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Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game
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on: June 03, 2012, 10:25:01 PM
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Probably should have mentioned it requires the most recent .NET and XNA frameworks. Also pixel shader 2.0 (just being thorough).
For some reason lots of people are having trouble even though people with much older pc's than my already old pc are able to run it. Thanks for helping, man!
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Developer / Playtesting / Re: Aces Wild, baby!
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on: May 13, 2012, 10:01:48 PM
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Hey, all! Just a quick update. I'm finishing up some bosses and sprinkling in a couple new bosses/encounters. Coop is working well. Netplay coop and matchmaking still needs to actually be implemented but I got it 'working' in a sense. I need to finish up a couple of extra challenge modes as well as the extra playable characters. Then, a big thing, is to get voice for all the characters. After that is done, I will work on a good promo vid for selling and competitions (like dream build play) down the line. Soon after that, i would like to just straight up release the level editor, or release it with much more user friendliness. Plus some in-game implementation to import those levels. We're getting down to it and I really appreciate all the support, guys! Later, Wilders!
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Developer / Playtesting / Re: Aces Wild, baby!
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on: February 01, 2012, 11:34:17 AM
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Sorry about the controls, man. I'm still working on making them more accessible for everyone. Though the game is designed to be played with analog as there's lots of analog movement.
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