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1411124 Posts in 69302 Topics- by 58375 Members - Latest Member: Essential34Games

March 13, 2024, 09:49:45 AM

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21  Community / DevLogs / Re: To Hell With Dave on: October 26, 2018, 09:49:57 AM
Very nice pixel art and animation. Any chance the demo will be coming to Steam soon?
22  Developer / Technical / Re: Unity... what are good pixel perfect camera assets? on: October 26, 2018, 09:41:00 AM
Never heard of Tilengine before. I will definitely check it out. Thanks.
23  Community / DevLogs / Re: Badminton Warrior - Mega Man with a badminton racquet on: October 25, 2018, 03:09:24 PM

This boss took me awhile to complete. I think it may be the only rhythm gymnastic boss in the history of video games. Corny Laugh If I am wrong, somebody let me know. I named her Memei in reference to one of my favorite cartoons growing up, Robotech.

When trying to figure out what attacks she would have, I watched rhythm gymnastic videos and saw that they used a ball, hoop, ribbon and clubs. Liking all the disciplines, I decided to give her all four different types of attacks, which I think keeps players on their toes. The battle I most wanted this to resemble was the one in Mega Man X4 against Magma Dragoon. That has to be one of my favorite Mega Man battles of all time. You were always guessing what attack he would use next and had to react accordingly.

In general for my boss battles, I prefer having two equally skilled combatants dueling to the death. I know a lot of games try to make bosses gigantic to enhance that David and Goliath feeling, but I often find them to be less enjoyable. For example, I usually have a lot more fun facing the robot masters in Mega Man than the gigantic Dr. Wily bosses at the end. That doesn't mean I don't have big bosses for Badminton Warrior. The Axolotl dragon is huge. But I tend to lean more towards that mono e mono confrontation.
24  Community / DevLogs / Re: Badminton Warrior - Mega Man with a badminton racquet on: October 25, 2018, 02:32:15 PM
The demo is coming soon. Unfortunately, I cannot put it up until my Steam store goes through its two week "Coming Soon" status. I will let people know when it is up, though.
25  Community / DevLogs / Badminton Warrior - 2D action adventure platformer on: October 24, 2018, 01:09:57 PM
I thought I would join in the fun and start a devlog for the game I've been working on for the last two years.


Imagine if Mega Man had to defeat Dr. Wily using only a badminton racquet. That's the premise behind Badminton Warrior, a 2D action platformer reminiscent of the 8 and 16 bit games of the past. Clear, drive, and smash your way through 16 levels of challenging enemies, traps, and puzzles on your journey towards facing the ultimate evil in sports, the Bellighost.





The Story

AJ, Jing, Mindy and Ral go out to play badminton one day when a dark, hooded figure appears out of the sky and kidnaps Mindy. Unable to play a game of doubles now, Ral becomes determined to rescue his friend. A mysterious old monk then materializes and gives Ral an enchanted badminton racquet, explaining that his ancestors used it to defeat their greatest enemies. Ral sets off on a quest that will bring him from the highest mountains to the depths of Hades en route to his ultimate destiny... becoming a badminton warrior!



Features

• Unique gameplay where you damage enemies by hitting projectiles at them with your racquet, but you cannot damage anything with the racquet itself.

• Sports themed levels, enemies, and bosses.

• Crazy cast of characters including a hockey player who thinks he is a god, a lacrosse player running an insane asylum, and a basketball player who turns a championship trophy into his wife.

• A humorous, outrageous story that does not take itself too seriously.

• Great sounding 8 bit music and sound effects.



Combat

As stated in the features, you fight enemies by smacking projectiles back at them. You can do clears, drives, or smashes. Each technique is accomplished by holding a direction on the controller while hitting the swing button (The exception is the drive technique where you can just hit the swing button). What makes this game unique is that you cannot damage the enemies with the racquet itself. This requires a little thinking when trying to tackle different enemy types.


Simple example of a drive shot.





Here is a clearing shot.





Last but not least... the SMASH!




Trailer






Links:

Website: https://www.badmintonwarrior.com

Twitter: https://twitter.com/BadmintonWars



Who am I... Why am I here?

My name is Ralph Wong, and I am the sole developer of Badminton Warrior. Around two years ago, I was sitting at a place called Hacker Dojo when a stranger introduced me to Unity. From that point forward I was hooked on video game development and have been doing it ever since. Working day and night, seven days a week, I now have a pretty complete beta version of the game finished. It has been a rewarding yet isolating experience. I hope to interact with people on this forum and hear their thoughts on my game.

Let me know what you think!
26  Community / DevLogs / Re: NeonCode - Cyberpunk/retrowave adventure game on: October 24, 2018, 10:35:14 AM
When I saw that first screen shot, the first thing I thought about was Blade Runner. Good job on creating that future dystopian atmosphere.
27  Community / DevLogs / Re: [Demo] Monster Sanctuary - a monster taming Metroidvania on: October 23, 2018, 11:28:15 AM
Congrats on going live with your demo. From the videos, this looks like a really good game. I was curious on how you were getting pixel perfect accuracy with your camera. Are you using a Unity asset or did you program a pixel perfect camera yourself?

Darn, I tried downloading your demo, but I see it is only for Windows. I need to get myself a gaming PC one of these days. Too much good stuff for Windows only. Keep up the good work.
28  Developer / Technical / Re: Unity... what are good pixel perfect camera assets? on: October 23, 2018, 11:19:12 AM
I remember I tried the new Unity pixel perfect camera, but there was something buggy about it. I forgot what the problem was because I must have tried five different assets overall. Well, thanks anyway.
29  Developer / Technical / Re: Unity... what are good pixel perfect camera assets? on: October 22, 2018, 11:23:09 PM
I saw that game. It looks pretty cool. Didn't know if the devs here responded to direct development questions. I'll give it a try. Thanks.
30  Community / DevLogs / Re: Warlocks: God Slayers - fresh cast 'n slash experience on: October 22, 2018, 03:57:01 PM
How many people are on your team... because this looks like something twenty or more developers put together. Great work. Smiley
31  Community / DevLogs / Re: Aftertile on: October 22, 2018, 03:46:28 PM
That's some nice looking pixel art. What program do you use for your animation... Aseprite, Medibang, Photoshop?
32  Developer / Technical / Unity... what are good pixel perfect camera assets? on: October 22, 2018, 03:35:30 PM
Just wondering what people are using to get pixel perfect movement in their games. I tried a few assets on the Unity store, but most of them don't seem to work that well. The one I settled on is good for the most part. However, I still get some strange artifacts with my moving platforms and doors. I think the asset is called "Perfect Pixel Camera" by a developer called GGEZ, not to be confused with "Pixel Perfect Camera", which did not work that well for me.

I went to a game dev meetup, and even professionals in the industry couldn't tell me a good solution. If anybody could give me suggestions on how they achieved pixel perfection in their unity games, that would be great. Thanks.
33  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: October 22, 2018, 03:17:07 PM
My name is Ralph Wong. I spent the last two years working on my game Badminton Warrior. It was a very rewarding yet lonely experience. With the beta done, I can now start to focus on other things. Feels like I've been in a cave for a very long time, and now I'm venturing out to see the world again. This should be interesting. Gomez
34  Community / DevLogs / Re: Overplasma - Metroidvania with challenging combat on: October 22, 2018, 11:54:26 AM
I just finished my 2D platformer and thought programming that was hard. This looks like it was ten times harder. The physics and game controls look tight. Pretty good graphics as well. When will the playable demo be available? 
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