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April 03, 2024, 03:58:34 AM

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101  Player / General / Re: All Purpose Animu Discussion on: July 04, 2016, 03:22:25 AM

Anyone have opinions on the new Beserk reboot?  I haven't seen the first one, and I've heard conflicting reports on the quality of the reboot.

Personally:

The original was excellent, but it does show its age when watched nowadays. It also cut out a key character from the manga and there was always going to be a plot hole around that going forward.

The reboot movies are a bit meh. They covers the same ground, reintroduce the missing character, and tell basically the same story. It also feels a bit dead inside. After watching all three once each, I had little desire to watch them again. I did, however, feel the urge to go back and rewatch the original series.

... and it was at this point I discovered (remembered?) that apparently another 24-episode series has been made and premiered in the last couple of days. Now I need to find a way to watch it. Wink
102  Player / General / Re: All Purpose Animu Discussion on: June 27, 2016, 03:45:35 AM
Watched most of them except for Paranoia Agent. Gotta check it out, thanks!

Not a problem. Paranoia Agent is one of the odd ones out on the list I gave, which means it might stray too far from the other anime you listed. Hopefully it is close enough to still be of interest though.
103  Developer / Technical / Re: The grumpy old programmer room on: June 25, 2016, 02:21:08 PM
Weird they ripped out ruby for javascript.

Ruby is an excellent language, but it is, by a large margin, one of the most difficult languages to embed into an application. I would guess that the difficulty of working with it behind-the-scenes also contributed to the decision.
104  Player / General / Re: All Purpose Animu Discussion on: June 24, 2016, 04:38:06 AM
Could someone please suggest something similar to one of these: Cowboy Bebop, BECK: Mongolian chop squad, Great Teacher Onizuka, Darker than black, Psycho Pass, Full Metal Alchemist?  

Some quick suggestions: Black Lagoon, Code Geass, Death Note, Hellsing/Hellsing Ultimate, Monster, Berserk, Paranoia Agent, Trigun, Vampire Hunter D R2, Ninja Scroll (standalone not series), Basilisk. Enjoy. Smiley

EDIT: Missed the bit about 100+ titles seen, so you've probably seen most of these. Hopefully there are still a few that you haven't yet seen. Failing that, you could always re-watch the classics.
105  Player / General / Re: All Purpose Animu Discussion on: June 13, 2016, 02:58:26 AM
I totally agree on that. Even Nail and Kami have some great spotlights despite being nowadays just voices. And lets not forget about Super Kami Guru.

So many awesome characters during the DBZ Abridged Freeza arc, so little time to discuss them all. It really was an excellent arc in an excellent series.
106  Player / General / Re: All Purpose Animu Discussion on: June 09, 2016, 03:19:53 PM
I definitely love how TFS reinterpreted Cell overall. Vegita too is fantastic.

IMHO:

TFS's characterisation is outstanding. Cell's first form was a fantastic, irredeemable villain. Vegeta's comedic arrogance and insecurity practically made him the star of the show. Their take on Freeza was excellent. And, well, Mr. Popo...

One thing that seems to work well for TFS is that they seem to try to make almost every character, hero and villain alike, epic in some way.
107  Player / General / Re: All Purpose Animu Discussion on: June 07, 2016, 08:57:53 PM
Not a problem. Enjoy your next dozens of hours worth of entertainment. Wink
108  Player / General / Re: All Purpose Animu Discussion on: June 07, 2016, 08:53:07 PM
Here are some good Abridged series. All ratings my personal opinion:

= Excellent

Yugioh Abridged (LittleKuriboh)
DBZ Abridged (TeamFourStar)
Code Ment (PurpleEyesWTF)
SAO Abridged (Something Witty)
Naruto Spoof (LittleKuriboh)

= Good

Meduka Meguca
EvAbridged
Berserk The Abridged Series (hbi2k)
VEAS Abridged (hbi2k)
Mirai Nikki An Abridged Series
Pokemon Bridged
Girls und Panzer Abridged (Gunmetal)
Danganronpa Abridged
Azumanga Daioh The Abridged Series
Kill la Kill Abridged Parody
Monster Abridged

= Decent

Gantz Abridged (hbi2k)
Soul Whatever (PurpleEyesWTF)
Hellsing Ultimate Abridged
None Piece (PurpleEyesWTF)
Elfen Lied Abridged
Abridge on Titan

= Good One-Shots

Attack on Titan Abridged (TeamFourStar)
Pokemans The Adventure (PurpleEyesWTF)
School Days Abridged (ShinigamiEater)
School Days Abridged (Excel)

Enjoy. Smiley
109  Player / General / Re: All Purpose Animu Discussion on: June 07, 2016, 07:06:12 PM
well the original is surpassed





A good episode. TFS, one of the greats.

