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Community / Jams & Events / Re: OHJAM - 24 Hour Midwest Game Jam
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on: June 29, 2014, 05:40:11 PM
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Hope to see you there, thickspit! Invite anybody else you know who lives close enough to come out! You can also grab a shirt for the jam that gets you into the event (with a Public Pass) below! 
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Community / Jams & Events / OHJAM - 24 Hour Midwest Game Jam
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on: June 21, 2014, 11:01:52 PM
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OHJAM is a Midwest Game Jam being held at The Crawlspace Concert Club in Girard, OH. While the event focuses on the rapid design and production of games, everyone is welcome to hang out, watch, and even join in! August 5th and 6thDoors open at 10AM - Event Starts at 12AM OFFICIAL EVENT PRICES PUBLIC PASS - $10 Includes: ONE (1) Sticker and Event Entry PARTICIPANT PASS - $25 Includes: TWO (2) Stickers, Event Entry, Reserved Working Space, and Devbadge Attendees who register for Devbadges get access to available concessions for the duration of the event. There aren't a lot of local game development focused events in this area, so I decided that if I couldn't attend one locally, I would make one! I would really appreciate any support I could get. Even just sharing the link to the event page helps! Thanks for taking the time out to read this.
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Community / Competitions / 64Digits Spring Competition
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on: April 01, 2014, 07:09:14 PM
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 The competition will last the duration of the month of April. STARTING TIME: April 1st, 12:00AM (UTC-5) DEADLINE: April 30th, 11:59PM (UTC-5)The voting period will last from May 8th to 14th. About64digits is a small, close-knit community focused on game development and artistic endeavours. A few times a year, we host competitions to hone our skills, express ideas, and just to have fun! This year we're going to make it bigger and better with the support of our sponsors and the contributions from people like you! ThemeThe theme has been voted as LIMITED COLOR PALETTE! Interpret that as you will. (Gameplay mechanics, graphical limitations, etc.) Submission and VotingTo submit your game as an entry to the competition, all you have to do is use the 64Digits game submission system and set the genre of the game to "64DSC". Voting will take place via a form that will only be accessible to members of the site. All 64digits users will be eligible to cast a vote, while all participants are REQUIRED to vote.
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Community / Jams & Events / Re: 64Digits Spring Competition
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on: March 02, 2014, 06:33:42 AM
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This has been fixed. The quotes were in an awkward place as well, so I'm not sure as to how that happened!  Let me know if you have any advice or tips for sponsors - I'm open to both help and suggestions.
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Community / Jams & Events / 64Digits Spring Competition
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on: March 02, 2014, 12:31:10 AM
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 The competition will last the duration of the month of April. STARTING TIME: April 1st, 12:00AM (UTC-5) DEADLINE: April 30th, 11:59PM (UTC-5)The voting period will last from May 8th to 14th. About64digits is a small, close-knit community focused on game development and artistic endeavours. A few times a year, we host competitions to hone our skills, express ideas, and just to have fun! This year we're going to make it bigger and better with the support of our sponsors and the contributions from people like you! ThemeUsually the contest has a decided theme, but this time the theme will be voted on by YOU the week before the competition! The poll will be available on this page. (March 25th-31st) Submission and VotingTo submit your game as an entry to the competition, all you have to do is use the 64Digits game submission system and set the genre of the game to "64DSC". All 64digits users will be eligible to cast a vote, while all participants are REQUIRED to vote. Voting will take place via a form that will only be accessible to members of the site.
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Community / Townhall / fightboyfight: redux - Kickstarter Campaign
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on: April 14, 2013, 12:52:20 AM
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FIGHTBOYFIGHT: REDUX Facebook| WebsiteI just launched the Kickstarter for a game I've been wanting to make for a long time. Check out the demo either below OR on the Kickstarter page! DOWNLOAD WASD - Move E - Switch Weapons Space - Drop/Pickup Weapons R - Give up fightboyfight: redux is not REALLY about killing zombies. The actual GAME MECHANIC is being able to manipulate the GAME MECHANICS. As you play through the game, you earn experience points that you can spend to gain access to gameplay modifiers that will drastically affect how you play the game. It can be a slow paced zombie crawl OR a fast-action blow-em-to-bits shooter. There will two main modes of play:Story Mode: You will play through each scene gaining experience points to apply towards new tools and options. Scenario Mode: This is where you will be able to design your own custom "Senarios" made up of "Scenes". Each scene can be set up to play completely different from one another, allowing you to create your own perfect arcade experience. Do you just want a single level of unlimited zombie carnage? You got it! Do you want to create a short story told over a series of chapters? You got that too!
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Community / Jams & Events / Toledo, Ohio Indie Meetup
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on: February 01, 2012, 11:14:39 AM
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Hey guys! I've been wanting to attend the multiple jams around the country, but do to the enormous amount of things going on, I haven't been able to.
I had intended to start an indie game jam of my own over the summer, but due to some unforseen circumstances, and changes in the majors of both myself and my wife, we're going to be moving.
So, instead of dedicating lots of time and effort to trying to find a place that will let us stay there for 24hours straight or longer, I decided that it would probably be best if I just set up some kind of "short time span" meet up.
I was thinking maybe sometime mid-March at a local library, or something to that effect. Leave me some notes as to what dates would be good and any ideas for specific meetup places.
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Community / Tutorials / Re: yeah, it's another freaking newbie asking for advice....
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on: August 30, 2011, 06:11:10 AM
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If you've never made games before, trying to tackle a 3d-project that will have both online multiplayer and cross-platform console support is not going to happen. My best advice is to just either find a programmer, which is also probably not going to happen because most decent programmers like to focus on their own projects, or just start from the basics. It's going to take months, if not years, to be able to learn the basics of any programming language and produce a game of even mediocre quality.
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Community / Jams & Events / Re: Ohio (Toledo) meet-up anyone?
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on: August 24, 2011, 06:03:10 AM
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Well, I'm trying to get to know the area around here better before I start organizing anything. It looks like it could be feasible to use space on campus, but a more private area where we would be allowed to work 24 hours straight would be better suited to our cause. I'll spend some time looking in the area, but a just general meet up is definitely possible soon. I'm going to be trying to meet up with SplinterOfChaos sometime soon (maybe today?) and a few other people. If we take time to plan this out and do this right, this could be awesome.
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Community / Jams & Events / Re: Ohio meet-up anyone?
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on: August 18, 2011, 03:17:56 PM
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Again, sorry for the double posts, but I feel like I'm the only one in my area who wants to do this.  Please SOMEBODY help me make this happen. I didn't want to organize this myself, and if I'm going to it's probably going to have to happen sometime next year, but I want this to happen. I want to hang with like-minded people who have this same hobby/interest/passion. I wanna make games and act stupid with new friends! I know we can do this, Ohioans and other surrounding residents!
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Community / Jams & Events / Re: Ohio meet-up anyone?
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on: June 25, 2011, 12:12:30 PM
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The UT library sounds perfect. What do you guys think about doing a weekend thing, if you're still interested, I setup my classes already and I have the whole weekend starting from 2PM Friday open every week. But classes don't start until the 22nd, so before that pretty much every day is fine.
I'll post here when I'm finally moved up there.
:D
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