Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 07:36:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 [2]
21  Developer / Technical / Re: The grumpy old programmer room on: July 14, 2018, 05:34:46 PM
Spent a good 45mins today trying to figure out why a light in my game wouldn't turn on. Turns out in the constructor I had the light's "color" set to black (off) for some reason...
22  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: July 14, 2018, 05:32:54 PM
This key holder will keep your keys tight together and will let you know that the exit is now open and there are no more keys. How helpful!



Follow our Devlog right here at TIGSource to know more Smiley

I like this!!



Let there be light: (click for full size)


23  Developer / Art / Re: show us some of your pixel work on: July 14, 2018, 05:26:51 PM

Those are so cute :D
24  Developer / Art / Re: Tilesets that don't consist of rectangles/squares on: July 14, 2018, 05:25:59 PM

Well, of course the point of using a grid system is convenience/simplicity. That's why it's so common. I started this thread looking for the use of uncommon tile shapes.

Hexagons are probably the most common alternative to squares/rectangles, like in Opus Magnum:


The article just had me wondering if anyone was crazy enough to have tried any of the other shapes.
25  Community / DevLogs / Re: Sabreurs - A Noble Duel || 2-player fencing game on: July 13, 2018, 05:43:35 AM
I love that you guys are making a game about this.
26  Developer / Art / Tilesets that don't consist of rectangles/squares on: July 13, 2018, 05:39:56 AM
Today I read this article about a new pentagon discovered that can cover a plane perfectly and completely by tiling.

At the bottom of the article, it has this nice picture of all such pentagons discovered so far:


I'd bet you could make a very interesting looking game with tiles of some of these shapes.

(the article also mentions that all triangles and quadrilaterals can tile a plane. Of course, hexagons can too.)

Has anyone ever seen/made a game that explored this idea? I'd imagine that it would get messy when you have to start dealing with pixels, but I still want to see/try it!
27  Community / DevLogs / Re: Forager - (Zelda + Stardew) on: July 13, 2018, 05:27:37 AM
Big fan of everything about this.
28  Community / DevLogs / Re: <[Spark Bolt]> | 2D Platfomer Megaman Style on: July 13, 2018, 05:23:52 AM
I love limited color palettes. What are the 16 colors you chose?
29  Developer / Technical / Re: What would you expect from a game engine? on: July 13, 2018, 05:20:05 AM
All I really need to make a game is game states/rooms, a way to put sprites on screen (and animate them), a way to handle sounds, and collision detection.

Maybe particles? You could probably make your own in the above theoretical game engine though.
30  Developer / Art / Re: show us some of your pixel work on: July 12, 2018, 04:05:47 PM




Absolutely no f*cking clue how I got here. Also hello.
This is great
31  Community / DevLogs / Re: Village Monsters - A Monstrous Life Sim Game! on: July 12, 2018, 01:51:20 PM
Great concept Smiley
32  Community / DevLogs / Re: Distant Valley - Yoshi's Island like platformer on: July 12, 2018, 01:46:36 PM
Love the visual style.
Pages: 1 [2]
Theme orange-lt created by panic