Found this cover through an abridged series:





Catchy as hell.
110  Developer / Technical / Re: The happy programmer room on: May 19, 2016, 06:09:34 PM
I was thinking about this bit as being one of the main headaches I might have.

It is generally one of the more difficult issues to deal with. You have the most up-to-date information on the input available at each client, but there is a delay before you can propagate that information to the server and other clients, and no guarantee when it will arrive. Coming up with a decent solution with these limitations can be extremely challenging.

Thanks for the tip!

Not a problem.
111  Developer / Technical / Re: The happy programmer room on: May 19, 2016, 03:04:54 PM
Never thought I would ever touch multiplayer stuff. Today, I'm implementing my first client-server game and stuff seem to be going great! Smiley

Best of luck.

Before you get too far into it, implement simulated latency. This forces a number of issues that you may run into to the surface while you are still in a position to change how things work.

112  Developer / Technical / Re: The grumpy old programmer room on: November 14, 2015, 11:23:52 PM
Does anyone have a good NSIS documentation source, because I've been scouring the internet for one and can't find any kind.

I wrote a quick guide to NSIS. Here it is:

1. Use a generator to produce the basics.
2. Use it.
3. Hope like hell that you never, ever have to change anything.

Wink

I don't know what it's like nowadays, but it was some scary stuff, and it was one of the few free options available at the time. I think there are a bundle of free options nowadays- I'd definitely suggest exploring and seeing what you can find.

113  Developer / Technical / Re: The happy programmer room on: November 05, 2015, 10:51:33 PM
I had to use something from Boost (no choice really) and super surprisingly it was trivial to extract just the piece I needed without bringing the whole gigantic monster over to my project. Yeah! Gomez

Boost has a surprisingly large quantity of high quality code (NB: I did not say all of it is high quality code!) and IMHO is worth consideration for inclusion in most C++ projects. Having said that, it is reasonably modular, and you're already reaping the benefits of that.

Don't worry, in time you'll become one of us. First a few headers here, then a single library, and next thing you know Boost is basically a prerequisite of your project and you can't imagine working without it.

Resistance is futile.
114  Developer / Technical / Re: The grumpy old programmer room on: October 23, 2015, 11:29:48 PM
I dont have too many issues with windows sockets but that's most likely because I've now been through hundreds of hours of pain with them. If I were to ask my past self about them I would probably scream in pain.

These days if I have to do communication I use ASIO.

The best socket code is a wrapper over socket code to form a sensible interface. Wink

The worst thing is dealing with libraries that call that global function that IIRC is required to be called once very early. WSASoemthingSomething.

From memory, I think it's WSAOhGodDidSomeoneInitialiseMeAlreadyImNotSureYouDoItHeyIDontWantToOhCrapWaitNoNotThatVersion().
115  Developer / Technical / Re: The grumpy old programmer room on: October 23, 2015, 05:17:31 PM
Yeah IIRC Nominmax disables those functions. Every couple years when I have to work on a project with windows.h involved I hit that wall. At least these days I remember right away what the deal is but I've probably lost a few hours all together trying to figure out what the hell is wrong.

I thought it might. I did a bit of reading on NOMINMAX and apparently there is all sorts of pain that can follow if it turns out another header somewhere managed to #include windows.h at the wrong point. So, even as a fix there are still issues. :{

It could be worse though. We could be talking about Windows sockets. Wink
116  Developer / Technical / Re: The grumpy old programmer room on: October 23, 2015, 03:55:51 PM
Why would a freaking compiler be buggy/messy? Is it not like, the baseline of every software ever put on the market?? Why would anyone allow a compiler to be that way? I don't get it.
compilers are hard to write. Especially c++ compilers with it's insane and borderline ridiculous specifications.

Exactly this.

Also, Windows is a dominant platform. Their tools can be positively awful, and everyone will still use them.

as for windows.h

Here be dragons. Wink

you should probably be aware of the #define NOMINMAX if you want to use the min/max functions

Good 'ol min/max defines via windows.h. Caught me off-guard the first time I tried to declare a function with those names and I was hit with incomprehensible errors. I'm guessing NOMINMAX disables them? For my code I've just been #undef-ing min and max.
117  Developer / Technical / Re: The grumpy old programmer room on: October 23, 2015, 03:42:34 PM

Software is so bad these days.

Amen.

There are errors in the math.h that comes with MinGW. I figured that if they are stupid enough to ship their compiler with errors in the standard header files I probably don't want them compiling my code.

I used MinGW for a while. It was pain followed by pain followed by pain. It was awful to work with. I was thrilled to be able to move away from it. Having said that, the goal of the project (at least as I remember it) is basically to create a free Unix-like environment on a operating system whose makers want cross-platform development to be as painful as possible. They're approaching a problem as hard as nailing jelly to a wall during a hurricane and actually *succeeding*. That is quite an accomplishment, and I do admire the effort. During the early days of MinGW there weren't uncrippled free editions of Visual Studio available. I would like to think that MinGW gaining traction may have partially prompted the move to make a free uncrippled express edition of MSVC.

