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Community / DevLogs / Re: Link It Up | Move the line to reach the end
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on: March 02, 2019, 10:49:20 PM
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Love this kind of stuff! Looks like a great mechanic that'll lend itself to a lot of puzzles that almost build themselves, especially with variations like the bouncy line, which is a super fun way to work too!  Thank you! Yeah you're right, this game mechanic really designs levels for me 
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Community / DevLogs / Re: Link It Up | Move the line to reach the end
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on: March 02, 2019, 11:51:09 AM
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Hey everyone! This is devlog #2 for Link It Up! a game in which you have to reach the end by moving a line. As I said in my first devlog I had a lot of interesting ideas for Link It Up! so I immediately started working to implement them. I added bouncy line. Basically, instead of using normal, black line, in some levels you get to use blue, bouncy one. Here's one of the levels in which you have to use it:  This level in particular focuses more on platforming than on puzzle element of the game and it changes the pace from relaxed to something a bit more tense. Which is cool in my opinion, but definitely let me know what do you think about it. I also added patrolling enemies, but for now I only have one level with them, in which you'll be introduced to how they work.  Hopefully, by the end of this level players will have an understanding about how they can limit or completely change enemies patrol routes. In total I made 10 levels, that I'd most likely have to tweak a bit later on. My plan is to make about 20-25 levels but I'd like to polish them more then I did so in my previous game, Fling. I plan on having something like a closed beta testing for Link It Up! when I finish all of the levels to make sure they're interesting to play. Make sure to subscribe to my Newsletter to get notified when that happens. I hope you like how the game is going and as always any feedback is appreciated :D I'll see you all in my next devlog! Twitter: https://twitter.com/Alienplay_GamesNewsletter: https://mailchi.mp/fdd0dce6be33/alienplayGameJolt Devlog: https://gamejolt.com/games/Link-It-Up/399152Itch Devlog: https://itch.io/t/400653/link-it-up-link-up-the-line-in-a-way-that-allows-you-to-reach-end-of-the-levelGameDev.net Devlog: https://www.gamedev.net/blogs/blog/3597-link-it-up-devlog/
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Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style
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on: February 10, 2019, 11:46:06 PM
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Hey everyone!
I just wanted to say thank you to all of you who read my devlogs here on TIG. I really appreciate your feedback and support during development. It really helps a lot.
I also want to announce that I'll start working on my new game. I'm still not sure what it is going to be about, but I'll definitely continue doing these devlogs for that game as well.
I'll upload one more devlog about Fling with my stats from all the different platforms and some of my thoughts on those platforms.
Thanks again and have a great week!
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Developer / Business / Marketing a PC game on Instagram?
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on: January 26, 2019, 11:18:56 PM
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I'm trying to figure out whether it's a good idea to spend time promoting my PC game on Instagram. So it would be cool if some of you who are already using it tell me what kind of success did you have with it. Does it help with getting gamers, youtubers, press etc?
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Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style
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on: January 12, 2019, 10:42:29 AM
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Hey everyone! Thank you for your support! Here's my progress on Fling since my last devlog. First of all I made a simple, interactive tutorial for the game. It basically introduces you to game's controls and swinging mechanic.  I added main menu with level selection screen.  After that, I figured I should add some polish to the game. So I added some basic sound effects and visual effects. Here you can see and hear the game after this update. Because I already added all levels that I planed on adding to Fling (30 of them) I decided to test them with my friends. It was very interesting to see how they react to different situations in the game, and we also found a lot of unbalanced levels that needed to be fixed. That's it for now. Hope you like how the game is progressing, and if you want to follow this game and see my future games go on Gamejolt or Itch and follow me there. Links are bellow. https://gamejolt.com/games/Fling/387953https://itch.io/t/366505/fling-platforming-with-grappling-hook-and-pixelated-art-style
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Developer / Design / Re: Does people like frustration in games?
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on: January 09, 2019, 03:27:28 AM
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If player understands what he is supposed to do and how (if you teach him properly) then the game is just hard and a lot of people like these types of games. These games give you a sense of accomplishment which makes them very rewarding. But, if you just throw random things at player when he doesn't understand any of it, it's frustrating and not fun and I consider that to be a bad design.
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Community / DevLogs / Re: Fling - Platforming with grappling hook and interesting art style
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on: January 05, 2019, 11:32:18 PM
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 Here you can see a new mechanic added to the game. If you light up all these lights the door at the end will open and you can finish a level.  Here's showcase of a bouncy wall. It works exactly as it sounds, and I managed to create some interesting levels with this new mechanic. The game has 20 levels in total for now.  Another level with bouncy walls, though in this one I added lights as well to make it more challenging. Let me know what you think about the game and if you have any suggestions.
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