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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 287 Spiderbats go to inn [FINISHED]
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Author Topic: 87 Spiderbats go to inn [FINISHED]  (Read 7468 times)
Sos
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« on: December 26, 2009, 09:42:47 PM »

I wanted to do a C64 game for this since I made some before. But then I though this would be no fun, and I made a 2600 game. Smiley

Assets used:
- Oryx 1-bit brick wall and door and a guy and a bat
- Cosmic-Fool tiny font
- Syniphas music
- Sounds effects can be considered as "procedurally generated"

I had to type these assets into the code, I hope this countsas cropping or converting  Hand Any KeyConcerned
Oh, and I had to type the music in as well, so the resulting tune may vary from it's original Tongue I hope no-one minds  Gentleman


Screenshot goes here:


There is an emulator (z26) included. Just run 'run.bat' or drag the rom into emu executable.

Controls:
Mouse + button, arrows + ctrl, joystick, gamepad, 360 controller, whatever.

PS:
I have exactly 1108 bytes of ROM space left (before 4kb limit) And i'll gladly fill them with your ideas.


PS2:
Whoa,I forgot the plot, and it's so important to have one, so:
Your inn is being attacked by 87 spiderbats, kill them all and don't let them in or kill you.
That's better Smiley
« Last Edit: January 10, 2010, 11:11:51 AM by Sos » Logged

moi
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DILF SANTA


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« Reply #1 on: December 27, 2009, 05:36:54 AM »

Aha oh wow, great concept, great use of assets Beer!
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subsystems   subsystems   subsystems
Sos
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« Reply #2 on: December 27, 2009, 10:41:57 AM »

Thanks Smiley

I used batari Basic. 2600 asm is a pain, since you have to pass pixels to the screen "by hand". Just see the source for yourself
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J. R. Hill
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hi


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« Reply #3 on: December 27, 2009, 03:07:21 PM »

BASIC Addicted
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Sos
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« Reply #4 on: December 28, 2009, 05:08:27 AM »

BASIC's good as long as it goes with line numbers and GOTOs Smiley
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J. R. Hill
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« Reply #5 on: December 28, 2009, 02:18:29 PM »

GOTO > Object Oriented Programming

 Giggle
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Sos
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« Reply #6 on: December 28, 2009, 04:57:47 PM »

I though that it is no 2600 game if it's not on a proper hardware.

So, I got a 8kb EEPROM, a circuit board, and a LPT socket, so i can start building my cardridge.



But I found out I'm lacking some circuits for the burner. I'll get them tommorow, and will work on something else in the meantime.

I will post steps of building the cardridge, bacause someone may find it useful if it works.

EDIT: My idea of the burner is a complete prototype and chaces for it to work are quite low.
« Last Edit: December 28, 2009, 05:06:33 PM by Sos » Logged

Syniphas
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« Reply #7 on: December 30, 2009, 12:13:35 PM »

My music being used in an Atari game, it's like a dream come true!  My Word!

'Tis a great game, sir! Keep on with it!
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Sos
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« Reply #8 on: January 10, 2010, 11:13:39 AM »

I failed at making the programmer, but I think I'll solder the cart and have someone else burn it for me.

Anyways, I made no changes cause I'm quite hapy with what I've done so far and want to focus on something else too.

THE END
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Oddball
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David Williamson


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« Reply #9 on: January 24, 2010, 03:22:39 PM »

Liked: The sheer moxie of this entry. Great retro stylings.

Disliked: A bit too simple. I beat it on my first try without really knowing what was going on.

Conclusion: Simple and impressive.  Hand Thumbs Up Right
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