G-SYNC is the worst technology ever created,

Worst technology ever? Sounds like somebody hasn't worked with any of following: Wink

- The ATI/AMD Linux video drivers. How many options can you change in their GUI before it becomes inoperable? My record is three. That's okay, I'll just do it by hand... oh my God what is in this file? Hang on, did you just change two options without rebooting? Don't worry, the driver's got this- time for a hard crash. Now you *have* to reboot. Hope you didn't lose anything important.

- Memory management in OpenSSL- a thin layer in which deallocated memory can be efficiently used. Wink Go exploits. The API is a bit painful as well, but that's a bit of a side note.

- What would you select as the single C preprocessor define that has caused the most amount of suffering in library building and software development? I offer my candidate: ZLIB_WINAPI. Some of you are nodding right now. I feel your pain.

- Direct3D in DX3, possibly the single worst API of all time. The words "execute buffers" will bring tears to the eyes of anyone who had to use it. Pages and pages of code to... open a single Window and display a single triangle. No diagnostics apart from: "Wrong", "Right" but not actually working, and "Right". Oh, and the textures vanish if you do the wrong thing.

- DirectPlay in DX3. The documentation lied. No, I'm not talking about mistakes. It outright lied.

- PulseAudio, which singlehandedly ushered in the dark ages of Linux audio. Quite an accomplishment, unlikely to be matched by anything else except for systemd.

- SLI-capable development on nVidia cards. A working set of undocumented secret capability bits needed on a per-machine, per-card, per-driver-version, and per-configuration basis? With some combinations experiencing severe graphical corruption after an unspecified time and others running a fraction of the speed of a single video card? Sounds awesome. I'd hate to be the sucker who fires up a developed application over and over for days on end with slightly different options to locate fast and stable configurations on a per-PC basis. Hang on, I *was* that sucker.

- Windows debug/release memory management distinction, with hard crashes on mismatch. Coupled with there being no solid standard for library and DLL naming, and tools that support only a subset of the myriad variations out there, this becomes one of the most destructive design decisions ever made with respect to a health Windows library ecosystem. Building and working with multiple libraries becomes a nightmare. All it would take would be for Microsoft to settle on a single DLL-interface-compatible memory implementation with their next runtime, and all this pain would go away. That's all it would take! Such a simple thing, so much pain.

- The GNU autotools, when used for anything but distribution of a small library with minimal dependencies and simple build structure that runs on multiple Unix-like systems, but only if the developer runs it before making the distribution and the end-user never needs to touch it. automake is a special case. I make the claim that there exists no project, from hello world through to the most complex project, that automake can not make considerably *worse*.

- *singing* Oh, we ain't got a barrel of money; maybe we're ragged and funny; but we travel along, singin' our song; SxS. A technology so bad that it was worse than the problem it tried to solve. It was ultimately shelved. Slotting XML into an executable as an intermediate link step? Sounds awesome.

- UnigineScript, my candidate for the single worst language that has ever or will ever be created. I could have used "designed" rather than "created", but I think "designed" is assuming a lot. A language so bad that I used to joke with a colleague every time I ran into an insane aspect of the language design, but had to stop doing this as I was interrupting him so often that it was interfering with his work. When I realised I had accidentally left it on my CV, I actually deleted it. That's right- the language is so painful to use that I don't want potential employers knowing that I know how to use it.

That was fun. Wink

The alternative is Microsoft Visual C++ which requires me to download 8GB of bloatware just to compile a program. The installer for the 8GB of bloatware bogged down my entire computer and ran at 8fps.

...

Oh yeah, and Microsoft Visual C++ gives me hundreds of error messages about commas that are very difficult to determine the real cause of, probably something to do with the windows.h I now have to include defining every word in the dictionary.

Visual C++ seems the best of the poor options available at the moment. It would be so nice to be able to ignore Windows development entirely, but that really isn't realistic due to its userbase. Realistically, modern development needs a solid CPU and plenty of memory to run development tools and builds efficiently. Just a symptom of the times I guess.
118  Player / General / Re: All Purpose Animu Discussion on: October 11, 2015, 12:06:00 AM
it's totally serious




Oh my.

I am totally pitching "Berserk: Junior High" now.
119  Player / General / Re: All Purpose Animu Discussion on: October 10, 2015, 10:50:25 PM



damn it!

Is this an elaborate joke? I can't tell.

There's even a wiki page.
120  Player / General / Re: All Purpose Animu Discussion on: September 23, 2015, 10:44:38 PM
Does it end before the manga?

I haven't read the manga yet- I'm not sure. :}
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