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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:38:55 PM

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21  Community / DevLogs / Re: NETHER CHEF: Coming of the White Tiger on: July 27, 2018, 01:13:34 AM
I can't believe you Googled Kuching hahaha! Yea, we've got quite a few cat statues here (might have something to do with Kuching literally meaning cat)!

Btw I love Gravity Girl! Did you make the music for that?

Thank you SO much!

I actually teamed up with a very talented musician that did the music for the team Smiley Right now i can't remember his name, but i'll post it when i find it!

Btw its so cool that you live in a cat-city, you should make a game about that!!!!oh wait you are already doing that lol

EDIT: found the musician! https://soundcloud.com/rorygiven/galactic-girl-orbit
22  Community / DevLogs / Re: NETHER CHEF: Coming of the White Tiger on: July 26, 2018, 03:54:40 AM
Cool game! Love the artstyle Smiley

Also:

YOUR HOMETOWN HAS A CAT STATUE?



I love it  Who, Me? Who, Me? Who, Me?

23  Developer / Technical / Re: The grumpy old programmer room on: July 26, 2018, 03:21:03 AM


 Cheesy Cheesy Cheesy
24  Community / DevLogs / Re: The Pecking Order: A Gamemaker MMO about a flock of playful seabirds on: July 25, 2018, 11:25:26 PM
Love it! We need more chill games Smiley
25  Developer / Technical / Re: Procedural resource dump on: July 25, 2018, 12:25:55 AM
Love procgen! Saving for later Smiley
26  Community / DevLogs / Re: The Grand Grimoire - A 2D RPG with Mechs on: July 25, 2018, 12:19:14 AM
Gorgeous! I'll take a seat, if you don't mind Smiley
27  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: July 24, 2018, 11:18:47 PM
Pro Office Calculator

A+
28  Community / DevLogs / Re: Pond Water (Working Title) ecosystem simulation on: July 24, 2018, 11:18:00 PM
This.
Looks.
Stunning.

I'm impressed by your dedication and the ammount of work and passion you pour into your games. A+!
29  Player / General / Re: As a game dev, what are you most afraid of? on: July 24, 2018, 07:36:02 AM
i am afraid of the one day i look at myself and ask "is this what i want to do" while i'm working on a game on my lunch break at a successful yet monotonous office job

yikes
30  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: July 23, 2018, 02:01:13 AM
Name: Away From Guild
It's a Idle Guild Adventure/Management game, where you send your adventurers out on adventure while growing your guild!
Devlog of this game - https://forums.tigsource.com/index.php?topic=64876.0





I love this idea! I like management games so very much.

A good way to immediately grab potential player's attention that already like this genre, would be to add a signifier to your name. After all, names are like the business card of your game. It has to clearly state its genre, style, etc. And that is very challenging.

I'll start with a couple of suggestions:

Guild Master Tycoon
Guild Manager
Adventurer Tycoon

Hope it helps Smiley
31  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: July 23, 2018, 01:56:10 AM
Thanks vikepic!

You're welcome Smiley

@mushingames, i like the name, but i don't think it evokes what your game is about. When i hear "The Legend Of" i think about an open world RPG (because of Zelda, obviously).

Either way, your actual name does not tell anything about your game in particular other than your main character is named Tobimaru and he's a hero. I think you guys could do better by hinting his backstory "Tobimaru's revenge" or even add a colon-type title if you want to make the title more "commercial" while maintaining your character's name.

"The Blade Clan: Tobimaru's revenge" may be a good way to:

1. Have an easy to remember name
2. Hint a little of backstory to your potential players

Hope it helps!
32  Community / DevLogs / Re: Robot Island - narrative game about a robot flight attendant on: July 23, 2018, 01:41:35 AM
Awesome! I really like the health metrics, i guess you can interpret how humans react to your conversation?

Keep up the good work!  Toast Right
33  Community / DevLogs / Re: Dungeons & Dancers - A new rhythm disco-crawler game on: July 23, 2018, 01:39:54 AM
Ayyyyyyyy this looks sick! High five from another Barcelona gamedev  Toast Right
34  Developer / Business / Re: In what social network my game recieve more views? on: July 16, 2018, 11:58:27 PM
@Shyk62, very useful insight!
35  Community / DevLogs / Re: DOOMSDAY DELIVERY on: July 16, 2018, 11:41:16 PM
I love the concept, but your videos are hella confusing. You could add more signifiers to help guide the player's experience or at least the viewer's Cheesy

Regardless, excellent stuff, beyond quality.
36  Community / DevLogs / Re: WAJU - Wall Jump to Attack - Action Platformer on: July 16, 2018, 11:28:45 PM
Niiice! I love the idea! I also loved your explanation of the process that got you to where you are now, as i think it resonates a lot with the game dev community.

Also, congrats on the protptype! I think it does your idea justice.

Keep up the good work! I'd love to see more of your game Smiley
37  Community / DevLogs / Re: MoonQuest (OUT NOW!) on: July 16, 2018, 01:58:46 AM
Early Access Release. Congrats are in order! I never bought a game on Release, but I shall make an exception!

Ohhhh right. Thank you very much Smiley
Yeah, the game looks awesome enough to give it a try!
38  Developer / Playtesting / Re: Soul Piece Indie Puzzle/Platformer on: July 16, 2018, 01:53:33 AM
I'd recomend you to work on a simple camera lerp script for your game, it would GREATLY improve the game feel. I like the aesthetics, keep up the good work!
39  Community / DevLogs / Re: Company Colossal (Tower Defense / Top Down Shooter hybrid) on: July 16, 2018, 01:45:59 AM
Looks stunning! I like the personality this game has, its concept is very unique and its style stands out! Well done! Coffee
40  Developer / Playtesting / Re: Project GearJump - A nontraditional runner on: July 16, 2018, 01:03:32 AM
I'd definitely work on some lerp on the camera to avoid the effect that the level is moving instead of the player when he jumps.

Keep up the good work!
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