Starting up my project for next semester: MoonWalk. Still in the prototyping stages right now, but its going along smoothly.
The idea is that it will be a 2D radial platformer (ie, you have to jump around circular planets) where you play as a little space man who has to gather fuel for his rocket ship to take him home. Since I am incapable of making a non-violent game, the space man will have a laser gun.
Much of the level design will involve radial jumping puzzles in which you must exploit orbital mechanics to get from planet to planet.
The game will be coded in XNA, and will use an updated version of BeeStruction's component-based engine.
Here is a screenshot from the game so far, just working out all of the systems I will need to begin serious development:
I've gotten a lot of important stuff done in the past couple of weeks, from static and dynamic orbital mechanics to basic collection systems, to smooth camera translations and rotations. I'll try to keep this thread up to date as development commences.