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302
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Developer / Playtesting / Re: The Katakijin Thread (Bug testing required)
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on: February 13, 2008, 10:44:04 PM
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Yeah, this version runs WAY smoother. Thoughts/ideas I had while playing: - No ninja game is complete without stealth elements. It would be cool to sneak up behind an enemy and snap his neck.
- It's too easy to just run by enemies most of the time. Maybe if you spare an enemy's life, he'll appear later in the level as a renforcement? Might motivate people to not just dash through the level...
- On a related note, enemies need to be smarter when persuing you. Right now you can avoid them just by standing on a higher level.
- As mentioned before, more enemy variety. Guys with ranged attacks, like shurikens or bows, would be interesting.
- Another staple of ninja games: crazy platforming. Dodging traps, running up copious amounts of walls, etc.
- It would be nice to have a "stamina" bar that goes down when you attack. Powerful moves would use more stamina. This would help prevent spamming the same move over and over again.
- A list of all the different combos you can do would be nice.
That's all I've got for now. Sorry if I sound nitpicky, this is really an awesome game. Those are all some very interesting ideas. I especially like the one where if you skip an enemy, they come back to kick your ass. What I'm going to do is I'm going to make it so that when you skip an enemy, the enemy comes back during those "cluster f**k" momments as someone called them. As for spamming attacks, like the FS technique, I have reduced their effectiveness by adding a nasty recovery frame that you can't cancel out of. New enemies will also punish it and the older enemies will try to block it or at least roll away. It is now most effective only in a combo. The Stamina bar sounds interesting. Cool ideas. You are all welcomed to post some more if you got any. Sweet, glad you're liking the input! Stamina bar sounds perfect for the "spammable" moves. Maybe you can use moves with a stamina cost, but can only use them or/and cancel if yuo have stamina. Like 10 Staminia to use, 20 stamina to cancel out of. Something like that. Ninpo needs tweaking. Every time I've played I can spam that tornado way too much! What is FS technique.. forward+slash? (ps i used hypercam to record my nikujin runs, but i never got it to record sound. anyone help?)
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304
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Developer / Playtesting / Re: The Katakijin Thread (Bug testing required)
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on: February 12, 2008, 05:47:09 PM
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Music wasn't playing  Didn't run into the cloning bug, but I only tried to use that one move. I'll give it another runthrough with button mashing and see if it turns up  Just thinking.. the game would probably be better if an attacks damage was proportional to its risk. So a move that came out very fast at medium range would do just a little bit of damage. A move that had the same range and attack speed but had a longer recovery, or less combo options afterwards, should do more damage. It shouldn't be "perfectly" balanced, where each and every attack has a linear curve of risk/reward, but your different attack (and combo) options, should be much closer then they are. Perhaps a distinction between attacks that can hurt a single or multiple enemies would help with combo choices as well (A low damage, multiple target move that stuns enemies? Use this when 3 enemies are in the air around you. Only one enemy? Use the powerful move that only hits once, can't be comboed out of, but stuns the enemy). That type of decision making will make the combo system be interesting instead of button-mashes or move-abuse.  What program did you use for recording the demo level? I want to record myself beating my Nikujin protect the old man highscore (it's 175! who's done better?)
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305
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Developer / Playtesting / Re: The Katakijin Thread (Bug testing required)
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on: February 12, 2008, 12:42:31 AM
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___________________________________________ ERROR in action number 1 of Other Event: Room Start for object startmusic: Failed to fade volume - QP song not loaded. On entering the room right after the.. I think it's second room that White Ninjas are supposed to show up. Ohhhh k. So I tried using ONE MOVE exclusively. I have never survived more then 20 seconds in the arena-style room before. This time I used EXCLUSIVELY the forward+attack 2 move in midair -- the one where you dash really fast and do tons of damage. I easily beat the demo with this, including the boss on my first try. It only took me one try to beat the game using a single move.. so I think it's overpowered  . It's so fast, enemies usually don't react to it, and it covers such a distance as well. And it can kill a regular brown ninja in 2 attacks (4 hit combo of death).  unbalanced! Hope you fix everything up 
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307
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Player / General / Re: The Rules of Engagement
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on: February 11, 2008, 10:07:11 PM
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Yeah guys! You're obviously new to this whole forum shilling thing, because posting about your game on arrival is a rookie mistake.
You've got to hit *atleast* 166 posts, full of content which butters up to fellow forumites before you start pimping your game hardcore. See, that's what you guys aren't capable of - leading people on, and making them think they're forming real friendships before blowing them out of the water, telling them you were a shill all the time. Your morals get the better of you and you chicken out, and if they don't find out from you directly (cos you're too chicken to tell them yourself) they call you a jerk, and don't wanna talk to you ever again, and you try to tell them "Sure, it started as a bet, but somehow, along the way, I found out that I love you." but they still think it's a lie.
And as you cry yourself to sleep over a love lost, there's... I dunno... some contrived scene where you stick up for this potential customer's downs syndrome brother who's being picked on by the school bully, and only THEN they buy your game. Trust me, I've been there and it's NOT WORTH THE BLOWJOBS.
You've got to learn not to get attached. After all, they're just a bunch of pimpley nerds on an interweb forum who you kinda wince to call your "audience".
I hope this helps.
:D
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309
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Developer / Playtesting / Re: R-Theta II [Expanded Edition]
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on: February 11, 2008, 06:41:27 PM
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I don't remember which game, but I think one of the Neko games had a game where you spun around a circle and timed when you would place the next circle, and place it in a way that travelling down it's path would let you avoid walls / obstacles etc. I like the game! Felt a bit slow at first, I didn't play much. Very cool concept though. I would make it faster, and speed up as it goes along. Maybe have the option to change which way you rotate, and enemies come at you from both directions. Nice work! 
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310
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Developer / Playtesting / Re: The Katakijin Thread (Esc Fix version now uploaded!)
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on: February 11, 2008, 06:29:50 PM
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(also: Magma reference, awesome  ) Hehe thanks. It's gonna be the name of my uh, is it studio? Whatever you call the name by which you publish your Indie games ^_^. Ultim8Poo: Thanks for reading and responding to our feedback! Something else to think about.. should you be allowed to run past everyone? There's no real incentive to fight (you can only lose health), and no doors block you except in the Thunderdome area.
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311
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Developer / Playtesting / Re: The Katakijin Thread (Esc Fix version now uploaded!)
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on: February 09, 2008, 01:14:36 AM
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Ok. Wow. First things first: Awesome game.Now, for bugs and comments and stuff: --in the far corner of the underground section, I ran up the wall and got stuck inside. Shortcut or glitch? I could jump around a bit but couldn't get out. --combos vs kills: it's flashy to get a 150 combo with a ninpo tornado.. but at times I've killed enemies in 4 hits, and that's way cooler. A ninja is focused on killing as quick as possible, not getting 20 hits.. if it takes 20 hits to kill then you're not very good at killing  . IMHO, maybe if you can manage to combo and enemy really long that determines if they drop health or ninpo charge, or something. I know in Ninja Gaiden you got points for long combos (shurikens ftw :D ). Something to think about. Keep it up! Can't wait to get past the arena-room and fight the boss. And can't wait for the second level. EDIT: I keep getting the clone glitch  . Would make a cool special. Also, just crashed with this. ___________________________________________ ERROR in action number 6 of Keyboard Event for C-key Key for object Ninja: Error in expression:nface.onit>0 position 7: Unknown variable onit
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