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Community / DevLogs / Re: Screenshot Saturday
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on: March 18, 2012, 09:35:06 AM
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@plinan - Nice drawings. I'd recommend the girl to have a normal backpack, as the animal one's too obscuring to me. Unless the head is a hood, in which case it should 'buckle' when not being worn. So the game's going to be about giant robots?
Thanks! Yeah the animal one is just for fun, we probably won't get to the backpacks until much later on so still room for lots of improvement ! The game is going to be about giant monsters and robots as pets who you bring into battle against other players. ( link to game page) 
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27
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Developer / Playtesting / Re: Burgle
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on: March 15, 2012, 04:10:03 PM
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Nicely done! Love that fact that players need to balance between high score and slower speed. 
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29
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Developer / Playtesting / Re: My Giants - Your Epic Neighborhood War with Giant Monsters/Robots!
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on: March 13, 2012, 10:44:45 AM
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Robot vs RockFor the past few weeks we’ve been working on adding a second Giant, Nick the Robot, into the game. The Robot Giant is similar to the Engineer in Team Fortress, someone who can build turrets! (55 sec mark on the video) The turret detects enemy within range, and rotates to the target and starts shooting. In this video, you can see how it works, as well as the chaotic action that can occur between Giants from different teams. I was running all three games (server, player 1, player 2) on my laptop so the game gets a bit laggy sometimes which caused synchronization issues – something we continue to optimize. Also the 3D model for the Robot giant is still in development, so we are currently borrowing Lerp from the Unity3D tutorial for prototyping.   (blog post: http://www.pepwuper.com/robot-vs-rock/)
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34
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Developer / Playtesting / Re: My Giants - Your Epic Neighborhood War with Giant Monsters/Robots!
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on: September 21, 2011, 02:48:29 PM
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Thanks for the feedback and the suggestion on the control. Since the game is designed for the iPad, it'll be a bit annoying to hold down the finger on the screen while it blocks the view, but would definitely be a good option on the PC/Mac. We actually had something like that earlier in the development but it didn't work very well so we disabled it. We'll re-visit it and see if we should add it back ! :D
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35
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Community / DevLogs / Re: Run Megan Run
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on: September 18, 2011, 02:21:30 PM
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 In this demo, we’d like to show you the Reflex Mode in the game where you avoid obstacles by jumping over or sliding under them. There is no Game Over in this demo, just to show you the control and the basic gameplay. The idea is to increase difficulty over time – faster speed, different types of obstacles – as you get better and better at playing it. How to Play: - Press the Space Bar to jump
- Press Control to slide
Enjoy! Play Here: http://www.pepwuper.com/playable-update-a-practice-room-to-test-your-reflexes/
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36
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Community / DevLogs / Run Megan Run
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on: September 18, 2011, 02:16:36 PM
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YouTube Video:   Run Megan Run is a prototype we started developing a couple weeks ago. It started as a fun idea of re-using the female model and animations already created for My Giants, and turning it into a platforming game. We spent some time on the side to put this together and we are quite happy with the way it turned out.  Here are a few development screenshots:   And the development blog is here http://www.pepwuper.com/category/run-megan-run/
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38
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Developer / Playtesting / Re: My Giants - Your Epic Neighborhood War with Giant Monsters/Robots!
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on: September 18, 2011, 02:00:04 PM
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Thanks for the feedback! yeah we'll be adding music and sound to the game later. We've been spending most of the time working on the backend multiplayer networking system. As for the goal of the game - it's basically a Capture The Flag type of game where players are divided into two teams and compete. But instead of controlling your own character in the game, you will also control a Giant to help you with the match!  Hope this explains the gameplay better. We are still a long way to go before finishing it up, so hope to show you guys more as we go! 
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40
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Developer / Playtesting / Re: My Giants - Your Epic Neighborhood War with Giant Monsters/Robots!
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on: September 09, 2011, 08:01:15 PM
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Thanks for the feedback! The idea is the "kid" in the game is your avatar that you can customize in the future. The giants are where different "classes" will be based. So if you bring a HWG type of giant into the match, the game will play differently if you bring a healer giant into the game. I didn't explain it very well with regards to controlling the giants. They are semi-automatic - meaning you still tell them what to do. For example, you tell the giant where to build a wall, or where to use special attacks, and it will act accordingly, then come back to you afterwards. We decided this simplifies control as the player already have the avatar to control (with various items to use to set up traps and to attack opponents). Having to control the giant directly might just be too much for the player. So essentially, the Giant will be like the dog in Shadow Dancer: The Secret of Shinobi ( http://store.steampowered.com/app/34282/), or Hobbes 
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