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182
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Player / General / Re: "ADAM BUMS OFF FARBS!"
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on: August 30, 2009, 12:15:06 PM
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I sense many people tiptoeing around using the word 'Bitch'. She's a real... meanie! Tell her she's being a... mean person! Do it.
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183
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Developer / Design / Re: Choices are expensive
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on: August 28, 2009, 07:35:32 PM
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I kind of think that just stems from an excessive focus on material rewards in a game. As someone mentioned earlier, it tends to be a lot more compelling when it's not a purely economic decision.
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184
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Developer / Design / Re: Choices are expensive
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on: August 28, 2009, 07:04:17 PM
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This is especially brutal in a long game where it is like "How the hell was I supposed to know that this choice I made early in the game was going to screw me out of that awesome character later in the game." That's only bullshit if everything else is the same. What if you can't get that character because the city he lived in is gone now, but you can get a different character because now interstellar travel is possible? Huge differences, where yes a big chunk of the game gets cut off for you but another big chunk gets opened up. I think those sorts of choices need to be able to happen.
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185
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Player / Games / Re: Mobigame's Edge pulled because of the word Edge
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on: August 28, 2009, 10:07:08 AM
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Dear IGDA Member,
A Special Meeting of the membership of IGDA will be held on October 3rd, 2009. The sole purpose of the meeting is to vote on whether IGDA Board of Directors member Tim Langdell (a) should serve the remainder of this term, or (b) should have his term concluded early (effective October 3rd, 2009). Mr. Langdell was elected by the membership on March 1st of 2009, and his term is scheduled to expire on March 1st of 2012; or (c) abstain from this vote.
A Special Meeting is intended to allow the membership to make a decision and requires a quorum of half the membership to participate in order to carry the outcome. I highly encourage all members to participate so that quorum can be reached.
Further information as to the background of these two outcomes will be posted to the members-only section of the IGDA website as of September 2009, and a second reminder email will be sent at that time. In addition, an electronic proxy ballot will be provided to each member at that time, with which they may cast their vote. The voting period will extend through the end of September, approximately 30 days.
While process requires there will be a “physical meeting”, which will be at IGDA headquarters offices (19 Mantua Road, Mt. Royal, NJ 08061) at 10:00AM eastern time, and members may attend in person, such presence is not required or even anticipated. The meeting itself likely will take only a few minutes and consist primarily of announcing the results of the voting. No other business will be conducted.
Again, more information will be forthcoming in early September, and we ask that you withhold any questions until that time if at all possible.
Thank you for your attention and cooperation as we move through this process together.
Tobi Saulnier, Co-Chair Date: August 28, 2009
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186
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Developer / Design / Re: Choices are expensive
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on: August 28, 2009, 08:48:42 AM
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The worst kind of choices are the ones where they cut you off from a huge chunk of the game. Except that seems to be saying that all choices have to be irrelevant in terms of the actual game experience. I don't agree with that at all. In fact, I'd like to see more choices have teeth, and really change the face of the game; of course, that kind of has an associated labor cost :D
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187
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Developer / Audio / Re: Music challenge! All the cool kids are doing it!
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on: August 27, 2009, 09:02:04 PM
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I was actually trying to write a song in 9/3 So that would be... 9 tripletted half-notes?  Well, my original idea was to split the 9 beats into three phrases of 4, 3 and 2 beats respectively. On top of that, I thought it would be a good idea to use a different key in every phrase. Needless to say, it was the most unmelodic rubbish I've ever written, and I'll be taking a different approach this time, if I make something! Um, well I'm fine with the 9, it's the 3 that concerns me; IIRC that value is the 'base' value of notes, which would mean that all your measures would be written in terms of tripletted halfs, which is completely crazypants :D This is why I prefer to describe time signatures as, say, '5 beats' instead of '5/4', because you can't actually hear whether it's 5/4 or 5/2 or 5/8, they all sound the same, it just affects how it's written down. jouissance <- my effort from this evening. A pretty loose interpretation of the theme, but I did keep it in mind at all times! This is awesome. I'd love to see an entire game scored in this style.
