Guess it's time for an update.
All the fundamentals are there. Tomorrow I'm going to try and get enough focus together to make it not suck.
Actually, just to suck less. There is intrinsic suck. It just isn't a very good game. Doing some actual design might have helped rather than just coding along in a daze ('hmm, there doesn't seem to be any gameplay ... hmm, well, she has an axe - what can I have her hit with an axe? Oooh, here's something. Hrm, now, what can the tiger do? Crawl? Uh, we'll call it sneaking. Right....').
My order of priority for tomorrow:
- Get all the sounds and music in.
- Fix the area transition bug
- Try and add some dialogue so that the player has some idea what and why they're doing stuff
- Make the green walking guy's death animations suck less
- Poke the girl's animations and try and work out why they're so jerky
- Change the controls to something sensible
- Actually finish the areas
Quite a list - doubt I'll get through it all. But whatever - a shitty but done game is better than no game, and at least I can move on to something less bad (or not, as the case may be).
Anyone know when the deadline actually is? Because I don't see a timezone noted anywhere. At any rate, hopefully I'll have a good-enough-is-good-enough version by midnight my time and can just leave it at that.