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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:20:06 AM

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1  Developer / Playtesting / Re: Aces Wild, baby! on: February 01, 2014, 12:02:28 PM
Hey, All!
Thank you for your support over the years!
Aces Wild: Manic Brawling Action! Is now available on Steam!

http://store.steampowered.com/app/269230/

2  Developer / Playtesting / Re: Aces Wild, baby! on: August 13, 2013, 01:26:12 PM
Thanks for the feedback, everyone! Tell your friends! Post it on the first page!
3  Developer / Playtesting / Re: Aces Wild, baby! on: August 08, 2013, 06:43:29 PM
Aces Wild is now available for Windows PC!
http://tylerdoak.com/aceswild/
Thanks for all your help, everyone~!
 Smiley
4  Developer / Design / Re: So what are you working on? on: September 05, 2012, 09:30:04 AM

Because a character using plain old gauntlets as weapons just isn't over-the-top enough.
Awesome. Let's see some combos!
5  Developer / Design / Re: So what are you working on? on: August 27, 2012, 11:42:33 AM
Character Select Art

6  Developer / Design / Re: So what are you working on? on: August 04, 2012, 10:46:29 PM
@TeeGee
How come each character is displayed twice? Girl with the knives looks really cool.
7  Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game on: June 03, 2012, 10:25:01 PM
Probably should have mentioned it requires the most recent .NET and XNA frameworks. Also pixel shader 2.0 (just being thorough).

For some reason lots of people are having trouble even though people with much older pc's than my already old pc are able to run it. Thanks for helping, man!
8  Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game on: June 02, 2012, 10:55:43 AM
Hey, Pandara! People have been having trouble running my game. If you have some free time visit http://www.tylerdoak.com/aceswild/aw_debug.zip and just see if it runs. Like if you can beat the first level at least. Thanks!
9  Developer / Playtesting / Re: Aces Wild, baby! on: June 02, 2012, 10:54:51 AM
Hey all! People have been having trouble running my game. If any of you have some free time visit http://www.tylerdoak.com/aceswild/aw_debug.zip and just see if it runs. Like if you can beat the first level at least. Thanks!
10  Developer / Playtesting / Re: Aces Wild, baby! on: May 13, 2012, 10:01:48 PM
Hey, all! Just a quick update. I'm finishing up some bosses and sprinkling in a couple new bosses/encounters.
Coop is working well. Netplay coop and matchmaking still needs to actually be implemented but I got it 'working' in a sense.
I need to finish up a couple of extra challenge modes as well as the extra playable characters.
Then, a big thing, is to get voice for all the characters.
After that is done, I will work on a good promo vid for selling and competitions (like dream build play) down the line.
Soon after that, i would like to just straight up release the level editor, or release it with much more user friendliness. Plus some in-game implementation to import those levels.
We're getting down to it and I really appreciate all the support, guys!
Later, Wilders!
11  Developer / Playtesting / Re: Hype trailer for Sumerian Blood on: May 10, 2012, 06:33:00 PM
LOTS OF LOTS OF ACTION! It's already a classic! (strategy?)
12  Developer / Playtesting / Re: Aces Wild, baby! on: April 04, 2012, 07:35:52 AM
A Dubs just got an honorable mention in the indiePub Independent Propeller awards!
Check it out!
Also the first post in the comments was about Aces Wild. YOU KNOW THE PUBLIC WANTS IT!!
13  Developer / Playtesting / Re: Aces Wild, baby! on: February 25, 2012, 05:40:49 PM
Sorry, homey!
Just make sure you have the most recent xna redistributable and
.NET Framework
14  Developer / Playtesting / Re: Aces Wild, baby! on: February 24, 2012, 09:54:33 AM
Coooo-oooop!
15  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Metroidvania on: February 22, 2012, 10:51:26 AM
This game looks terrific, man~! I love the setting and graphics. I can't wait to play it! If you ever need feedback, hit me up. I'd be glad to help.
16  Developer / Playtesting / Re: Aces Wild, baby! on: February 01, 2012, 11:34:17 AM
Sorry about the controls, man. I'm still working on making them more accessible for everyone. Though the game is designed to be played with analog as there's lots of analog movement.
17  Developer / Playtesting / Re: Slayin (Flash game) looking for feedback on: December 19, 2011, 08:01:32 PM
You can vote for it on the New Challenger facebook page.
18  Developer / Playtesting / Re: Slayin (Flash game) looking for feedback on: December 16, 2011, 08:09:52 PM


19  Developer / Playtesting / Re: Aces Wild, baby! on: December 15, 2011, 08:01:00 PM
Heya!!!
A new build of Aces Wild is available HERE!

A new vid of the the build of Aces Wild is available



Website (kinda) with controls can be seen HERE!
20  Developer / Playtesting / Re: Introductions and new game, Melee Man! on: December 09, 2011, 10:39:52 AM
Why is it named melee man?
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