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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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41  Community / DevLogs / Re: Link It Up | Move the line to reach the end on: March 02, 2019, 10:49:20 PM
Love this kind of stuff! Looks like a great mechanic that'll lend itself to a lot of puzzles that almost build themselves, especially with variations like the bouncy line, which is a super fun way to work too! Kiss

Thank you! Yeah you're right, this game mechanic really designs levels for me Toast Left
42  Community / DevLogs / Re: Link It Up | Move the line to reach the end on: March 02, 2019, 11:51:09 AM
Hey everyone!
This is devlog #2 for Link It Up! a game in which you have to reach the end by moving a line.

As I said in my first devlog I had a lot of interesting ideas for Link It Up! so I immediately started working to implement them.

I added bouncy line. Basically, instead of using normal, black line, in some levels you get to use blue, bouncy one.
Here's one of the levels in which you have to use it:



This level in particular focuses more on platforming than on puzzle element of the game and it changes the pace from relaxed to something a bit more tense.
Which is cool in my opinion, but definitely let me know what do you think about it.

I also added patrolling enemies, but for now I only have one level with them, in which you'll be introduced to how they work.



Hopefully, by the end of this level players will have an understanding about how they can limit or completely change enemies patrol routes.

In total I made 10 levels, that I'd most likely have to tweak a bit later on. My plan is to make about 20-25 levels but I'd like to polish them more then I did so in my previous game, Fling.
I plan on having something like a closed beta testing for Link It Up! when I finish all of the levels to make sure they're interesting to play. Make sure to subscribe to my Newsletter to get notified when that happens.

I hope you like how the game is going and as always any feedback is appreciated :D

I'll see you all in my next devlog!


Twitter: https://twitter.com/Alienplay_Games
Newsletter: https://mailchi.mp/fdd0dce6be33/alienplay

GameJolt Devlog: https://gamejolt.com/games/Link-It-Up/399152
Itch Devlog:   https://itch.io/t/400653/link-it-up-link-up-the-line-in-a-way-that-allows-you-to-reach-end-of-the-level

GameDev.net Devlog: https://www.gamedev.net/blogs/blog/3597-link-it-up-devlog/
43  Community / DevLogs / Link the line to make your way through the level | Link It Up! on: February 25, 2019, 12:26:38 AM
Link It Up! Gameplay Showcase:




Play On

Kongregate:https://www.kongregate.com/games/Alienplay/link-it-up
Newgrounds:https://www.newgrounds.com/portal/view/729389
GameJolt:https://gamejolt.com/games/Link-It-Up/399152
Itch:https://alienplay.itch.io/link-it-up

or Follow me on Twitter:
https://twitter.com/Alienplay_Games



--------------------------------------------
Hey everyone!

I recently started developing my new web game. It's called Link It Up! and it's a puzzle platforming game.

In this game you need to link up the line in a way that allows you to reach the end of the level.

I prototyped this mechanic and made a few levels:




I already have some cool ideas about how I can use this mechanic in an interesting way.

Graphics are "inspired" by the game Rotate (https://armorgames.com/rotate-game/18383).
I really like the art style of that game so I decided to basically copy it for now. This allows me to practice my skills as a pixel artist a little bit,
and also it's nice to have a good foundation for something I usually struggle with, which is art.

Now, I'm going to test out some of the different mechanics I'd like to include in this game, and I'll definitely post GIFs of all of those mechanics here.
Hope you like the idea! :D

You can Follow my devlogs here:
https://gamejolt.com/games/Link-It-Up/399152
https://itch.io/t/400653/link-it-up-link-up-the-line-in-a-way-that-allows-you-to-reach-end-of-the-level

or you can Follow me on Twitter: https://twitter.com/Alienplay_Games

Last thing I'd like to say is that if you just want to play the game when it comes out you can Subscribe to my Newsletter https://mailchi.mp/fdd0dce6be33/alienplay
You'll get updates when I start a new project, when you can playtest it and when I release it.

