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Pages: 1 [2]
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21
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Developer / Playtesting / Re: The Courtship (WIP)
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on: December 24, 2010, 10:41:51 PM
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@Endymion: Sorry to hear you quit of boredom. If some levels were easier than you expected, it's because I intentionally made some levels intimidating so when they are completed you feel like you've accomplished something.
@Draknek: Wow, thanks so much for all this feedback!
-K, you can click on the button get get back. -Jumping is probably the one thing that would take too much for me to fix. I liked how it was, and I made 80 levels with it, so it's pretty much too late to go back now. -I fixed the slowdown. Now you just stick to the ground once you deaccelerate. -Added explosion for spikes. -Added music. -That's intentional. -I'll see what I can do about the alt jump button. -Could you please more specific about the unforgiving spike collisions?
@Fyren: I will test around and try and recreate what happened to you. Unfortunately it might take a while because I've played the game a lot of times and I haven't gotten anything like that.
@Paste: About the skipping/taking advantage of going outside the screen. This is something that I allow players to do at first but then take away (I hope) later.
@Jeffrobot: I definitely understand where you're coming from. I think most of us have a genre we just can't get into. Thanks for taking the time to play my game.
Sorry that you think the graphics are drab. I'm glad you think story sucks, because it's supposed to suck. 10 minutes? I'll take it.
What did I hope to accomplish with this game? Wow. That's a great question. You know, unlike you, I love platformers and I just need a timekiller (I don't play mainstream games, in my free time I just watch sports or read). I made this game because making a lot of levels would kill a lot of time and give me something to look forward to doing when I got home from school. I know the game isn't for everyone, but when I play it myself, I love it, and I play it just because I like it, not because I made it. So essentially I was making a game for myself (not trying to sound selfish) and I suppose I accomplished that.
Alright, enough my ranting and raving. I have put the latest version of the game on GameJolt... hope I didn't completely ruin it, and if I'm lucky, I might have actually made some improvements.
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22
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Developer / Playtesting / The Courtship (WIP)
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on: December 23, 2010, 09:26:46 PM
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The Courtship (currently a WIP) is a fun little platformer with a little bit of puzzler and shooter sprinkled on top. My goal with this game was to improve myself as a game designer by spriting and making levels, and of course, have fun. In this game, you don't use your gun to zap baddies. Instead, you use to clear obstacles (spikes) in order to make room to perform jumps. Use Z to jump and X to shoot.   I would like feedback on (pretty please)... gameplay/difficulty. How far did you get in the game? Why did you decide to quit? When you died in a level, did you still want to play the game, or did it discourage you completely? Thanks.
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23
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Player / General / Re: Drugs
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on: September 25, 2010, 08:01:23 AM
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Is mayonnaise a drug? (jk I hate mayonnaise it's gross) Anyway I don't  or  , though the drinking part will probably change once I go to college.
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24
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Player / Games / Re: Windy City Indie
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on: March 20, 2010, 08:31:00 PM
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I'm in the northern suburbs. I'm 16 and thinking of going to DePaul... I need to make a visit. So this would be ideal. But yeah, hope I'm not too young (like other people have said)  EDIT: Go Bears, Go Cubs, Go Bulls, Go Hawks
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25
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Developer / Playtesting / Re: Ruined- WIP
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on: March 20, 2010, 07:56:17 PM
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@Falmil: Thanks again for all the feedback. Actually, after the cutscene after the dragon boss (with the accidental "Player" title), there is one thing left to do. See the 4 diamond slots in the box where the ship used to be? Each of the four environments have a hidden key (hint: they are usually in places you haven't been before). After that, it is the final boss, which is not in the game yet of course. @Allen: Thanks for the suggestion. I personally think the Knytt style is a good thing, and makes for a great atmosphere. Of course I have an extreme bias  . I understand how you wouldn't want to play an unfinished game, but there really is a lot of content in the game. In fact the only stuff that's not in there is the final boss (and what's after it).
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26
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Developer / Playtesting / Re: Ruined- WIP
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on: March 20, 2010, 10:58:25 AM
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Wow, a lot of feedback, thanks a ton! I'll come back and edit this post later with more comments about it but...
There actually is external saving, and you CAN load save files from version to version. I am positive it works.
The data is saved in a folder called "data" win whatever folder you played version 21 in. Make sure version 23 is in the same parent folder as "data" and 21. (Sorry if that doesn't make sense)
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27
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Developer / Playtesting / Re: Ruined- WIP
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on: March 20, 2010, 09:54:16 AM
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Thanks for the report- did you download from GameJolt?
If so, I forgot to update the download file from there, and I think in the newest version that should be fixed.
If you could please try re-downloading, that would be great. Sorry for the inconvenience.
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28
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Developer / Playtesting / Ruined- WIP
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on: March 20, 2010, 06:42:29 AM
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Ruined Ruined is a 2D exploration platformer about a man named Alec who has been trapped in the desert for many years trying to fix his broken ship. Although he managed to put all of the pieces back together, his battery had run dry and the ship can barely take off the ground. In one last desperate effort, Alec must try to create a power core than can take him out of the desert. But as he digs deeper and deeper, he'll find things that should have remained forgotten. Gameplay is in Metroidvania/explorational platformer style. Current Features - Over 200 screens
- Every one of the 4 worlds is accessible
- 4 bosses
- Some story
- Music
- Lead up to final boss (but no final boss)
Features to Come - 1 more boss
- A whole lot of complicated story
- 3+ game endings
- More scenery
Credit - Pinpickle - Design and programming
- Ethan718 - Design and graphics
- Caleb Cuzner (Nijg) - Music
Download from GameJoltDownload from YoyogamesKnown Glitches/Possible Annoyances - Some screens may lead to uncompleted screens
- Incorrect placement of tiles
- Dying without saving on a new game could be prone to error
Windows only. NOTE: Do not directly play this from your Download manager in your browser.
Instead, go into your My Downloads folder (or wherever you wish to put a save file) and play the game. This allows the game to save properly
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29
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: March 20, 2010, 06:34:30 AM
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Hey guys! I'm Ethan. I'm 16 and from Chicago... I've been looking around these forums for a while and I finally decided to join because I have a WIP that I really need feedback for, and I think this place is the perfect place for it...
I have been spriting for... around 5 years, but for most of those 5 years I was very bad. I have worked on it a lot and now I think I'm a pretty competent spriter.
I hope I can stick around here because I know it's a very prestigious indie gaming site/forum. Looks like a lot of fun, see everyone around!
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