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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 05:39:59 PM

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1  Developer / Playtesting / [iOS] [Android] Sky Sailors - Casual Mobile Game on: November 30, 2019, 03:42:32 AM
Testing is temporarily paused, I will re-open this thread once I fix few critical issues, thanks!
2  Jobs / Offering Paid Work / [CLOSED] Translators needed on: November 09, 2019, 07:03:19 AM

All positions have been filled, thank you all for your interest!


I am looking for translators for my upcoming mobile game.

Please note that I have limited budget, therefore I am NOT looking for professional translators/agencies.

Languages I'm interested in:
  • German - position filled
  • Polish - position filled
  • English (proofreading only) - position filled
  • French - position filled
  • Spanish - position filled
  • Portuguese - position filled
  • Italian - position filled
  • Swedish - position filled

Just for your information, there are 919 english words that need to be translated.

You will be translating the texts via web-based app.
You don't need to play the game, the web app has screenshots & descriptions, so you can always visualize in what context is the text used.


Thank you. Smiley
3  Community / DevLogs / Sky Sailors - casual mobile game for iOS and Android on: July 08, 2018, 12:49:20 PM


Sky Sailors

So, I decided to re-design my game I published like 2 years ago on the play store because I wasn't really satisfied with it.
Sky Sailors is a casual mobile game about two characters called Tim and Esther who fly with an umbrella and also use it as a weapon. This gif will probably tell you more about it:




(Here's a higher quality GIFV version just in case):
https://gfycat.com/LinearZealousJaeger

We went for Burton-like art-style and feel since I absolutely love it in games, it gives the game really unique feeling in my opinion. My girlfriend does all the art and I do the programming and game design part.


Features

I will pronounce the game officialy ready when I scratch all of these things off of my to-do list. Some of them are partially ready but I'm still not 100% satisfied with the results:

I need to add the Crow enemy which you may see sitting on the tree in the title screen
iOS Game Center integration
Shop system + IAP system
Revive the player as a reward for watching video ad
Leaderboards
Boost system (like magnet, score multiplier and all the usual stuff)

I'm also thinking about renaming the game, I'm open to every idea!

Links
coming soon (hopefully!)
4  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 10, 2018, 11:16:14 AM
Sup guys!

My name is Peter, I'm a full-time PHP dev based in Central Europe!

I am currently developing my first mobile game with my girlfriend. I am doing all the tech-y stuff (programming, game design) and she's obviously the artist, as most girlfriends are. Grin

We were inspired by Tim Burton, so we went for similar art in our game. We called the game Sky Sailors since it's about two sad characters flying through the skies with their umbrellas. Here's a title screen:
https://gfycat.com/HugeGlumCommabutterfly

I am planning to start a devlog here so I have a bigger motivation to work on the project daily.

Thank you!
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