It's been a while since my last update.
There are a few reasons for that, mostly because i picked up a copy of the sims....
That was as an example for the housebuilder user interface, so i took notes.
After that I decided to rewrite the housebuilder program, wich was a good call i think. It'll be a little while before i'll show that program though.
Another thing i did, was have a real good look at how the Sims worked, and i've tried to make a proto-type that did the same. The actors are need-driven, and the objects and interaction are easily modified.
So what i am saying is that i am looking at gameplay features
the actors only have a few needs, and nothing that makes them really happy hypnotic proto type