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102
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: January 22, 2012, 04:53:13 PM
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Is it wrong that I think the actual game looks better than the post-it for a change?  No offense CEDE, you do great work, but i don't think you quite captured the feel of the game... *shrug* maybe it's just because this one's style is so defined by it's pixel art? You won't get any argument from me. The game does look really great.
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105
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Community / DevLogs / Re: Reprisal
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on: January 22, 2012, 10:08:39 AM
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@CEDE ... wow thank you so much! That's very cool, ive seen a few more of these that you have done on this forum, are you going to collect them together for an on-line project? If you don't mind im going to re-blog and credit you on the reprisal dev blog  Actually I have been mailing the post-its directly to those who have PM'd me their address. You are welcome to do the same. 
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106
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Community / DevLogs / Re: MicRogue
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on: January 21, 2012, 05:37:47 PM
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CEDE That's pretty awesome. I feel I should add the sandwich in as a powerup now.
Edit: I totally forgot to post this. The main reason I haven't posted much on here was because I was working to get this running on an iOS device. I am happy to report that it runs awesome on my Iphone and the controls work pretty great. I no longer require a specific tile touch to move or attack. its all just directional now. using both thumbs to play is super fast. I actually think a Time Attack mode would be great.
glad you like it! If you need an iOS tester let me know 
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111
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Developer / Art / Re: Devlog POST-ITs
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on: January 21, 2012, 02:46:54 PM
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CEDE, you may have single-handedly managed to increase the productivity of every member of Tigsource.
I tell you my motivation is purely selfish! I am just trying to become more productive with my drawing! Another one for today. I think during the week I can maybe do one a day, but the weekends a few extra. Electrolyte's ReprisalAn eye pleasing isometric RTS inspired by the classic Populous. 
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113
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Developer / Art / Re: Devlog POST-ITs
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on: January 21, 2012, 02:34:17 PM
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CEDE, you may have single-handedly managed to increase the productivity of every member of Tigsource.

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115
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Developer / Art / Re: Devlog POST-ITs
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on: January 21, 2012, 12:44:39 PM
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ZomboxYes, yes another zombie game. But this time some sort of tofu town is under attack and its so fun to look at. Some great GIF previews too. 
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117
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Community / DevLogs / Re: Desi Leaves Town
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on: January 20, 2012, 06:50:16 PM
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If the planets align and multiple projects are finished close to one another, we'll sticky them all.  That seems reasonable to me 
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118
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Community / DevLogs / Re: BirdyWorld again
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on: January 20, 2012, 06:18:59 PM
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Oh wow that's so awesome! I feel honored to have been included amongst your sticky note illustrations!
And man, I need to get back to working on this. I kinda got overwhelmed after I implemented the enemy-adding system. So many enemies to make...
Get to it!
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119
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Community / DevLogs / Re: Desi Leaves Town
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on: January 20, 2012, 06:18:16 PM
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Whatever you guys think is best, I appreciate being stickied. or maybe after 3 days/a week that way multiple finished projects get equal time.
Also is the frequency of projects completing quick enough to warrant that type of rotation?
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120
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Community / DevLogs / Re: Desi Leaves Town
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on: January 20, 2012, 11:57:36 AM
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contact steam. have you contacted steam? you should contact steam. I like steam.
Yeah definitely planning too. But from what I read you need to also submit a demo when contacting them about publication. So thats really all Im waiting for - the build for the desktop to be ready.
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