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Community / DevLogs / Re: Chester
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on: September 15, 2012, 10:26:21 PM
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Where did main character get his scarf? Did he shop for it or someone made it for him? We need to know! Also, is it a he, a she or what?
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5
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Player / General / Re: Good web hosts?
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on: June 02, 2011, 10:23:55 AM
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I too had a good experience with nearlyfreespeech, at least so far without a lot of traffic.
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9
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Jobs / Offering Paid Work / One track asap, jazzy hard bop style
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on: November 02, 2010, 10:43:36 AM
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Hey, There's so many composers I'd feel bad to pick one out so here's what I need.
I'm just wrapping up a game (wich is awesome) and I want to do a quick (and awesome) intro animation for it. 30-40 seconds that would need one track.
The music style would be very close to
, kinda fast paced hard bop jazz.
We need it asap (this week, maybe next), and pricing would be something to discuss, we think $50-60 is reasonable for one song, but we can talk.
If you think you're up to it, PM me or post here.
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14
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Developer / Technical / Re: The happy programmer room
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on: September 15, 2010, 08:49:25 AM
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Today I fixed a few bugs that I had no idea how to fix, and then found bugs I didn't know about. It's funny when you comment out 30 lines of code and replace them for 2 that does the same and better and you didn't think of it before.
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16
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Developer / Business / Re: How long should a game trailer be?
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on: September 08, 2010, 11:36:25 AM
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I made mine exactly one minute long since I wanted the mechanics to be clear and at the same time show as much different gameplay as possible without the video feeling rushed. Now that I see it again, it may be too long and slow, it could've been a bit shorter. But depending on how clear your mechanic is at first glance, 30 seconds may be a bit too short IMHO.
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17
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Community / DevLogs / Re: Dependant [Up on FGL for testing]
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on: September 03, 2010, 05:38:53 PM
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cool, yea the tutorial was pretty straight forward but couldn't figure out the 1st level. it feels like i'm missing something.
When I made the tutorial more explanatory (ergo, longer) people would say it was unnecessary, so I trimmed it down. But yeah, the first level is kind of different from the rest maybe. i also noticed that i lose focus at times (OS X/chrome) when i was trying to drag the ring a long distance.  I'll try to look into that. Losing focus as in the game not responding after dragging the cursor out? btw, solipskier rocks. As in, a lot. 
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20
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Developer / Business / Re: Unicyclist Postmortem
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on: August 28, 2010, 08:16:50 PM
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Thanks for posting this. Congratulations on a great game. I'm currently wrapping up the game I've been working on for three monts to put up in FGL so I'm a bit paranoid of other people's experiences. 
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