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1249468 Posts in 54749 Topics- by 45452 Members - Latest Member: fanzo

September 27, 2016, 02:22:32 am

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TIGSource ForumsDeveloperCreativeDesign
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Subject Started by Replies Views Last post
Announcements
Show us your level design « 1 2 ... 8 9 » Alec S. 172 52077 Last post September 26, 2016, 02:20:57 pm
by sajidsarker
Game design resources « 1 2 3 4 » antoniodamala 75 28882 Last post September 22, 2016, 04:59:59 pm
by PauloPatez
Pitch your game topic « 1 2 ... 102 103 » letsap 2049 245769 Last post September 04, 2016, 11:45:45 am
by readyplaygames
The designer's workshop « 1 2 3 4 5 » Guert 80 52359 Last post July 22, 2016, 10:50:18 pm
by Landshark RAWR
This Is Not A Place To Advertise Capntastic 0 419 Last post April 03, 2016, 12:49:59 am
by Capntastic
Postings
Reviewing Indiecade Feedback quantumpotato 1 33 Last post September 26, 2016, 08:58:28 pm
by quantumpotato
spectators of gaming dao cowboy 1 131 Last post September 24, 2016, 11:15:05 pm
by ACWraith
What make space battle good? « 1 2 » gimymblert 32 684 Last post September 23, 2016, 06:24:30 am
by Mittens
Dealing with contradicting feedback alvarop 8 217 Last post September 21, 2016, 05:40:18 am
by Dacke
Single screen platformers « 1 2 » AuntEggma 20 622 Last post September 18, 2016, 09:14:13 pm
by halken
WASD + Mouse Run&Gun platformer dao cowboy 9 294 Last post September 18, 2016, 07:04:03 am
by airman4
Exploration - Down the Rabit Hole « 1 2 » Alec S. 29 1257 Last post September 16, 2016, 04:35:21 pm
by JWK5
(< 3min Survey) What Do You Like Most in Your Tactical Turn-Based Games? Seanypdesign 7 336 Last post September 13, 2016, 04:18:34 pm
by quantumpotato
Articles on Game Design Analysis Mark Mayers 3 234 Last post September 13, 2016, 02:24:03 pm
by quantumpotato
I feel stuck Armageddon 5 286 Last post September 13, 2016, 02:19:20 pm
by quantumpotato
Talk About an Interesting Design Element of a Game You're Playing Alec S. 16 559 Last post September 13, 2016, 02:09:28 pm
by quantumpotato
Dungeon Crawler: Allow player to input seed? talum 7 174 Last post September 13, 2016, 02:23:32 am
by Dacke
Coop Spaceship Management notryan 2 113 Last post September 12, 2016, 10:48:19 pm
by krajzeg
Gameplay that suits procgen hmm 19 679 Last post September 06, 2016, 05:53:18 pm
by hmm
Did Akira Tago ever write down his design methodologies before he died? [email protected] 0 104 Last post September 02, 2016, 06:13:52 pm
by [email protected]
How to represent the player's energy? quantumpotato 16 251 Last post September 01, 2016, 04:31:05 pm
by quantumpotato
How to design levels for oldschool, 16bit platformers? « 1 2 » darkhog 20 1953 Last post September 01, 2016, 11:20:27 am
by quantumpotato
evolutionary determination of xp rewards dao cowboy 1 81 Last post August 31, 2016, 03:09:56 pm
by quantumpotato
Procedural Dungeon Crawler Events JWK5 9 345 Last post August 26, 2016, 06:17:53 pm
by valrus
HUD Visibility jodz_ruloi 17 332 Last post August 09, 2016, 12:52:35 pm
by jodz_ruloi
UI as emotional expression? theomg 9 461 Last post August 07, 2016, 09:01:51 pm
by Zaeche
Proc-Gen JRPG Battle Actions st33d 1 164 Last post August 07, 2016, 08:38:33 am
by JWK5
Platformer concept feedback wanted rosebud 4 198 Last post August 07, 2016, 08:09:57 am
by Prinsessa
Toylike qualities for mechanics [email protected] 10 295 Last post August 04, 2016, 07:01:02 am
by [email protected]
Hunger mechanic for minions in a small resource gathering game? Koobazaur 4 125 Last post August 02, 2016, 12:20:34 pm
by Koobazaur
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