, 07:45:41 AM
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Hello TIG. It was pretty good weekend and i have some progress to show. Core movement mechanics almost done. Frank has ability to run and slide. Both of these actions requires stamina points, that regenerate after short period of time. Weapons system was also implemented. At this moment player has an Assault Rifle with capacity of 20 bullets. And i did some gameplay UI. It's still palceholders, but looks OK i suppose. something wrong with this gif. i suppose it's recording problem. sorryOn next weekend i'll try to make first enemy so stay tuned!
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 15, 2017, 10:45:39 AM
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This animation looks really nice.
Awesome and good luck! You're off to a good start.  Thank you guys! I waste like two days to polish animations and don't even get a good result. Sometimes need do something else to refresh vision. So, character now have ability to run. Sliding in progress.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 14, 2017, 10:53:59 AM
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Thanks for the samples. It looks like that frame 4 in both animations is off because the back leg has already passed its vertical position, but it shouldn't have yet. Basically, it moved more than it should and in the next frame it moves very little. Likely, the back leg in nearby frames (perhaps at least #3) might need to be adjusted, e.g. moved forward a bit. It might be easier to see if you create a very basic stickman like animation for the legs.
Also, since you are using a perspective where the character is rotated toward the viewer, I wonder if the back foot should move back as much as the front foot.
Many thanks for feedback! It helps a lot, really. Goin' to redraw it one more time. Almost forgot to show base of the first enemy in the game. It's a sprite for a regular host - human that carries parasitic being. It's still wip and has no details. And i wanna make his head animation a little bit more "uncanny". Regular Host base
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 14, 2017, 08:43:14 AM
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But I do agree that there's something off with the leg animation. Almost seems like quick a "double tap" of the feet that might indicate the frames aren't in correct order.
Could you post all the frames next to one another?
Sure. It will be a huge help if someone explain what's wrong. OLD  NEW  This looks really good so far!
Thank you!
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 13, 2017, 10:25:22 AM
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This looks interesting, and the fluidity of your camera system definitely benefits from the higher resolution. I will say, I think you need to differentiate your front and back legs on your character, they create a very awkward illusion in the walking animation.
Hey, thanks for feedback, you're absolutely right about undetectable legs so I've decided to redraw sprite a bit, check it out. It's almost unnoticeable, but mockup in the first post was updated too.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 10, 2017, 04:30:16 AM
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hey homie, mock-ups and art look slick. get it goin
Thank you! Battle StanceA character state which decrease movement speed and has different animation sheets. Frank raise his weapon up and can look around. Head rotates with a rifle as well. Will add more smoothness to this a little bit later. I'm not sure about these projectiles. Aim angle restricted to 45 degrees in both directions.Camera logic has minor changes as well. Horizontal line of sight in game has more priority than vertical one - so camera now moves within an ellipse. Ellipse pattern that camera follow is sized to 180x90 px.
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Community / DevLogs / Re: Primary Host - A hi-bit action shooter / survival horror
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on: December 09, 2017, 11:11:15 AM
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Camera LogicIn game camera has 3 different behavior types: 1. Regular behavior: Follow to target. 2. While battle stance: Follow to median between target and position of mouse cursor/gamepad stick. 3. Cutscene behavior: Customizable positions and speed in different game situations. For the regular camera behavior we need to let player see more visual information in direction that he moves and don't shake camera everytime when player spamming directional button. Follow to target only when player cross "focus" square.Battle stance activating while player hold "aim" button (RMB atm.) In this state player's sprite direction depend on a mouse cursor position relatively player coordinates. Median between mouse cursor and player coordinates while battle stance mode
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Community / DevLogs / Primary Host - A hi-bit action shooter / survival horror
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on: December 09, 2017, 08:24:17 AM
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“Every man has inside himself a parasitic being who is acting not at all to his advantage.” © William S. Burroughs OverviewPrimary Host is a hi-bit game that unite 2 genres: fast-paced action shooter and a story-driven survival horror. Game has different gameplay mechanics from each of these genres and splits them up into a two story lines. In the first line player will take control over Frank Foster - a soldier from a special squad, in the second one - player will explore the game world as Sophia Overbeck - a young scientist in a large healthcare corporation. Some utility items Early mockup Workspace- GameMaker Studio 2
- Paint.net
- SpriteIlluminator (possibly later)
Team- Me. That's all. Actually, i'm not a professional artist and not a programmer at all. And yep, i know that it will be a tough challenge to do all this stuff alone, but it's even harder to work with someone else for me. So, gimme a try.
InspirationI caught a huuuuge inspiration boost from other indiedevs and their games like MegaSphere, Irkalla, Nykra, Skychasers and Cyber Shadow. Thank you guys for your amazing work. I really happy to be a part of a huge "indiedev" universe. Must say that Resident Evil / Dino Crisis series and their soundtracks - one of the main inspiration resource for my game as well. p.s. sorry for my grammar
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