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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsTIGCast[#006]: What It Means to be a Badass
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Author Topic: [#006]: What It Means to be a Badass  (Read 13116 times)
Derek
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« Reply #20 on: January 06, 2010, 11:00:10 PM »

Malec, I added you as a moderator for this board. Hand Thumbs Up Left
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Alec S.
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« Reply #21 on: January 06, 2010, 11:08:38 PM »

Nice!  Thanks!
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godsavant
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« Reply #22 on: January 07, 2010, 12:14:25 PM »

Excellent. Now what's the holdup for this episode?  Mock Anger
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Dragonmaw
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« Reply #23 on: January 08, 2010, 03:00:00 AM »

Excellent. Now what's the holdup for this episode?  Mock Anger
Haven't had a chance to listen to it. Will do so within the next day or two. Been busy in Seattle.
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Perrin
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« Reply #24 on: January 08, 2010, 11:13:41 AM »

Excellent. Now what's the holdup for this episode?  Mock Anger
Haven't had a chance to listen to it. Will do so within the next day or two. Been busy in Seattle.

I know I've been a pest about this already but you guys really need to have a faster way of getting these episodes out. Podcast turn around for anything remotely topical should be a couple of days at most.

I'm only hassling because I enjoyed the first episode and would like to hear more.
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godsavant
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« Reply #25 on: January 08, 2010, 12:04:05 PM »

I agree. Alec, why don't you post what version you've got now, and we can just revise it later once James can give us feedback.
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Alec S.
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« Reply #26 on: January 08, 2010, 12:34:41 PM »

Here it is:

TIGCast 6.mp3

(Hopefully no one minds the title I chose  Cheesy)

My one regret in this podcast is not responding to Dave asking "and that's the game?" (near the end while talking about VVVVVV) with "no, but it's a marvelous way to relax."
« Last Edit: January 08, 2010, 12:43:02 PM by Malec2b » Logged

godsavant
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« Reply #27 on: January 08, 2010, 03:12:36 PM »

Love the title, I was trying to come up with one that referenced that, as well. Your editing is impeccable; perhaps we should have Dragonmaw send you the audio for the past episodes. Evil

Anyway, great work, and glad we're back on track!

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Perrin
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« Reply #28 on: January 08, 2010, 10:13:32 PM »

Thanks for posting the episode, really enjoyed it. Looking forward to hearing the rest of the back log as they become available.

You touched on Japanese indie games briefly in the show, just wanted to feedback that the Japanese indie scene is actually going really strongly and has been for some years. When I last went to Japan over a year ago, you had high street gaming shops with sections devoted entirely to indie games (and no not just porn stuff) I picked up a big batch of games including shooters, brawlers, platformers and RPGs. I also know there's a lot of free stuff online too from the same scene.

To be honest it was seeing the success of indie gaming in Japan that encouraged me to get back into making indie games after an absence of some years.
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« Reply #29 on: January 09, 2010, 12:32:07 AM »

I thought I meant I was down for tomorrow...wait...crap...watching avatar tomorrow with friends...Sorry guys
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godsavant
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« Reply #30 on: January 09, 2010, 08:24:30 AM »

You touched on Japanese indie games briefly in the show, just wanted to feedback that the Japanese indie scene is actually going really strongly and has been for some years. When I last went to Japan over a year ago, you had high street gaming shops with sections devoted entirely to indie games (and no not just porn stuff) I picked up a big batch of games including shooters, brawlers, platformers and RPGs. I also know there's a lot of free stuff online too from the same scene.

I really wanted to talk about Japanese indie games, but besides classics like La-Mulana and Cave Story, there's really not much I've been exposed to in the States. Perhaps you could come on as a guest and discuss it...?

Oh, and correction: the name of the 'doujin game' I was talking about was not called "Emotion Sniper", but, in fact, "Material Sniper".
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hyperduck
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« Reply #31 on: January 09, 2010, 02:56:10 PM »

VVVVVV

I think it's been mentioned in this thread and across the forums a good few times, though you said five Vs lol.


Good game though, I listened to all of it. Constructive critique, I think you should split the whole thing up with music or other random interviews and articles/features that freshens the whole thing up. If it's going to be an hour, then avoid the long gaps. Doesn't need to feel manufactured, I really enjoyed it! But maybe capped time allocations for each topic that allow you to practice wrapping it up before the next change over (in which a song or something could play) then come back and move onto a new subject.

