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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:12:04 PM

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41  Player / General / Re: MAME cabinets - any experience? on: April 19, 2010, 10:14:49 PM
I've had my own arcade cabinet for a few years (sadly, I had to sell it a while back).

I would recommend getting an old cabinet and refurbishing it. It's cheaper and way cooler. You can often get gutted cabinets for next to no money, but if you can, try to get one that has a nice screen, there's no beating the feel of an old CRT.

Then you need to decide if you want to go for MAME or the real thing. Most of all arcade games (except for the really old ones) adhere to a common standard called JAMMA. That means they have a big-ass connector with in- and outputs that hook up to your cabinet.
You can also get 1000-in-one cards, but they're basically an emulator too.
If you decide to go for MAME, you don't need a very fast computer. I ran mine on a 1ghz old amd thunderbird and it worked great, you won't be able to run the never 3d-type stuff, but noone cares about that anyway  Wink

Don't get a ready made joystick. Get the parts from a place like ultimarc or maybe something closer to wherever you live.

Also, don't put a bazillion buttons/joysticks on there. It's ugly and horrible. The most flexible would be a two player setup with 4 buttons and an eight-way joystick per player, add to that a start button per player. No more.
42  Developer / Design / Re: One button RPG on: April 19, 2010, 03:22:53 AM
The game i'm making now, glorg is pretty much a one button rpg. Well, it's rather a one button dungeoncrawler/rougelike, but control-scheme wise they're pretty similar. So it can definitely be done. However, I don't want to talk too much about how I'm pulling it off since it's nearing release, but I'll for sure keep track of this thread to see where you go with the concept. Ninja
43  Community / Creative / Re: The No Screen Corporation on: April 17, 2010, 12:57:47 AM
I'm sort of already doing this, save for the no cellphone-thing and the "new thing each day".
Right now I can maybe do upwards 5 hours of actual effective work a day, and that's if I get some not-at-the-computer time somewhere in between. So I think your theories are sound, hopefully I can do some crazy stuff next week and post it here Wink
44  Player / General / Re: Always on internet on: April 16, 2010, 08:36:39 AM
A brief search for Assassin's Creed 2 cracks found a few torrents claiming to be local versions of Ubisoft's servers, but all that I found had very varied comments as to whether they work.  I'm not curious enough to test them myself.  If nothing else, this system has succeeded in making pirating the game more of a hassle.  Probably less of a hassle than buying it though (if you have an imperfect internet connection.)

a friend that may work at a certain large company told me that the drm is infact still unbroken. there has been a couple of claimed cracks and server replacements, but none that actually work.
45  Developer / Technical / Re: Embedded SWF and currentFrame on: April 15, 2010, 09:58:09 PM
can you see the clip playing at all?
46  Developer / Technical / Re: Help! What causes Flash to lag? on: April 12, 2010, 10:10:27 PM
I agree on the scaling, make sure your big bitmaps are 1:1 that'll give you a nice boost.

If your graphics have a lot of overlaid transparencies (for highlights and such) it may be worthwhile to flatten them into solid colors too, but your character here is so small that it might not make all that much of a difference.
47  Developer / Technical / Re: Flash Builder 4 vs Flex Builder 3 on: April 11, 2010, 04:37:19 AM
I think the best in FB4 is the network monitoring. It actually allows you to see network traffic to the server and the flash player client

I've been using charles for that for the past year or so. Now I couldn't live without it.
48  Player / Games / Re: Do you ever hook up your PC/Laptop to your TV to enjoy games on your HDTV? on: April 11, 2010, 04:35:51 AM
i've got a computer permanently hooked up to my 40" hdtv, almost everything i watch goes trough that. it's also great for emulators and spelunky.
49  Developer / Technical / Re: How do I implement a QuadTree? on: April 09, 2010, 04:10:55 AM
I know motor2 has a quadtree implementation, maybe you can take a peek at that.
50  Developer / Technical / Re: Flash AS3 on: April 06, 2010, 01:12:31 AM
Code:
if(!(obj is MyClass)) doStuff();
51  Developer / Technical / Re: Sockets in Actionscript and Security problems on: March 18, 2010, 05:48:41 AM
which port are you connecting to?
is the socket server running on the same (exact) domain as the server hosting your swf?
52  Community / Jams & Events / Re: GDC 2010 Pictures on: March 17, 2010, 01:30:25 PM
that sure took it's sweet time. had a website blow up on me in the process, so I had to fix that too. but, alas, it is done!

http://www.facebook.com/album.php?aid=166242&id=605192266&l=3e6b882c8b
http://www.facebook.com/album.php?aid=166247&id=605192266&l=34e737c4bc
http://www.facebook.com/album.php?aid=166261&id=605192266&l=1dd1ec2978

please help me tag people if you can!
53  Developer / Technical / Re: Filming an iPhone on: March 17, 2010, 11:43:10 AM
- Turn the brightness on the ipod all the way down
- Position bright light focused on the iPod itself

that's pretty much the direct opposite of what i'd try to do. you always want as much light as possible on what you're trying to film, turning the screen brightness down AND putting a bright light on it that it has to compete with will likely only get you a great big glare and a greyed out image on the ipod, your finger probably shows up nicely though.
or am i missing something here?
54  Community / Jams & Events / Re: GDC 2010 Pictures on: March 17, 2010, 11:38:40 AM
i'm uploading all my pics to facebook now, had almost 800 pics on the camera but i cleaned that out down to about 340 or so. i'll post it all here when it's up.
55  Community / Jams & Events / Re: GDC 2010: SF Meeting Thread on: March 08, 2010, 03:38:02 PM
we're a couple of people planning to go get our badges at about 5pm at moscone and then head up to china town for some food. if anyone want's to join just drop me a text at +46704329993 and we'll meet at moscone.
56  Community / Jams & Events / Re: GDC 2010: SF Meeting Thread on: March 06, 2010, 05:30:20 PM
I just got checked in at the hostel and am now sitting all by my lonesome in the lobby. So, I'm very much up for stuff!
Text me at +46704329993 can't do email or Twitter here, roaming is stupidly expensive.
57  Community / Jams & Events / Re: art jam 2010! on: March 03, 2010, 09:46:55 AM
hahah. i only just realized i could click the picture.  Facepalm
58  Community / Jams & Events / Re: GDC 2010 Flight Arrival Times on: March 03, 2010, 12:43:32 AM
14.20 saturday, i'd love some company!
59  Community / Jams & Events / Re: GDC 2010 - Get Psyched! on: March 02, 2010, 07:52:39 AM
this is a pretty old picture. but i can't resist posting it!


60  Community / Jams & Events / Re: GDC SF '10: Split a room? Have a couch? on: March 01, 2010, 07:34:02 AM
There's the FlashGamingSummit AfterParty on Monday, but I'm not sure if it's open to anyone who doesn't have a ticket to FGS.

last year you could sign up for just the afterparty (which was free), but i haven't seen anything like that this time around.
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