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190
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Developer / Audio / Re: Music challenge! All the cool kids are doing it!
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on: August 27, 2009, 04:21:29 AM
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Have you considered... writing a new song? I think that submitting something dredged up from your hard drive is against the spirit of the Musichallenge. Oh dang that's what I was planning on doing. Hmm. This is actually kind of a weird challenge for me, a lot of the time I have to try NOT to write in weird time signatures, I tend to gravitate towards them a lot :D
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191
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Player / General / Re: Left 4 Dead or Killing Floor
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on: August 26, 2009, 05:47:05 PM
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Maybe I liked it better because I don't play a lot of conventional FPSes :D What I like about vs is how closely teamwork is enforced. You have to stick much closer together as survivors, and an uncoordinated infected attack is basically useless. I haven't seen another fps tap into that really tight small-team tactics niche.
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192
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Player / General / Re: Left 4 Dead or Killing Floor
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on: August 26, 2009, 05:29:04 PM
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Well it's sure not an FMV extravaganza, but it's one of the best games for making interesting characterizations without breaking the flow of gameplay, and the sound design is top notch. I've only ever really gotten into vs mode, but I think your experience regardless of mode will be improved if wrangle even one buddy to play with.
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193
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Player / General / Re: Left 4 Dead or Killing Floor
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on: August 26, 2009, 05:20:55 AM
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Yeah... it's kind of tricky, because you can't make all of the spawn points exactly the same or you give a HUGE advantage to the team that plays infected first (just knowing the tank spawn is bad enough). It turns out survivors really don't need all those kits anyway; in 95% of tournament matches using CEVO it seems like all four survivors get to the safe room and it just comes down to how many of those kits they have left when they get there. It's gotten to the point where someone's made a new config where there's no kits at all and almost no T2s :D
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195
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Player / Games / Re: Game pulled from XNA Indie Games for suggestive imagery
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on: August 25, 2009, 03:58:38 PM
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Okay then. Yes, I deny that humans are 100% rational. They are partially rational. Which is no reason to encourage irrationality or to pander to the lowest common denominator. Moreover, these kinds of 'influences' are so difficult to track that people can scapegoat whatever they personally don't like, so it encourages majority rule censorship for reasons of taste masquerading as reasons of safety. But I think people also have responsibility for the actions of those they influence. Maybe a small amount, but the belief that other people are more responsible for our actions than we are is a dodge. Worse, the more we hide behind that the more true it becomes. The ideal solution to 'bad' influences isn't to cull the influence, it's to encourage critical thinking.
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197
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Player / General / Re: Left 4 Dead or Killing Floor
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on: August 25, 2009, 03:35:51 PM
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Witches and tanks spawn in approximately the same place for both teams, T2s spawn in exactly the same place, mollys pipes pills and medkits are randomized. If the server uses the CEVO config used in most US L4D tournaments, no medkits spawn outside of the saferoom (except for a couple placed explicitly by the level designer). The ridiculous amount of kits do honestly kind of rape the balance of vanilla vs matches, but it's still usually pretty fun anyway.
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198
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Player / Games / Re: Game pulled from XNA Indie Games for suggestive imagery
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on: August 25, 2009, 02:14:20 PM
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Whiiiiiich is a belief based on? And, regardless, that's a truly shit reason for censorship. It's an absurd denial of our own ability to make rational and informed decisions. We're influenced by a tremendous number of things every day, but the ultimate responsibility for anything we do lies with us.
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200
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Player / General / Re: Left 4 Dead or Killing Floor
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on: August 25, 2009, 05:16:35 AM
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Man, I have like 275 hours of mostly pub vs, and I won't say I haven't had bad experiences but for the most part it's been really fun. Sometimes you just gotta recognize when a game is going south and find a better one. Also: Being a good fps player doesn't count for a hell of a lot in L4D, having good teamwork is a lot more relevant.
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