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April 12, 2024, 10:11:32 PM

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1  Developer / Playtesting / Re: MɪʀʀФяяɪM: Finished, mirror-based puzzle platformer on: March 23, 2010, 11:28:56 PM
Hello! I am the other guy who worked on MirrorriM with FreelancePolice.

@BinaryMind, Frostblade: What video cards are you guys using? This might help us pinpoint the problem.

@chardish: I totally agree about the "three parts puzzle, one part platformer" idea. I did most of the level design for the game, and that mostly what I was going for. Hence, for the spikes level that you were referring to, there are two solutions: one that requires extremely precise platforming skills, and another that does not. Also, on the first level with mirrors, we tried various forms of the level with testers, and we found that the geometry of the level needed to be large enough for the player to be able to best visualize what the mirrors were doing to the geometry of the level. However, larger levels are easier to get stuck in, hence why the walls of the level are scalable when reflected upside-down.

@Lokon: For the bug, did this have to do with dispelling? Or was this just from touching a switch mid-jump? And I do like that suggestion,
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