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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2All two projects are [FINISHED]. These are "Rakshasas" and "Space Smuggler".
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Author Topic: All two projects are [FINISHED]. These are "Rakshasas" and "Space Smuggler".  (Read 15716 times)
oryx
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« Reply #20 on: January 10, 2010, 11:51:56 AM »

Movement keys don't work for me (WASD).
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« Reply #21 on: January 10, 2010, 12:48:49 PM »

oryx
that's strange. because it works well on our PC's. maybe it's keyboard language? but strange..
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oryx
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« Reply #22 on: January 10, 2010, 12:50:36 PM »

Anything I can help do to debug it?
The arrow key movement on Space Smuggler works fine for me.
« Last Edit: January 10, 2010, 12:54:29 PM by oryx » Logged
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« Reply #23 on: January 10, 2010, 12:55:57 PM »

as you can see, we made it in Game maker/ max i can afford is to send you *.gmk file. need it?
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oryx
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« Reply #24 on: January 10, 2010, 03:19:57 PM »

Anyone else try Rakshasas? Does the WASD movement work for them?

BTW really nice use of the environment tiles! You definitely used those the best of anyone with the multiple heights animated textures, etc.
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« Reply #25 on: January 14, 2010, 07:08:56 AM »

Submission for that great compo is finished, but if anyone has any suggestions or ideas, concerning RAKSHASAS or SPACE SMUGGLER, we can spare some time and make games better.

We know that they both lack balance and we did not add all the features we wanted to, so, your ideas would be more than welcome!! Coffee
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William Broom
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« Reply #26 on: January 19, 2010, 05:19:06 AM »

I really liked Space Smuggler. The way you make all the game elements visible on a single screen is neat. However, I thought the walls breaking when you shoot them was a bit cheap, since the player has to remember where each one is. Maybe on easy mode, you could use a different sprite for weak walls?

I also couldn't work out how to open the doors in the bottom-left, and without that I couldn't kill the second octopus. Any hints?
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« Reply #27 on: January 19, 2010, 10:42:03 AM »

William Broom
Doors can be opened with the button in the lower left (round thing just beneath the biotank).

Having different sprites for weak walls in easy mode is a good idea! We will try it out!

Originally the idea was to make the walls randomly breakable, so that the player will have to remember each wall every playing seesion and heavily rely on personal luck) But we underestimated the difficulty of the game with that feature.
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X3N
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« Reply #28 on: January 20, 2010, 10:40:01 PM »

Awesome game!
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« Reply #29 on: January 28, 2010, 04:24:53 PM »

Rakshasas
Liked: It's an interesting control scheme.

Disliked: I have no idea what is going on or what I'm supposed to be doing. I can't move the man he just stands there and gets killed.

Conclusion: I didn't understand this game at all.
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Kazerad
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« Reply #30 on: January 28, 2010, 06:53:26 PM »

I have no idea what is going on or what I'm supposed to be doing. I can't move the man he just stands there and gets killed.
The goal is to prevent his death using the rings, if I understand right. Prevent his death by running people over with giant lightning and fire balls.
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« Reply #31 on: January 29, 2010, 12:45:38 AM »

Kazerad
Yes, you understand everything right. Those damned balls are Rakshasas, which can't be killed. And "the man" is a simple thief who has find the rings!!
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Pishtaco
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« Reply #32 on: January 30, 2010, 10:11:20 AM »

Space Smuggler is lovely - I really like the interactive environment and the way that all hell breaks loose as shots ping around your ship. It's horribly unforgiving though, and difficult to tell what everything is and what it will do, to the point where I can't get far in it. I hope you do some more with the idea.
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Oddball
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« Reply #33 on: January 31, 2010, 01:42:33 PM »

Space Smuggler
Liked: minimalistic visual added to the confusion nicely.

Disliked: Lack of information. I get that you are supposed to discover things for yourself, but it gets too hectic to notice the more subtle effects.

Conclusion: Maybe tries to do too much at once, but not without some charm.
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