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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:23:05 AM

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1  Community / DevLogs / Re: Chester on: September 16, 2012, 10:06:31 AM
I see what you did there
2  Community / DevLogs / Re: Chester on: September 16, 2012, 07:24:03 AM
awwwww :3 that explains EVERYTHING
3  Community / DevLogs / Re: Chester on: September 15, 2012, 10:26:21 PM
Where did main character get his scarf? Did he shop for it or someone made it for him? We need to know!
Also, is it a he, a she or what?
4  Community / Townhall / Re: Super Puzzle Platformer on: June 13, 2011, 07:44:03 AM
not being able to close the summary screen with the keyboard makes me so sad
5  Player / General / Re: Good web hosts? on: June 02, 2011, 10:23:55 AM
I too had a good experience with nearlyfreespeech, at least so far without a lot of traffic.
6  Community / Versus / Re: Malicious Level Editor on: January 18, 2011, 07:55:17 AM
Cool idea. It reminds of a game Tyranus, a local indie from Argentina, made for a multiplayer games compo we had a few months ago:
http://tyranus.com.ar/ (see second post)
7  Community / Townhall / [TRAILER] Cubesome! A puzzle platformer in a cube on: November 15, 2010, 12:04:11 PM


Hi people,

I've just announced the game I've been working on for the past month and a half.
It's called Cubesome and it's a flash platformer where you run inside the faces of a cube to find the exit.

You can check out a gameplay trailer, screenshots and info at the site:
http://www.zlashstudios.com/cubesome

It has music by the awesome anosou, coding magic by zLash and artsy stuff by me.

The game is almost done and it'll be in your hands in no time.

Cheers!

8  Jobs / Offering Paid Work / Re: One track asap, jazzy hard bop style on: November 02, 2010, 02:43:44 PM
We've found a great musician so I'll close this down. Thanks!
9  Jobs / Offering Paid Work / One track asap, jazzy hard bop style on: November 02, 2010, 10:43:36 AM
Hey,
There's so many composers I'd feel bad to pick one out so here's what I need.

I'm just wrapping up a game (wich is awesome) and I want to do a quick (and awesome) intro animation for it. 30-40 seconds that would need one track.

The music style would be very close to

, kinda fast paced hard bop jazz.

We need it asap (this week, maybe next), and pricing would be something to discuss, we think $50-60 is reasonable for one song, but we can talk.

If you think you're up to it, PM me or post here.
10  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 26, 2010, 07:30:46 PM
Nuprahtor, that visual style is impressive, to say the least. Congrats. But please do something about the interface and that standard looking typeface, it destroys the atmosphere.  Wink
11  Developer / Business / Re: Who around here has made, at least, 2k with a crappy game? on: October 06, 2010, 07:21:36 PM
The more I learn about the flash games industry the more different it seems from what I first thought it was. o_O
12  Developer / Business / Re: How do I write a press release, and who do I send it to? on: October 05, 2010, 05:39:18 AM
I made one when I released a trailer for my game and put it up on GamesPress. It got picked by three or four sites that copy-pasted it and posted a few stretched screenshots out of the press kit. Tongue
13  Community / Creative / Re: Today I created... on: September 29, 2010, 04:40:40 PM
http://megaswf.com/serve/53151/
Autumn through-leaves-running simulation. Yay!
Awwww that's very nice to play with. Feels fuzzy.
14  Developer / Technical / Re: The happy programmer room on: September 15, 2010, 08:49:25 AM
Today I fixed a few bugs that I had no idea how to fix, and then found bugs I didn't know about.
It's funny when you comment out 30 lines of code and replace them for 2 that does the same and better and you didn't think of it before.
15  Developer / Design / Re: So what are you working on? on: September 14, 2010, 06:56:50 PM
Hempuli, I am once again impressed. Congrats
16  Developer / Business / Re: How long should a game trailer be? on: September 08, 2010, 11:36:25 AM
I made mine exactly one minute long since I wanted the mechanics to be clear and at the same time show as much different gameplay as possible without the video feeling rushed.
Now that I see it again, it may be too long and slow, it could've been a bit shorter. But depending on how clear your mechanic is at first glance, 30 seconds may be a bit too short IMHO.
17  Community / DevLogs / Re: Dependant [Up on FGL for testing] on: September 03, 2010, 05:38:53 PM
cool, yea the tutorial was pretty straight forward but couldn't figure out the 1st level. it feels like i'm missing something.
When I made the tutorial more explanatory (ergo, longer) people would say it was unnecessary, so I trimmed it down. But yeah, the first level is kind of different from the rest maybe.

i also noticed that i lose focus at times (OS X/chrome) when i was trying to drag the ring a long distance.
 Gentleman
I'll try to look into that. Losing focus as in the game not responding after dragging the cursor out?

btw, solipskier rocks. As in, a lot. Smiley
18  Community / DevLogs / Re: Dependant [Up on FGL for testing] on: September 03, 2010, 05:08:14 PM
Wow, thanks a lot Smiley
19  Community / DevLogs / Re: Dependant [Up on FGL for testing] on: September 03, 2010, 10:58:59 AM
Phew, it's been some pretty busy weeks.

The game is mostly complete, and is now up on FlashGameLicense for testing. You can't wait, you want to check it out!
20  Developer / Business / Re: Unicyclist Postmortem on: August 28, 2010, 08:16:50 PM
Thanks for posting this. Congratulations on a great game.
I'm currently wrapping up the game I've been working on for three monts to put up in FGL so I'm a bit paranoid of other people's experiences. Smiley
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