Zaratustra
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« on: December 23, 2009, 09:22:29 AM » |
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If you don't know what an exquisite corpse is like, look here: http://en.wikipedia.org/wiki/Exquisite_corpseIt would work like this: Each player has a week to make a section of a Payload map, then pass it on. The map is cleared except for the very end bit, where the next player proceeds to build on. Players have the option to refine their map art after it's passed on, as long as the basics remain the same. If you're interested, post here.
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FARTRON
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« Reply #1 on: December 23, 2009, 10:32:30 AM » |
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I am all for this.
My comp is currently crashing with regularity but once i get things straightened out I'm in.
I think it's important to emphasize the transition areas, since that's where the corpsing happens. And don't change those after you've passed the map on.
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Everything that was once directly lived has receded into a representation. - debord
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Hideous
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« Reply #2 on: December 23, 2009, 11:19:57 AM » |
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Sounds like an awesome idea. I am in.
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Ben_Hurr
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« Reply #3 on: December 23, 2009, 11:42:25 AM » |
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I think I've seen some of these on the Pixellation Forums cool stuff
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Danrul
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« Reply #4 on: December 23, 2009, 02:01:18 PM » |
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I...Am...In. This is what I was born to do babeh.
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PANPOMMA
Level 1
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« Reply #5 on: December 28, 2009, 05:32:45 AM » |
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I'm in if someone can show me a sample of one (I assume we are doing a pixel version of this?). Naw fark it, I'm in, whatever it is!
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Akhel
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« Reply #6 on: December 28, 2009, 07:59:12 AM » |
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I'm in, as long as we all play it together after it's done!
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Hideous
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« Reply #7 on: December 28, 2009, 11:18:11 AM » |
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I'm in if someone can show me a sample of one (I assume we are doing a pixel version of this?). Naw fark it, I'm in, whatever it is! No, it's a real map. Not pixeled.
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Zaratustra
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« Reply #8 on: December 31, 2009, 04:54:10 AM » |
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Right we'll be picking this up right after I come back from new years.
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Danrul
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« Reply #9 on: December 31, 2009, 04:54:36 AM » |
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Sounds Good.
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Zaratustra
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« Reply #11 on: January 09, 2010, 04:18:16 PM » |
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Alright WE'RE DOING THIS
Order is:
1) Zaratustra (BLU Main Spawn Area/Payload Start) 2) Fartron - January 9 to January 17 3) Hideous (Ben_Hurr? please confirm. If you're in you'll be between these two) 4) Cosmic Fool 5) PANPOMMA 6) Caio (RED Main Spawn Area/Endzone)
Each person has one week to fill their section of the map, based on the sliver they receive, and send the file back to me to do the editing for the next person. After this week you are free to continue to refine your area and send me updates, as long as the boundary between yours and the next area doesn't change much.
If you're not available when it's your turn, post in here and we'll reshuffle the areas.
Remember to add lighting and player clips. If you don't quite understand these intrincacies, tell me and I'll keep in mind to add that too.
If you want to put a checkpoint, or a red or blu spawn in your area it's ok.
Remember the areas are connected in a straight line, so don't make snipers -too- happy.
Don't forget to continue the track until the other end of your area!
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Hideous
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« Reply #12 on: January 09, 2010, 05:57:56 PM » |
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Switch me and Ben, I'm @ TIGJam UK when Fartron's period ends.
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Zaratustra
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« Reply #13 on: January 09, 2010, 07:00:06 PM » |
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Ok. Ben, confirm if you're playing or not.
PANPOMMA, have you ever made maps for Team Fortress 2?
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Hideous
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« Reply #14 on: January 10, 2010, 04:52:07 AM » |
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I'm in, as long as we all play it together after it's done! I rent a server so this should be no problem.
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Zaratustra
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« Reply #15 on: January 14, 2010, 08:50:58 AM » |
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Ben_Hurr has been hurr so Cosmic Fool should be the next one.
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Danrul
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« Reply #16 on: January 16, 2010, 11:22:28 AM » |
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ohsnap, I'ma gonna have to make time on my busy schedule.
*ticks off a couple of hours worth of TF2*
ok, lets do this.
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Ben_Hurr
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« Reply #17 on: January 29, 2010, 10:15:08 AM » |
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Sorry guys, I wasn't here in awhile. And you're making a video game map rather than a drawing? :u
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Zaratustra
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« Reply #18 on: January 29, 2010, 11:51:51 AM » |
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OK I'll try to get the map ready for Cosmic Fool tomorrow
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