My main goal was to learn game maker.
"I wasn't sure what the deal was with the birds in the start. I tried shooting them, but that just caused more and more of them to appear. They also seemed to disappear at random moments."
Quite right, probably not good game design... XD That isn't precisely intuitive.
"In platformers, how your character handles is pretty important. I thought that the jumping was a bit too floaty for my liking."
Could you recommend a game that you feel as the right balance of physics, so that I may get an idea of what you like?
"Connected to the above, world physics only has a rough correspondence to the graphics. For example, you can't see the floor at all, just the painted backgrounds. This caused frustrating moments like being killed by one of the spike things when I was barely touching it."
Good point. A better connection between the graphics and what is happening is something that I need to work on then.
"Without a health indicator, I wan't sure what things presented a lethal danger and which ones just hurt me a bit. It seemed that I could take acouple of shots from the bat creatures, but then other things seemed to instakill me."
I knew I was forgetting something.
The chainsawers instakill. The dragon/bird things do minimal damage and the spikes do high, but not nessecarily lethal damage.
"I guess the biggest issue is that the game seems to lack a coherent design behind it. I wasn't sure what I was supposed to do or why."
That was pretty inherent to how I was going about things, the purpose was to get a decent grasp on things in game maker, which I feel I did. Your critque was honestly helpful. Thank you.
"What Alex said, but I will say your art style is pretty cool."
Thanks. I just did some quite sketchy stuff in grey scale so that I didn't spend too much time on that.
"Yes, I didn't mention that, since you said not to focus on the art. I feel that if it's brushed up a bit it could be an interesting art style."
Thanks, when I get around to doing a full fledged game (which will be soon), I will spend more time on the graphics than I did here. Whatever I do will certainly have, at least, a tincture of expressionism found in it.