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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:39:45 PM

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1  Community / Cockpit Competition / Re: Turbo Death Machines on: February 26, 2009, 01:39:30 PM
This one will probably get a turbo-vote from me. Love what I´ve seen so far  Kiss
Looking forward to playay.
2  Developer / Playtesting / Re: Krotonaut on: January 04, 2009, 08:30:44 AM
I agree that the explosions are rather unpredictable which makes it hard to play sometimes.  I also thought that the levels that were pure platforming (without the explosions) were generally too easy compared to the explosion based levels(they generally only take me one or two tries rather than the many tries for the more puzzle based explosion levels).

In fact; the whole game is quite easy when you get the hang of how the explosions works/moves.
3  Developer / Playtesting / Re: Krotonaut on: December 30, 2008, 07:31:06 AM
No level editor but I doubled the amount of levels in there.

Hope you like it!
4  Developer / Playtesting / Re: Krotonaut on: December 28, 2008, 02:10:27 AM
I only got title, level and then the "The End" level.

NOW is everything fixed.  :D
5  Developer / Playtesting / Re: Krotonaut on: December 27, 2008, 11:13:17 AM
The explosions are too random. It made the last level (not counting the "THE END" level) really annoying. Why did you get sent back to an earlier level when you complete the game?

I guess it´s a bug. You´re supposed to get back to the titlescreen after "The End-level".
Gotta fix that. Glad you told me.

EDIT: I fixed the bugs now and I have also made the last level a bit easier.
6  Developer / Playtesting / Re: Krotonaut on: December 27, 2008, 10:17:32 AM
I guess you mean the last level (level 7)
The only tip I can give you is to find the fastest way and then just practise that way till you succeed.

The game is very short but I can make a level editor if people want me to.

7  Developer / Playtesting / Krotonaut on: December 27, 2008, 09:48:08 AM
KROTONAUT
]


DOWNLOAD:
http://www.willhostforfood.com/users/grick/krotonaut.zip (1.36MB)

Description:
This is my very first game made in GML. Hopefully you will enjoy it anyway and you can see it as a late little christmas gift.

Controls:
Arrows - Move naut
Z - Drop bombs
R - Restart level
Esc - Exit game

Music by:
Gammis
8  Developer / Playtesting / Re: Brave Honey Bee (finished) on: June 22, 2008, 02:38:28 AM
I'd love to see this expanded upon. It would be great if it had worlds like Mario, more cool music, bosses, time attack, etc.

It's possible that I maybe will do some sort of sequel or just an updated version with time attack and such. I would love to see how fast people can beat the game.
9  Community / Procedural Generation / Re: Loboton (finished) on: June 13, 2008, 04:56:18 AM
I think I´ll maybe add those things you suggested, in the final version.
10  Community / Procedural Generation / Re: KrebsWelte [done] on: June 09, 2008, 02:35:58 AM
Nice game!

I think I´ve found a bug though. When you click at the randomly generated blocks they destroys like they do when you shoot at them. And then, when you´ve shoot at a destroyed block it becomes normal again. It´s possible to walk through this normal block but not the destroyed-of-click-block. The whole thing becomes the opposite.

Just hide the mouse pointer and this little bug will probably be gone. ^^
11  Community / Procedural Generation / Re: Loboton (finished) on: June 08, 2008, 07:05:49 AM
The speed increases when moving while touching the border. Beside that, I don´t know any time when the speed is faster.

BTW! I updated the game so that it´s harder to "cheat".
12  Community / Procedural Generation / Re: Loboton (finished) on: June 07, 2008, 04:47:21 AM
Well, it´s programmed like this: When ship collides with border, Stop ship. So basically the player just stops when hitting the border.
13  Community / Procedural Generation / Re: Loboton (finished) on: June 05, 2008, 10:53:05 PM
I used that technique too! If it´s allowed now or after the voting, I´m going to make the player-ship die when colliding with faces.
14  Community / Procedural Generation / Re: Rescue: The Beagles [FINISHED-BETA] on: June 05, 2008, 04:13:29 AM
Probably one of my top 5 games in this compo!
Awesome and sweet graphics. Gameplay is simple but smart and fun. ^^

Love this one!
15  Community / Procedural Generation / Re: Loboton (finished) on: June 04, 2008, 07:07:07 AM
Yeah, I got 24. Beat you Gainsworthy!
16  Community / Procedural Generation / Re: Loboton (finished) on: June 02, 2008, 03:03:02 AM
After some tries it isn´t even hard to avoid the spraying skin-flecks. It´s easy to avoid them when you kinda know when it´s going to start spraying.

Glad you liked it!
17  Community / Procedural Generation / Re: Loboton (beta) on: June 02, 2008, 12:20:37 AM
The game is finished now! I added some mouth-animations.

DOWNLOAD: http://willhostforfood.com/access.php?fileid=23319
18  Community / Procedural Generation / Re: Loboton (beta) on: June 01, 2008, 12:15:50 PM
But I like bread. Especially baguettes. They´re my favourites!
19  Community / Procedural Generation / Re: ZICZAC beta on: June 01, 2008, 10:25:48 AM
Love the style. Looks very professional. The music is also very smooth.
The gameplay feels very original and almost... well, new!

The only negative thing would be that my head starts shaking cause of the "move and stop, move and stop" movement of the green and orange lines.

Anywho. Nice and original game you got there. ^^
20  Community / Procedural Generation / Re: Loboton (beta) on: May 31, 2008, 08:57:22 AM
Check the collection of screenshots a little bit up - I´ve managed to kill 10.. eh.. sad fuckers! I´m in the lead!
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