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October 27, 2020, 02:02:01 AM

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TIGSource ForumsCommunityDevLogsHow to survive the Zompocalypse (NOW IMAGE HEAVY)
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Author Topic: How to survive the Zompocalypse (NOW IMAGE HEAVY)  (Read 20588 times)
team_q
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« Reply #40 on: February 26, 2008, 07:45:24 PM »

Thanks for the responses regarding the testing position too, we got a winner, and his name is teamQuiggan  Cool

ye ye! I am excited to be involved!
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Dirty Rectangles

_PRINCE OF ARCADE_
Farmergnome
2pacalypse Now
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« Reply #41 on: June 08, 2008, 10:59:36 PM »

Long time no post.... atleast in this thread.  Wes has had a few RL events to slow the code, but no probs we are back on track, got a 2 player mode working and scrollable cities, I took a vid of one of our older builds awhile ago n threw it up this mornin.





Still heaps to do on every front, not sure when it will be done, but gut feeling says since its such a small game, not too long but who knows.

Introducing player 2, his name is Corporal John Smackdown, hes a badass marine, he drives a tank.

« Last Edit: June 08, 2008, 11:01:53 PM by Farmergnome » Logged

Derek
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« Reply #42 on: June 09, 2008, 12:49:38 AM »

Holy FUCK. Evil
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Melly
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« Reply #43 on: June 09, 2008, 06:41:58 AM »

Neat video.
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
siiseli
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« Reply #44 on: June 09, 2008, 07:21:08 AM »

My god this is great(also cave story ripoff)
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Farmergnome
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« Reply #45 on: June 11, 2008, 01:32:06 AM »

(also cave story ripoff)

Nooooo just let it die Cave Story

Its dead now seriously no more





 Cave Story no more
« Last Edit: June 11, 2008, 01:35:03 AM by Farmergnome » Logged

Alex May
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hen hao wan


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« Reply #46 on: June 11, 2008, 05:04:56 AM »

SECONDED

also hot video!
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noodleJuice
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« Reply #47 on: June 11, 2008, 10:30:33 AM »

I'm alive!  Hi all, I'm Wes, the second half of Zompocalypse.  I just thought I'd chip in and say thanks for all your feedback, it's been great.  After a few RL hiccups (including my partnet losing her job and me getting food poisoning) I'm back at it.  Currently working on cleaning up the two player mode, implementing gamepad support (oh yeah) and general level design.  Hopefully I can get those out of the way and release to the level files to Paul so he can work his magic soon.  Smiley

I'm pretty sure real life is the enemy of game dev. Wink
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Farmergnome
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« Reply #48 on: July 06, 2008, 06:01:53 PM »

ok another update video, ignore the rap attack sprites for pickups they will be replaced. WTF  Even if theres somthing magical about shooting a zombie and watching watermellon, fried chicken and govertment cheese fly out.





Bringin TGB's physics to its knees.
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arrogancy
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« Reply #49 on: July 06, 2008, 06:57:22 PM »

I love the art for the background archetecture in this game.
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acidBatterie
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« Reply #50 on: July 06, 2008, 09:58:47 PM »

this is badass - i dig the melons  Smiley
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Golds
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Juno sucks


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« Reply #51 on: July 06, 2008, 10:12:51 PM »

looks like a winner.
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Farmergnome
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« Reply #52 on: July 07, 2008, 06:16:15 AM »

cheers guys, hopefully it wont suck hard.  You talking about the fruit melons or the bouncy melons acidbattery?  Ill probably leave both in, why not, I have no idea why a zombie would be carrying a watermelon, one of life's many mysteries.
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acidBatterie
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« Reply #53 on: July 08, 2008, 09:46:18 PM »

ha  Smiley leave them both in  Wink
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Farmergnome
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« Reply #54 on: July 27, 2008, 06:34:22 PM »





alpha vid 3, need more music.... anyone make good rock trax?
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« Reply #55 on: July 27, 2008, 07:10:39 PM »

thats damn sharp !  personally i like the soundtrack. maybe some more sounf fx would hurt. is there any?  :D
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Farmergnome
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« Reply #56 on: July 27, 2008, 07:57:39 PM »

yea all the sfx is done, just needs to be added to the engine, Joel from studio13.ca did it, and a kickass job i might add  Grin
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