Reminder: I'll post Fling postmortem at the beginning of March with all the stats, rating and some of my thoughts on that game and how it went.
44  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: February 10, 2019, 11:46:06 PM
Hey everyone!

I just wanted to say thank you to all of you who read my devlogs here on TIG.
I really appreciate your feedback and support during development. It really helps a lot.

I also want to announce that I'll start working on my new game. I'm still not sure what it is going to be about, but I'll definitely
continue doing these devlogs for that game as well.

I'll upload one more devlog about Fling with my stats from all the different platforms and some of my thoughts on those platforms.

Thanks again and have a great week!
45  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: February 05, 2019, 11:03:23 PM
Hey everyone!

The game had great reception so far, so I decided to bring it over to game portals specifically targeted towards web games.
For now it's released on

Kongregate https://www.kongregate.com/games/Alienplay/fling and
Newgrounds https://www.newgrounds.com/portal/view/725915

On Newgrounds you have a chance to win 3 medals in total, and both on Newgrounds and Kongregate you can compete for the best score on leaderboards with your friends.

Fling is set to be released on Armor Games as well on 18th of February.

If you're active member of any of these portals come by, play and rate Fling.
I really appreciate your feedback!
Thanks! :D
46  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 28, 2019, 07:50:51 AM
Hello everyone!

Fling is finally done and it's released on GameJolt and Itch (for now).
Here's the link so you can try it out:

https://gamejolt.com/games/Fling/387953
https://alienplay.itch.io/fling

GameJolt version has a highscore table implemented for Endless mode. My best score is 15. Try to beat it!

Fling will be also released on Armor Games, Kongregate and Newgrounds.

Hope you'll enjoy the game :D
Let me know what you think!
47  Developer / Business / Marketing a PC game on Instagram? on: January 26, 2019, 11:18:56 PM
I'm trying to figure out whether it's a good idea to spend time promoting my PC game on Instagram. So it would be cool if some of you who are already using it tell me what kind of success did you have with it. Does it help with getting gamers, youtubers, press etc?
48  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 21, 2019, 08:35:00 AM
Hi everyone!

I made a Trailer for Fling showcasing all the different mechanics in the game.
This is the first trailer I've made for one my games so any feedback is welcome!

Check it out!



49  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 18, 2019, 09:03:03 AM
Hi everyone!

Fling will be ready for release in the very near future (next week, hopefully). There's a lot of stuff that I still have to test and make ready for that to happen.
Fling will be available as a web game so you will be able to play it pretty easily.

Meanwhile, I had time to implement one more feature into the game.

And that is Endless mode.
It adds a whole new pacing to the game and a lot of replayability.



Here's some showcase of how this mode works behind the scenes.




If you want to follow this game and see my future games go on Gamejolt or Itch and follow me there. Links are bellow.

https://gamejolt.com/games/Fling/387953
https://itch.io/t/366505/fling-platforming-with-grappling-hook-and-pixelated-art-style

Also, you can sign up for my newsletter here:  https://bit.ly/2VZmQdk
50  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: January 12, 2019, 11:44:15 PM
51  Community / Townhall / Re: Hey what's your ITCH.io? on: January 12, 2019, 11:41:01 PM
https://alienplay.itch.io
52  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 12, 2019, 12:50:31 PM
Looks good! Is there a playable build? I'm following

Thanks!
Yes, there is a playable build, but it's only available for testers. If you want to test the game just PM me or send me an email.
53  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 12, 2019, 10:42:29 AM
Hey everyone!
Thank you for your support!

Here's my progress on Fling since my last devlog.
First of all I made a simple, interactive tutorial for the game. It basically introduces you to game's controls and swinging mechanic.


I added main menu with level selection screen.


After that, I figured I should add some polish to the game. So I added some basic sound effects and visual effects.
Here you can see and hear the game after this update.




Because I already added all levels that I planed on adding to Fling (30 of them) I decided to test them with my friends.
It was very interesting to see how they react to different situations in the game, and we also found a lot of unbalanced levels that needed to be fixed.

