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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 03:37:06 PM

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101  Player / General / Re: Indie Game: The Movie as an half-hour comedy series on: January 23, 2012, 10:01:18 AM
It won't be a comedy, guys!

https://www.facebook.com/IndieGameTheMovie/posts/352368818109093

Well, I trust on HBO, their series are usually very good.

I don't trust HBO after How To Make It In America.  Cry (consider this vomit from my eyes)
102  Community / DevLogs / Re: Aqua Kitty (working title) on: January 22, 2012, 04:53:13 PM
Is it wrong that I think the actual game looks better than the post-it for a change? Droop No offense CEDE, you do great work, but i don't think you quite captured the feel of the game... *shrug* maybe it's just because this one's style is so defined by it's pixel art?

You won't get any argument from me. The game does look really great.
103  Developer / Art / Re: Devlog POST-ITs on: January 22, 2012, 01:32:57 PM
Dugan's Aqua Kitty

Kittens must defend against sea creeps while they drill the ocean floor for milk.

104  Community / DevLogs / Re: Aqua Kitty (working title) on: January 22, 2012, 01:30:46 PM
105  Community / DevLogs / Re: Reprisal on: January 22, 2012, 10:08:39 AM
@CEDE ... wow thank you so much! That's very cool, ive seen a few more of these that you have done on this forum, are you going to collect them together for an on-line project? If you don't mind im going to re-blog and credit you on the reprisal dev blog  Coffee

Actually I have been mailing the post-its directly to those who have PM'd me their address. You are welcome to do the same.  Smiley
106  Community / DevLogs / Re: MicRogue on: January 21, 2012, 05:37:47 PM


CEDE That's pretty awesome. I feel I should add the sandwich in as a powerup now.

Edit: I totally forgot to post this. The main reason I haven't posted much on here was because I was working to get this running on an iOS device. I am happy to report that it runs awesome on my Iphone and the controls work pretty great. I no longer require a specific tile touch to move or attack. its all just directional now. using both thumbs to play is super fast. I actually think a Time Attack mode would be great.


glad you like it!

If you need an iOS tester let me know  Well, hello there!
107  Developer / Art / Re: Devlog POST-ITs on: January 21, 2012, 05:03:35 PM
Seasons' Blitz Meet

Armored man with ample mustache smashes iron balls into doors to unleash monsters.



108  Community / DevLogs / Re: Blitz Meet [Music Phase] on: January 21, 2012, 05:00:43 PM
109  Community / DevLogs / Re: The Archer on: January 21, 2012, 04:34:09 PM
Whoa! Great background and column design!
110  Player / General / Re: What are you listening to at the moment? on: January 21, 2012, 02:50:20 PM
Another great new record from Hot Flush. Artist called Locked Groove.



111  Developer / Art / Re: Devlog POST-ITs on: January 21, 2012, 02:46:54 PM
CEDE, you may have single-handedly managed to increase the productivity of every member of Tigsource.



I tell you my motivation is purely selfish! I am just trying to become more productive with my drawing!

Another one for today. I think during the week I can maybe do one a day, but the weekends a few extra.

Electrolyte's Reprisal

An eye pleasing isometric RTS inspired by the classic Populous.

112  Community / DevLogs / Re: Reprisal on: January 21, 2012, 02:42:12 PM
113  Developer / Art / Re: Devlog POST-ITs on: January 21, 2012, 02:34:17 PM
CEDE, you may have single-handedly managed to increase the productivity of every member of Tigsource.

 Embarrassed
114  Player / General / Re: Site Feedback Pls? on: January 21, 2012, 01:17:31 PM
Seems like the design / interface needs a bit of work so it can be more efficient and informative.

Spend some time on this site: http://www.dribbble.com/
115  Developer / Art / Re: Devlog POST-ITs on: January 21, 2012, 12:44:39 PM
Zombox

Yes, yes another zombie game. But this time some sort of tofu town is under attack and its so fun to look at. Some great GIF previews too.

116  Community / DevLogs / Re: Zombox on: January 21, 2012, 12:42:02 PM
117  Community / DevLogs / Re: Desi Leaves Town on: January 20, 2012, 06:50:16 PM
If the planets align and multiple projects are finished close to one another, we'll sticky them all.

 Smiley

That seems reasonable to me  Well, hello there!
118  Community / DevLogs / Re: BirdyWorld again on: January 20, 2012, 06:18:59 PM
Oh wow that's so awesome!  I feel honored to have been included amongst your sticky note illustrations!

And man, I need to get back to working on this.  I kinda got overwhelmed after I implemented the enemy-adding system.  So many enemies to make...

Get to it!
119  Community / DevLogs / Re: Desi Leaves Town on: January 20, 2012, 06:18:16 PM
Whatever you guys think is best, I appreciate being stickied.


or maybe after 3 days/a week that way multiple finished projects get equal time.


Also is the frequency of projects completing quick enough to warrant that type of rotation?
120  Community / DevLogs / Re: Desi Leaves Town on: January 20, 2012, 11:57:36 AM
contact steam. have you contacted steam? you should contact steam. I like steam.

Yeah definitely planning too. But from what I read you need to also submit a demo when contacting them about publication. So thats really all Im waiting for - the build for the desktop to be ready.
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