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TIGSource ForumsCommunityDevLogsThe Procedural Place To Be
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Author Topic: The Procedural Place To Be  (Read 25281 times)
knight
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« Reply #80 on: January 22, 2010, 09:30:12 PM »

 Hand Clap amazing simply amazing
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Outcast Orange
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« Reply #81 on: January 23, 2010, 12:51:01 PM »

I'm in love with this thing.

It's the same concept as mine,
 only way stylized and based in realism.

This looks very interesting so far,
 and I hope that it will include some sort of game play later one,
 so I can explore it.

(Exploration is my favorite part of any game)
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ACardboardRobot
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« Reply #82 on: January 23, 2010, 04:39:44 PM »

Lovely stuff. And I really like the front perspective, it's not seen often and looks quite odd, while still being awesome.

Good work.
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nikki
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« Reply #83 on: February 04, 2010, 02:40:24 AM »

It's been a while since my last update.

There are a few reasons for that, mostly because i picked up a copy of the sims....  Hand Any Key Hand Joystick

That was as an example for the housebuilder user interface, so i took notes.
After that I decided to rewrite the housebuilder program, wich was a good call i think. It'll be a little while before i'll show that program though.

Another thing i did, was have a real good look at how the Sims worked, and i've tried to make a proto-type that did the same. The actors are need-driven, and the objects and interaction are easily modified.

So what i am saying is that i am looking at gameplay features Smiley

the actors only have a few needs, and nothing that makes them really happy  Sad


hypnotic proto type
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Core Xii
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« Reply #84 on: February 08, 2010, 05:15:00 AM »

I feel compelled to point out that prototype is a single word.
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nikki
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« Reply #85 on: March 06, 2010, 12:18:49 PM »

little update:

I am in the process of rewriting the housebuilding program , i played the sims for a few days and decided to 'borrow' their GUI thoughtwork.  Well, hello there!

Also some crazy-ass palette multilayered texture disco is visible ! , i hope you like it Wink

I'll quickly get back to it !



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mokesmoe
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« Reply #86 on: March 06, 2010, 05:44:15 PM »

...crazy ass-palette...
Hehe.

Looks neat.
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kiwi
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« Reply #87 on: March 07, 2010, 01:21:13 AM »

This looks great nikki, just one question, what's with the little lines on the floor next to the diagonal walls?
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nikki
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« Reply #88 on: June 02, 2010, 05:55:41 PM »

something side-related came inbetween:








procedurally generated inhabitants and conditional life planning ( Kiss) yay!



soon some on-track updates
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Alex May
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« Reply #89 on: June 04, 2010, 01:11:30 AM »

Nice videos.
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nikki
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« Reply #90 on: June 04, 2010, 01:51:29 AM »

thanks !

I like the slightly compressed look / combined with a whopping HD resolution  Cool
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nikki
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« Reply #91 on: June 10, 2010, 02:24:56 PM »

edit: updated file
edit3
edit4

got bored updating this post too, so go here
http://forums.tigsource.com/index.php?topic=13083.msg392338#msg392338




This program will be a small part of a future work to be,
Its an object editor that works with '3d pixels' , I hope it's self-explanatory (it has a small info screen too  Wink)

I'm interrested in your:
  • found bugs
  • crashes
  • logical errors
  • non-intuitive solutions
  • new ideas
  • advises
  • last but most important: your object creations (as screenshots posted back in this thread)

 Beer!
« Last Edit: June 13, 2010, 09:13:41 AM by nikki » Logged
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