It's gotten better and better, so keep up the great work.
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Kekskiller
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« Reply #32 on: January 09, 2010, 03:01:09 PM »

at first
inspiring it was

though
the length at all

made it timed
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godsavant
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« Reply #33 on: January 09, 2010, 03:20:22 PM »

VVVVVV

I think it's been mentioned in this thread and across the forums a good few times, though you said five Vs lol.


Good game though, I listened to all of it. Constructive critique, I think you should split the whole thing up with music or other random interviews and articles/features that freshens the whole thing up. If it's going to be an hour, then avoid the long gaps. Doesn't need to feel manufactured, I really enjoyed it! But maybe capped time allocations for each topic that allow you to practice wrapping it up before the next change over (in which a song or something could play) then come back and move onto a new subject.

Thanks! I'll try to round up some guests and/or community topics to discuss next time...or the time after that, since I won't be able to make the next session. We do need to insert breaks or such, but the problem is that we have so few guests to cycle through!

But maybe capped time allocations for each topic that allow you to practice wrapping it up before the next change over (in which a song or something could play) then come back and move onto a new subject.

You'd like that, wouldn't you. Well, hello there!

at first
inspiring it was

though
the length at all

made it timed

Just finished a semester's worth of Japanese literature. Still have no idea what this means.



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Perrin
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« Reply #34 on: January 09, 2010, 09:21:11 PM »

I really wanted to talk about Japanese indie games, but besides classics like La-Mulana and Cave Story, there's really not much I've been exposed to in the States. Perhaps you could come on as a guest and discuss it...?

I'd love to come on the show to talk about Japanese indie gaming. As long as I can also talk a bit about my own indie efforts too. ^_^

Thanks! I'll try to round up some guests and/or community topics to discuss next time...or the time after that, since I won't be able to make the next session. We do need to insert breaks or such, but the problem is that we have so few guests to cycle through!

Could I sugget the sort of standard format a lot of gaming podcasts follow:
- News
- What You've Been Playing
- Main Discussion Topic / Interview
- Listener Feedback / Questions

A lot of the mainstream podcasts use this format and while it's not innovative it's certainly functional and breaks the show up into some obvious chunks to focus discussion and help guide the listener through.
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Dragonmaw
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« Reply #35 on: January 10, 2010, 01:21:31 AM »

Could I sugget the sort of standard format a lot of gaming podcasts follow:
- News
- What You've Been Playing
- Main Discussion Topic / Interview
- Listener Feedback / Questions

A lot of the mainstream podcasts use this format and while it's not innovative it's certainly functional and breaks the show up into some obvious chunks to focus discussion and help guide the listener through.
This is (sort of) the format we are aiming for, actually, although with a little twist of our own:

- What Are You Playing?
- What Are You Developing? (place to pimp your game, maybe talk about design a little)
- News
- Music break (now that we have music)
- Featured topic/topics
- Reader feedback/questions/interviews/extras

I think this will be a good format for us in the long run, as it lets us hit most of the indie game bases.

As for malec, your editing was impeccable. If you want to add the music yourself, go ahead, otherwise I will add it tomorrow. I'll also try and finish the other podcasts tomorrow so that we can start with a fresh slate.
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hyperduck
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« Reply #36 on: January 10, 2010, 03:55:55 AM »

Nice. Very nice. Something you could eventually do is have essentially a music break between each section, introducing a new artist, or indeed every two sections until you have more variation.


But those structures are looking mighty fine. And yes, I'd love our music to be used Smiley OF COURSE I WOULD! lol.
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JMickle
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« Reply #37 on: January 10, 2010, 04:39:13 AM »

I'd be up for making some more very short musical punctuation marks Smiley
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hyperduck
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« Reply #38 on: January 10, 2010, 05:39:01 AM »

That's a good idea, however I was more getting at showcasing new music, but initially making music FOR the TIGCast or using particular tunes from the same artists for the next couple until more musicians are willing to plug into the show, which tbh who wouldn't want to really?

I think it's a case of making this a bit more apparent to the good music makers of the board and off the board that there is a place to be plugged.
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JMickle
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« Reply #39 on: January 10, 2010, 06:40:40 AM »

Ah i was thinking just about making music so the podcast is more interesting (not that it isn't, music could just make it better  Wink)

But yeah I guess your right, and I doubt that I'd shun more exposure.

DO BOTH
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