That's it for now. Hope you like how the game is progressing, and if you want to follow this game and see my future games go on Gamejolt or Itch and follow me there. Links are bellow.

https://gamejolt.com/games/Fling/387953
https://itch.io/t/366505/fling-platforming-with-grappling-hook-and-pixelated-art-style
54  Developer / Design / Re: Does people like frustration in games? on: January 09, 2019, 03:27:28 AM
If player understands what he is supposed to do and how (if you teach him properly) then the game is just hard and a lot of people like these types of games. These games give you a sense of accomplishment which makes them very rewarding.
But, if you just throw random things at player when he doesn't understand any of it, it's frustrating and not fun and I consider that to be a bad design.
55  Developer / Business / Re: How/where to advertise a game framework/engine on: January 09, 2019, 03:16:30 AM
When I'm searching for new game engines/frameworks I usually watch this guy
https://www.youtube.com/user/gamefromscratch/videos
so maybe contact him.
Also, you can find some subreddits like r/Unity3D where you can post images, gifs, trailers, tutorials etc.
Hope it helps.

56  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 09, 2019, 12:49:39 AM
Hello everyone!

I finished 30 levels for this game and I made it so that level names give you little clues on how to play those particular levels - for example "Be Patient".



Here's the showcase of a new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well.
You need to take their speed in consideration when playing a level, which should make the game more interesting.


Next, thing I plan on doing is adding an endless mode to the game.
Let me know what you think.

Here you can follow my progress on the game
https://twitter.com/Alienplay_Games
https://www.instagram.com/alienplay.games/
https://gamejolt.com/games/Fling/387953
https://itch.io/t/366505/fling-platforming-with-grappling-hook-and-pixelated-art-style
57  Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style on: January 05, 2019, 11:32:18 PM

Here you can see a new mechanic added to the game. If you light up all these lights the door at the end will open and you can finish a level.



Here's showcase of a bouncy wall. It works exactly as it sounds, and I managed to create some interesting levels with this new mechanic.
The game has 20 levels in total for now.



Another level with bouncy walls, though in this one I added lights as well to make it more challenging.

Let me know what you think about the game and if you have any suggestions.
58  Community / DevLogs / Re: Screenshot ▸Saturday◂ on: January 04, 2019, 10:47:15 PM
59  Community / DevLogs / Fling - Postmortem (with stats after a month) on: January 03, 2019, 10:21:43 AM
Fling is a 2D platforming game with grappling hook as the only way to move.

Release info
Kongregate: https://www.kongregate.com/games/Alienplay/fling
Newgrounds: https://www.newgrounds.com/portal/view/725915

GameJolt: https://gamejolt.com/games/Fling/387953
Itch: https://alienplay.itch.io/fling

Armor Games: https://armorgames.com/fling-game/18578

Trailer:





Gameplay
So to get to the certain point on the map you need to throw your hook and then pull yourself towards it. You can throw the hook harder if the distance
between your cursor and the player is larger.

Graphics
With this simple gameplay concept in mind I wanted to use a minimal, yet distinct art style for this game. Recently I've seen some games that use very
pixelated art style, which is something that looks very interesting to me and it's also something that I'm able to do, because I'm not really someone
who is good at art.
I think that it's better then a totally flat look.

Progress
So far I've finished 10 levels for the game. First 5 levels are an introduction and they just teach you how to play the game in a safe environment.
And the other 5 levels are more of a challenge with added spikes to make the things more interesting.

Visual Showcase:




So that's it for now. I hope you like this game. If you do you can follow me on social media (links are provided bellow).
I'll continue posting these devlogs so stay tuned for more.

Here you can follow my progress on the game
https://twitter.com/Alienplay_Games
https://www.instagram.com/alienplay.games/
https://gamejolt.com/games/Fling/387953
https://itch.io/t/366505/fling-platforming-with-grappling-hook-and-pixelated-art-style
60  Developer / Technical / Re: Unity... what are good pixel perfect camera assets? on: December 19, 2018, 02:16:20 AM
You have a package for Unity 2018.2 for pixel perfect camera.
Here's a video tutorial I found for it. It seems to be really easy to use.



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