Dear Readers,
I have decided to start a new game project called: "Build Up!"
I understand that this sounds a lot like "Level Up!", but it'll be nothing like that... Keep that in mind!
Explaining the idea behind this game is hard, so I will do it this way:
What?BU will be an RPG. The main idea behind the game is hard to explain, so this'll be a bit weird. Whenever you make a game you go through different fazes of completion, or builds. What I will do in BU is whenever I have created something new in the game I will stop and call it a new build. Now, when you start the game you start at Build 0. By playing in Build 0 you will gain Game Experience. When you have enough GExp, you will level up, or "Build Up!". By going up a build you will get to play in a more completed version of the whole game. GExp can be gained by anything I deem important for you to continue the game. In the beginning this will be really tutorial-like, You will get GExp for picking up stuff (and such). Later in the game it'll be more and more gained by leveling up or advancing through the story.
Why?Do you not know that feeling when finally Dan Ball created a new feature for Dust?(
http://dan-ball.jp/en/javagame/dust/). Or when the newest MOD for any other game is finally released? In BU I will use this awesomeness as a reward for playing and advancing through the game. Every time you do something good you gain GExp, every time you "Build Up" the game rewards you with new features, graphics, maps, anything!
This way of making a game will also give me the ability to get a LOT of input from
you guys! Every time I've finished a new build I will upload it and you get to play it and tell me what you want to see in the next build. Is there something you always wanted to see in an RPG? This is THE opportunity to get it.
In this way I will also have room for experimenting. I can try new features, see if you like and if you don't, I'll remove 'em in the next build.
In a way I will also use this game to create a bit of "respect" for game creators. By showing the different layers of a game and showing how immense it can be, I hope to make people feel more grateful towards playing a game, in stead of the usual unkind approach some people tend to have towards games. I feel that games are not seen as a luxury, a treat, anymore, but as a time killer which you can rudely tell why you don't like it.
In this way BU will probably be a bit satirical too, mainly towards those that do not read. You can say: "A game should be clear and you shouldn't have to read, cause the game should be clear in itself" I say: "If people would actually read what a game gives them to read they might get a LOT more out of the game then they would otherwise".
BTW, with respectlessness I do not mean YOU (Awesome Indie) people, I mean the people that comment on games and say it's worth 1/5 cause it hasn't got a mute button (even though in fact it has, but they haven't read they should press "M" to use it)How?This one's simple. I will make this game in flash and for every new build I will just go to the next keyframe and upgrade the code from the previous keyframe in there. =D
The sound effects will (mostly) all be made with DrPetters SFXR (
http://www.drpetter.se/project_sfxr.html)
Graphics will probably be made by me... (like that's a smart idea?)
Rules1. I am not allowed to change ANYTHING.
2. Rule 1 can be overridden when there is need of (heavy) glitches, (extreme) unbalancedness and spelling mistakes (which I'll make a lot xD)
3. The game should stay an RPG and not evolve into some weird puzzle platformer thingy, why is this a rule? I do not know, do you?
List of "Build" FeaturesBuild 0:
-Possibility of information conveying through text
(done) -Appearing text (typewriter style)
(done)-Possibility of making choices
(done) -Arrow keys to choose, Z to select
(done)-"Build Up!" Graphics
(done)-A font
(done)-Sound Effects
(done)Build 1:
-Standard Engine
-Tile system
-Movement
-Simple Collision
-Text box (for instructions)
-Collectables
-Doors
-A room:
-Walls
-Locked Door
-A Key
-A Hero:
-Hero graphics(?)
-Walking Animations(?)
Build 2:
- Simple NPC:
-NPC collision with Hero(?)
-NPC conversation possibilities
-NPC Graphics -> Japanese wise man (Mr Konami)
- A new room, with possibilities of entering -> Room changing
Hooray! Build 0 is finished:
http://sir-realism.com/buildup.phpI know it's not that much and I'm sorry for that...
Random Thoughts-An experience's magnitude (both positive and negative) is only relative to what it is compared with. Therefore, for a game to be found 'superb', it does not have to be really 'superb' as long as people expect it to be 'bad' and experience it as 'good'.
-Is the existence of an idea good enough to try it out? No, common sense does pre-selections.
Suggestions, comments, cats or anyting else are highly appreciated! =^,^=
Cheers,
Igor