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TIGSource ForumsCommunityDevLogsThe Procedural Place To Be
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nikki
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« Reply #60 on: January 13, 2010, 03:27:21 PM »

Cool, i'll get in touch when I get there.

I'll try to be brief on the gameplay (there is none whatsoever at this time)

My plan is twofold.

At the one side i am writing algorithms that can generate a 'believable' natural world.
At the other side i am writing editors to create houses, objects, animations for the people, and more.

I hope to combine both methods and make a game in wich you (the user) could build your own design house, design your own inhabitant. Some solutions as in the sims (invested time=money, money=possible buidling/designing joy) would work well here.
So i would be a sandbox game, with a sniff of empire building.

some editors are to specific or complex to be in-game material, probably be the people animation program, object-designing and other programs that don't exist yet.
These tools would become a sort of development suite.

I am sorry of my scrambled post, i am very tired.
goodnight.

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nikki
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« Reply #61 on: January 14, 2010, 10:51:21 AM »

a minor update:

I am still working on the roofs, I started out with polygons, straight skeleton pseudo solutions, complex 3d math, nasty convex/poly/inwardiness and more...

After a day or two i decided to try and work it out with the same techniques i was already using in the world generation. Now i am almost finished with the roofs  Tears of Joy

still some small tweaks to do tonight !
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nikki
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« Reply #62 on: January 15, 2010, 09:03:02 AM »

Last night, while tweaking i couldn't stand the complexity of my nested loops,
So i analyzed, and got to the bottom of it.

instead of individual tiles in zxy space, i've turned to smaller shapes, that together would form 1 single tile.
It's a few more calculations and draw routines per tile, but it's easier to cope with and it allowes for nice collor effects in the future.

So i am back at square 1, but with a rock solid tactic this time !

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nikki
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« Reply #63 on: January 18, 2010, 09:10:51 AM »


o.k ! the roofs are coming along.
for a littleexample i took 1 house and made 2 different sizes roofs

There are still alot off undefined possibilities, so i'll need another night or 2.
 Coffee
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kiwi
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« Reply #64 on: January 18, 2010, 09:30:22 AM »


o.k ! the roofs are coming along.
for a littleexample i took 1 house and made 2 different sizes roofs

There are still alot off undefined possibilities, so i'll need another night or 2.
 Coffee

This looks nice, but for the second picture the roof is a bit off (possibly for the first one too, not that sure), from that angle you should be able to see the back of the roof, or at least part of it.
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nikki
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« Reply #65 on: January 18, 2010, 09:55:01 AM »

that's what i thought too, but i've checked it with lego...
it is a hip roof and under that specific angle , the 'behind' line turns horizontal.

it isn't very clear still , as otherwise you wouldn't have noticed. darn..


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st33d
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« Reply #66 on: January 18, 2010, 10:16:31 AM »

You could always fashion the game play in a similar vein as Love. Which is also procedural.
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nikki
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« Reply #67 on: January 20, 2010, 07:39:40 AM »

ok i've worked some more on the roofs,
the 2 different kinds of roofs (hip & gable) are roughly implemented.
hopefully it makes more sense now, to help with that i've made a full rotation of one house, with both the roof types. the first row is gable and the second one is a hip.



what do you think?
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mokesmoe
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« Reply #68 on: January 20, 2010, 08:01:05 AM »

I think the gable looks better than hip with the perspective.
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nikki
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« Reply #69 on: January 20, 2010, 08:26:39 AM »

@ st33d:

hi , originally i thought :"what a douchebag he is, fashion the game in similar vein as X , and X looks very different then my work..." , but i just re-read your comment and noticed the game play in a similar....

I've looked at it and it does sound pretty cool (especially the social gaming structure) and like something that would be feasible, a very cool tip thanks!
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Alex May
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« Reply #70 on: January 20, 2010, 11:03:06 AM »

ok i've worked some more on the roofs,
the 2 different kinds of roofs (hip & gable) are roughly implemented.
hopefully it makes more sense now, to help with that i've made a full rotation of one house, with both the roof types. the first row is gable and the second one is a hip.



what do you think?

I think you are brilliant.
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nikki
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« Reply #71 on: January 20, 2010, 01:05:10 PM »

Quote
I think you are brilliant.

thanks  Embarrassed   
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kiwi
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« Reply #72 on: January 20, 2010, 01:54:13 PM »

That sure looks nice, great job 
  Grin
Hand Thumbs Up Left     Hand Thumbs Up Right
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mokesmoe
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« Reply #73 on: January 20, 2010, 04:14:12 PM »

I think the thing about the hip roofs that seem a bit off is that even with the sides hay still make a perfect horizontal line on top.

Also, in response to your sig: If I didn't already look at your devlog, I wouldn't come just because of that. A picture would work better. Also it would help if you said the name of your game instead of just "devlog".
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nikki
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« Reply #74 on: January 20, 2010, 04:39:43 PM »

i agree with you, the hipped roof seems strange, i have calculated it through and through and it is correct (keep in mind that the perspective halves the sizes over the depth axis), but maybe looking good is better then correct.
atm i'm not going to fuss about it anymore because i want to hget back working at my terrain.

about the sig: i agree with you too (gosh i am agreeable today) originally i thought i was funny because the sig says that you get irritated, and might not come. The problem however is that whenever i look at one of the posts i wrote, i irritate myself with it.
since i don't really have a name i'll keep it at devlog, i will look into some nice gif animation soonishly.

thanks for the feedback Smiley  
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mokesmoe
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« Reply #75 on: January 20, 2010, 04:43:26 PM »

Just say "The Procedural Place To Be", you can always change it later. You could also write a description of the game, and have that as the link. Something short.
Example (copied from the OP):

Hello! I am trying to build a procedural planet: Devlog
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nikki
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« Reply #76 on: January 20, 2010, 05:20:08 PM »

i was waiting for the first person to start about it Smiley
what do you think about it now?

cheers!
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mokesmoe
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« Reply #77 on: January 20, 2010, 09:01:56 PM »

Great! I would have aid something earlier, but didn't get around to it till now.
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Petethegoat
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« Reply #78 on: January 21, 2010, 08:42:09 AM »

The new roofs look delicious. Beer!Hand Thumbs Up Right
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nikki
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« Reply #79 on: January 22, 2010, 09:13:43 AM »

I've put a small subset of my roof program (that is almost finished) in the feedback forum

so grab a copy if you want!
bye
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