40 views for "How do I become a full time indie game developer?"
70 views for "How much money can a flash game make?"
29 views for "If you had to make 100k in one year from indie game development, how would you go about it?"
27 views for "How do you sell games online?"
Actual design, technical and such questions have none or next to no views. Nice to see what people really think when they talk indie games.
118 views for "Where are the best XNA tutorials?"And actually, I thought this kind of thing is exactly what TIGSauce is ultimately about!
(It's just a little Quentin Tarantino about it's ordering.)
From what I understand, after the "Introduce yourself" topic, it basically flows from the bottom of the site up. Art/Design/Audio/DevLogs kick a project off. Feedback lets you fine-tune a playable version and get just that. If a project/collab is deemed "TIGSauce Community," it goes in the Projects area; and final/semi-final released are posted in Announcements.
Then you have Technical/Math/Business subforums to help deal with legality and programming issues, and a Tutorials forum (that could be sorted into GM/Java/Flash/XNA/C++ to organize them, but I digress) for people still green around the programming, or to troubleshoot/redesign parts you're tripping over.
But maybe it's just me.
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Businesswise, it comes down to personal budgeting, without overshooting, being too greedy, or milking hexidec-ilogies; for an outcome that's fair and enriching to all parties involved (and convenient for internet-purchasing).
EDIT: "Game engine architecture tutorial." Get this.
326 views.