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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:12:02 PM

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21  Developer / Business / Re: Flash Programmer Pricing on: December 21, 2010, 12:08:24 AM
I'd charge WAY more, my going rate for freelance flash is about $100, granted that's sweden and I do mostly marketing stuff so I can charge more (and most of it goes to taxes anyway). But don't screw yourself over with a too low rate, they need to respect and value your time and a good way to communicate that you don't have time to be kicked around is charging for it. Granted, you also want to go low enough to get the job, that's the whole problem  Huh?

Also, keep in mind that when you're doing a game for a client they are going to want to change things. Probably things you don't agree with. Make room for this in the schedule. There'll also be some turnaround time in getting feedback on what you've done, so add a few days of padding for that, if the game takes three weeks to make, don't set the deadline in three weeks, say four or five to give yourself some breathing room. You don't need to work all those hours.
22  Developer / Technical / Re: Flex - 9 slice scaling - help on: November 26, 2010, 10:14:20 AM
9-slice works in runtime too, just set the scale9Grid property:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/DisplayObject.html#scale9Grid
23  Developer / Technical / Re: Bullet Collision on: September 29, 2010, 02:06:33 AM
Me, being a lazy bastard would probably just reflect the bullet far enough that the tank won't catch up with it regardless. I other words, just make the bullet take a step or three extra after reflecting. I don't think it'd be noticable to the player that the bullet moves a wee bit faster "during" the collision.

Or is that what you are doing already?
24  Developer / Business / Re: What do people reccomend for video capture? on: September 17, 2010, 12:49:14 AM
I did the my

using fraps. Since I'm running windows 7 the entire desktop runs of the 3d-graphics drivers so fraps i able to capture it. You just need to tick the box that says Monitor Aero desktop (DWM) and you should be good to go. Also, it's probably a good idea to run the game in the standalone flash projector just to get the best possible performance.
25  Developer / Technical / Re: AMF PHP on: September 05, 2010, 11:41:43 PM
does everything look okay if you load up the gateway url? (http://10.0.0.25/amfphp/gateway.php)
26  Developer / Technical / Re: Z-Ordering in a Flash game on: August 20, 2010, 01:36:19 AM
another trick is to not z-sort on every frame, the bullets can likely make do with every third frame or something like that. that's a 300% speed improvement nearly for free!
27  Community / Jams & Events / Re: NoMoreSweden 2010? on: July 09, 2010, 01:36:59 AM
gack! stream restarted again. http://www.nomoresweden.com/2010/07/dont-look-at-us-that-way/
28  Community / Jams & Events / Re: NoMoreSweden 2010? on: July 08, 2010, 11:23:23 AM
something messed up the stream so it restarted, new url is: http://bambuser.com/channel/nomoresweden/broadcast/877152
29  Developer / Technical / Re: Setting sprite origin in FlashDevelop on: July 07, 2010, 01:55:46 AM
You can do it the complicated way and use some trigonometry when rotating, but it'll be a bit cumbersome and potentially slow. What I would do is wrap the graphic in another sprite. My standard hiearchy looks a bit like this (in pseudocode)

Code:
public class Player extends Sprite {
  private var _gfx:Sprite;
}

This let's me keep the position of the player separate from the relative position of the players graphics, so, offsetting the _gfx object's coordinates by 32 on each axis will give the effect you desire.

This also makes it easier to switch your graphics to say a Movieclip or a Bitmap, since it's all internal to the class.
30  Developer / Technical / Re: FlashDevelop and UI authoring on: June 14, 2010, 01:52:55 PM
or do a swc! it's better in pretty much every way.
31  Developer / Technical / Re: Creating nested arrays from a String on: June 07, 2010, 04:33:27 AM
i was bored: http://wonderfl.net/c/7B1c
32  Community / Jams & Events / Re: Jam at the World of Love on: May 26, 2010, 11:20:06 PM
but the jam is free?

the trip from sweden however, is not!
33  Player / General / Re: The Translation Party Thread on: May 20, 2010, 03:59:51 AM
How many roads must a man walk down before you can call him a man?
becomes
Detari are walking the streets in front of many people, you call me?

34  Community / Jams & Events / Re: TIGVan: CANADA 2010 on: April 27, 2010, 03:26:35 PM
Give me a shout if you stop by Sweden.
word.
35  Community / Jams & Events / Re: Jam at the World of Love on: April 22, 2010, 01:22:27 PM
ooooooh. i am tempted! if i make a BAZILLION dollars of my next game, i will come. if not. i might come anyway.
36  Community / Jams & Events / Re: NoMoreSweden 2010? on: April 21, 2010, 11:12:09 PM
i think yes. however, there are no especially specific plans yet. i'll poke the other boys and see if we can get this ball rolling.
37  Developer / Technical / Re: Pruning unnecessary connections in a graph on: April 21, 2010, 11:10:37 PM
great work!
38  Developer / Technical / Re: Error creating Flash movie; ran out of memory. on: April 21, 2010, 11:07:46 PM
the main issue would be if they decide you use too much bandwidth and just block your file. why can't you host the cutscenes along with the rest of the game?
39  Developer / Technical / Re: Error creating Flash movie; ran out of memory. on: April 20, 2010, 12:59:48 PM
okay. that's a bit more info.
how much ram do you have? does this happen when doing other things?

what operating system are you on, are you running low on ram even before you start?

can you split the game's assets into other files? (this is good for several reasons)
40  Developer / Technical / Re: Error creating Flash movie; ran out of memory. on: April 20, 2010, 12:09:47 PM
if you tell us more details it'll be alot easier to help. what exactly are you exporting? very large images, very long audio files or maybe both?
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