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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:35:44 PM

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21  Community / DevLogs / Re: fullybroKEN - A Unique Post-Apocalyptic RPG on: June 23, 2020, 05:56:45 AM
 I was thinking of adding credits to the game and including everyone who helped the game improve in any way especially those that gave me bug reports and feedback. It really means a lot to me and hopefully I will soon be able to satisfy your desires(I mean... in terms of games :D ). This will be a sort of a badge system where the more help you provide/provided the bigger your name/nickname will be.

An update is coming soon, in the next couple of days. It will add a lot of depth to the battle. It will add a synergies system which will require more planning to do it right, but will also be more rewarding when playing and IMHO it will improve the game drastically. After that another update is coming with a finally implemented trait system as well as city encounters and encounters in general in which you can use your traits gained through out the game. And settlement drama system will also be included in this update. They are all done mostly but require more content to work.

The game will also take part in the upcoming Summer Sale with a slight drop of the price. Hopefully that way I am going to be able to gather even more players so I can improve the game even more.

All the best.
22  Community / DevLogs / fullybroKEN - A Unique Post-Apocalyptic RPG (Currently 25% off) on: May 24, 2020, 07:47:08 AM
So I've recently decided to start a devlogs for my game during it's early accesc and I've finished with the first one. Hopefully videos are ok here. You can see the video of the latest devlog here:





Don't forget to buy the game as it helps me out a lot in developing the game, both financially and psychologically. Here is the steam link: https://store.steampowered.com/app/1234580/fullybroKEN__A_Unique_PostApocalyptic_RPG/

Or if you want in text here are the changelogs for the latest update:
-New beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.

Polish
-Added a slight animation for the trees
-Interactables have now an animation to give them more visual importance
-Improved battle screen
-Added vfx to every ability
-Added a clearer turn indicator to show whose turn it is
-Improvements on the main map ui

-Due to the user feedback by scimuse I've implemented:
-Ability icon scales up when you gain Battle Points connected with an ability
-The grid elements are now bigger to be easier to "read"
-Additionally I've added a cooldown indicator to indicate when an ability is under cooldown

Optimizations:
-minimap drawing is now significantly faster
-other smaller improvements


Bug Fixes
-Fixed a bug where a tutorial button would become unresponsive
-Fixed an error where you weren't able to equip an ability
-Fixed a bug where faction characters on map would break a saved game
-Fixed a bug where a faction leader would die thus freezing the game
-Fixed a bug where abilities weren't upgrade-able



For joining the open beta on Android here is a link:

https://play.google.com/store/apps/details?id=com.NotTheBest.fullybroKEN

All the best!
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