Let's talk moving platforms!Moving platforms are a staple in platform games and sometimes you wonder why. I read a tweet once that read something like
People spend so much time implementing moving platforms into their games, all just to make their level design slightly worse.
Classic (boring) moving platformsThere is something in that to think about and not just add them because you're "supposed" to. They can easily slow down the pace and result in boring waiting time. I do have classic moving platforms in the game but I will probably use them sparingly.
Dash platformsI learned from Celeste the importance of "player activation" as a way to mitigate this problem. Instead of constantly moving on their own, have a player action (in this case a dash) activate the platforms. The Dash Platforms from Celeste are my favorite example of this so of course I straight up stole it. The added momentum when you jump off is so much fun to play around with.
Step on platformsHere is another example of player activation. Just step on.

Looks saucy and hellishly fun! Congrats on this one!
Whoa, this looks amazing!
Eyy, there it is! Given how good your jam platformer felt, one that you spent more time on must be fantastic.
Thanks guys!
