Hey TIGers,
I keep an archive of stable builds of all my projects, ostensibly so I have a fallback if I bork my drive or run the design up a dead end street. Really though it's because I love to look back on all the quirks and rough edges. I figured others devs might get a kick out of this too, so I've grabbed screenies of Fishie Fishie from various stages of development & posted them here for all to enjoy.
Enjoy!
A game is born! This original pygame prototype took about an hour to reach playable, and after an evening of tooling around I found myself with a fun little game. Pygame oldbies might recognise the original Fishie sprite as the bomb from one of the tutorial games with a pair of eyes slapped on.
Engine #2. Having decided to take the project seriously I switched to the PopCap framework, reimplementing the basic game mechanics in C++. Food sprites were twitchy little spiders, and artist support was desperately needed.
Art support began to arrive, courtesy of illustrator and all-round swell guy Simon Lissaman. I started mucking around with different gameplay ideas here, trying to figure out the basic game mechanics should be besides moving and eating. I was
still figuring this stuff out up until a few days after the initial launch, which cost me lots of time in redevelopment.
Pro tip: Frontload your design risks.
Engine #3. By this time I'd suffered serious frustration working in C++ and pined for the days of pygame. I took some time off Fishie Fishie and built Pycap, essentially merging the fast and pretty rendering of the PopCap framework with the ease of development of pygame. The game was completely rewritten (again), & fishies started looking like fishies.
The final product. A tiny but mature videogame featuring levels that took 4 hours to build and 5 seconds to play
Do you fine folks have old screenshots or builds from final projects? I'd love to see this sort of thing for other people's work.