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Community / DevLogs / Re: NETHER CHEF: Coming of the White Tiger
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on: July 27, 2018, 01:13:34 AM
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I can't believe you Googled Kuching hahaha! Yea, we've got quite a few cat statues here (might have something to do with Kuching literally meaning cat)!
Btw I love Gravity Girl! Did you make the music for that?
Thank you SO much! I actually teamed up with a very talented musician that did the music for the team  Right now i can't remember his name, but i'll post it when i find it! Btw its so cool that you live in a cat-city, you should make a game about that!!!! oh wait you are already doing that lolEDIT: found the musician! https://soundcloud.com/rorygiven/galactic-girl-orbit
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: July 23, 2018, 02:01:13 AM
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I love this idea! I like management games so very much. A good way to immediately grab potential player's attention that already like this genre, would be to add a signifier to your name. After all, names are like the business card of your game. It has to clearly state its genre, style, etc. And that is very challenging. I'll start with a couple of suggestions: Guild Master Tycoon Guild Manager Adventurer Tycoon Hope it helps 
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: July 23, 2018, 01:56:10 AM
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Thanks vikepic!
You're welcome  @mushingames, i like the name, but i don't think it evokes what your game is about. When i hear "The Legend Of" i think about an open world RPG (because of Zelda, obviously). Either way, your actual name does not tell anything about your game in particular other than your main character is named Tobimaru and he's a hero. I think you guys could do better by hinting his backstory "Tobimaru's revenge" or even add a colon-type title if you want to make the title more "commercial" while maintaining your character's name. "The Blade Clan: Tobimaru's revenge" may be a good way to: 1. Have an easy to remember name 2. Hint a little of backstory to your potential players Hope it helps!
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Community / DevLogs / Re: DOOMSDAY DELIVERY
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on: July 16, 2018, 11:41:16 PM
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I love the concept, but your videos are hella confusing. You could add more signifiers to help guide the player's experience or at least the viewer's  Regardless, excellent stuff, beyond quality.
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36
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Community / DevLogs / Re: WAJU - Wall Jump to Attack - Action Platformer
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on: July 16, 2018, 11:28:45 PM
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Niiice! I love the idea! I also loved your explanation of the process that got you to where you are now, as i think it resonates a lot with the game dev community. Also, congrats on the protptype! I think it does your idea justice. Keep up the good work! I'd love to see more of your game 
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Community / DevLogs / Re: MoonQuest (OUT NOW!)
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on: July 16, 2018, 01:58:46 AM
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Early Access Release. Congrats are in order! I never bought a game on Release, but I shall make an exception!
Ohhhh right. Thank you very much Yeah, the game looks awesome enough to give it a try!
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