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21  Community / DevLogs / Re: Modest Hero on: June 07, 2019, 09:59:18 AM
For the last couple of weeks, I was working on the save/load mechanism of the game. Thinking about the concept and updating the scripts and game objects took my time a lot. But still, I'm happy with importing a new mechanism before it was too late.
22  Community / DevLogs / Re: Modest Hero on: May 17, 2019, 10:04:55 AM
Thanks for your comments  Smiley

Very intriguing! What exactly are these unique walking mechanics?

The player will have two walking mechanics. One is traditional, you have to push one button to go left or right, plus classic action/adventure mechanics like fighting, firing or hiding. These will perform in the episodes where Victor narrated his past.

The second one, which you ask about, is doing the straightforward thing with a little hard way because of the obstruction of the chains and handcuffs. I thought a simple key combination with proper timing — not only for the walking mechanism but also and setting the escape plan. I'm still working on that.  Smiley
23  Community / DevLogs / Modest Hero on: May 16, 2019, 08:58:33 AM




Idea

I thought for a long time how I could innovate a platformer game. The idea of a man, whose hands and feet tied down with a chain, walking towards someplace, inspired me for the game. The real motivation to make this game was to tell a story. The main character will do it for me during his journey.

Story

"Modest Hero" is a game about the last journey of a modest man. Captured by the soldiers and dragged to the end waiting for him, Victor realizes that he is living the final moments of his life and remembers how he fell to that situation.

In Victor's memories, a man named Alexandre appears. He was the one who encouraged and guided Victor in the uprisings that began in Paris in 1830. Victor and Alexandre testify to the fire and violence of social events and early class conflicts in 19th century France in those days.

The 2D action-adventure genre game begins in June 1848 in the streets of a gloomy city after a fierce civil war. In Paris. While Victor and his six captive friends are going to the place where they stand trial, they are carrying grief, anger, and a little bit of hope.

Gameplay

In the game, we play both the present and the past of Victor in pieces and respectively. In the present day, Victor tries to struggle with the chains that aggravate the burden he carries in his heart and those guards who pull his handcuffs to a direction he does not want to go. In these chapters, the game will have an evolving escape plan to get rid of the captivity with a unique walking mechanics.

In his past, Victor becomes a part of the fiery social events of 19th century France with his close friend Alexandre. Under the influence of barricades, fights, and even war, Victor tries his best to take his share of this chaos.






24  Player / Games / Re: What are you playing? on: May 09, 2019, 07:26:16 AM
"It's a big mistake I didn't play them until today" series:

Vampire: The Masquerade – Bloodlines
Bioshock
25  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 07, 2019, 09:00:14 AM
Hi, my name is Deniz.

I am a solo video game developer in Turkey for about two years. It all began with the purchase of Gamemaker Studio from humblebundle.com. Then I resigned from my job and became a full-time developer. Now I am using Unity.

At the end of last year, I had the chance to turn my first primitive efforts into a video game and released a platform/adventure type game. The first thing I learned from my very first experience was that you always need someone to share your effort. I intend to communicate with other developers and players here which I've never done before.
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